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  • Hey everyone, the fifth Thinking With Portals mapping competition begins today!



    [bigspoiler=Text Version & Extra Info]"TOWERING"
    The theme for this competition is "towering".
    You may interpret this however you’d like, whether it be visuals-
    focused, puzzle-focused, or some combination thereof. It doesn’t
    even have to be set in Aperture if you want! However, your map
    should plainly communicate some aspect of the theme.

    Rules/FAQ
    Can others help in making the map/puzzle?
    No. The map should be made by you and you alone. That said, others can help by making other assets like models, sounds, textures, etc.

    Can my map be co-op?
    Yep! Just keep in mind that it may require more work.

    Can my map use custom assets?
    Sure! Assets should be packed into the BSP. If you exceed the 100MB Workshop limit or need to include unpackable files like soundscripts/particle systems, include custom assets in a .zip file in the description.

    Does the map have to be original/new?
    Yes. The map should be made specifically for the competition. You may use instances or prefabs from other maps, but it should otherwise be original.

    Can I use PTI/puzzlemaker?
    For this competition, yes! Keep in mind that if you choose to use puzzlemaker, it may be judged more critically in the "visuals" section, and your originality score will have to come purely from your puzzle!

    If you have any questions regarding the theme/rules, ask!

    Prizes will be awarded to the top 3 scorers:
    - 1st place, $50 Steam gift card
    - 2nd place, $25 Steam gift card
    - 3rd place, $10 Steam gift card

    SUBMISSIONS ARE DUE DECEMBER 29, 2019 - Good luck![/bigspoiler]

    Instructions for submitting maps will be posted here soon. If you'd like to ask questions or talk about the competition with others, join the TWP Discord!

    Good luck and have fun! :thumbup:
  • I have just finished cleaning up a significant amount of spam posted by bots to the forum. As a result, new users from the last 6 months or so have been removed. If you are a real person whose account was deleted, I apologize. You will have to re-register.

    Account registrations are set to admin activated only. If you need to register, you will need to notify someone so we can activate the account. You can join the discord server here: discord.html

    We are looking in to revamping the forum to make things updated and resolve some of these issues. I appreciate everyone who has been apart of our community over the last 12 years!
  • The fourth Thinking With Portals mapping competition begins today!

    [attachment=0]comp1.png[/attachment]
    The Theme

    "MOBILITY GEL QUALITY CONTROL"
    Your map must put a spotlight on one of the more challenging elements in puzzle creation: mobility gels. That is, you must use one or more of the gels as the centrepiece/focus of your puzzle.
    Your map can use any theme you'd like.

    Rules/FAQ
    Can others help in making the map/puzzle?
    No. The map should be made by you and you alone. That said, others can help by making other assets like models, sounds, textures, etc.

    Can my map be co-op?
    Yep! Just keep in mind that it may require more work.

    Can my map use custom assets?
    Sure! Assets should be packed into the BSP. If you exceed the 100MB Workshop limit or need to include unpackable files like soundscripts/particle systems, include custom assets in a .zip file in the description.

    Does the map have to be original/new?
    Yes. The map should be made specifically for the competition. You may use instances or prefabs from other maps, but it should otherwise be original.

    Can I use PTI/puzzlemaker?
    No, just Hammer. Although this competition does revolve around the use of a puzzle element(s), visuals will still be judged and scored as usual.

    SUBMISSIONS ARE DUE AUGUST 15, 2019 - Good luck!

    What else should I know?

    If someone is experienced in level design and would like to judge but isn't participating, they can direct message @Stract on Steam or Discord.

    How do I submit my map?
    Finished entries should be uploaded to the workshop then submitted to this form on Google Docs.

    If you have any further questions about the competition or perhaps want to contribute some prizes, contact the organisers through the TWP Discord.

    Have fun & get puzzling! :thumbup:
  • Hey folks, time for another mapping competition hosted by our good members of the portal mapping community.



    [bigspoiler=Text Version]"Behind the Scenes"
    The gritty inner bowels of Aperture Science, churning out hundreds of OSHA violations per day. Whether it be an old sealed off wing from the 60's or a processing area from the 90's, your level must take place in one of the many non-test chamber areas of Aperture Science. Incorporate awe-inspiring set pieces with an incredible atmosphere, and make players admire how cool it is! That said, your map should still contain a puzzle of some sort. Adapt your puzzle to the environment, and have them complement each other beautifully. This is your opportunity to let your visual design shine while also seamlessly integrating a fun puzzle or two. The size and scope of your puzzle(s) is up to you.

    Rules/FAQ
    Can others help in making the map/puzzle?
    No. The map should be made by you and you alone. That said, others can help by making other assets like models, sounds, textures, etc.

    Can my map be co-op?
    Yep! Just keep in mind that it may require more work.

    Can my map use custom assets?
    Sure! Assets should be packed into the BSP. If you exceed the 100MB Workshop limit or need to include unpackable files like soundscripts/particle systems, include custom assets in a .zip file in the description.

    Does the map have to be original/new?
    Yes. The map should be made specifically for the competition. You may use instances or prefabs from other maps, but it should otherwise be original.

    SUBMISSIONS ARE DUE DECEMBER 30, 2018 - Good luck![/bigspoiler]

    What else should I know?
    If someone is experienced in level design and would like to judge but isn't participating, they can direct message @Stract on Steam or Discord.

    Thinking of submitting your map here? Hold up!
    The competition isn't directly hosted on the forum this time. Finished entries should be uploaded to the workshop and your map and name submitted with this form.

    If you have any further questions about the competition or perhaps want to contribute some prizes, contact the organisers through the TWP discord.

    Have fun peeps! :thumbup:
  • Good morning test subjects!

    Today we have a fun announcement - the Half-Life 2 mapping community RunThinkShootLive is hosting a mapping contest called NostalgiaVille with some amazing prizes, and I want all of you to have a chance at winning. In addition to $600 in prize money, I am also offering up a one of a kind Combine Metro Cop helmet replica as an additional prize!



    Here's some info about the contest from the RunThinkShootLive site:

    Quote:
    Half-Life 2 has been around for longer than 13 years, but many will agree that the game has still not lost its charm. NostalgiaVille seeks to balance out the scale by re-introducing the classic environments of Half-Life 2 in the modern day.

    In this challenge, you are given 2 months to create a level set in the early chapters of Half-Life 2 (think City 17 up to and including the Coast, however we find that the City and Canal sections in their pre-Uprising state are the least prominent within usual challenge entries).

    A big focus of NostalgiaVille is, well, Nostalgia. The player should be reminded of the time when they first played Half-Life 2, and levels should, to some degree, feel familiar.

    We would like the early Half-Life 2 environments to be used and a level of familiarity in the level design to be kept, but gameplay can be either similar to the way it was in the original game or changed to add new concepts into the old environments, thus combining the new and old in your entry.

    So what are you waiting for? Fire up Hammer and go win this thing!

    Full info here: https://www.runthinkshootlive.com/posts/special-challenge-nostalgiaville/