Edit an old map without p2c file.

Quote from Jack Schitt on May 2, 2025, 7:24 pmI've been researching this for about a week now on how it might be possible to get an old test chamber's p2c file so I can edit it again in the in-game editor. As I've come to understand it's impossible to get that file if we haven't saved it, backed it up somewhere. I unfortunately didn't do that and unwisely deleted all the content in my SteamLibrary folders on the old hard drive it would have been on, so I'm out of luck there and understand that.
I got the map loading in Hammer by converting the bsp file using bspsource but for reasons beyond what I can figure out the map won't fully load so I can test it in-game when I "Run Map" from Hammer. Here are the errors it has according to Hammer's compile log:
ConVarRef gpu_level doesn't point to an existing ConVar
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult1"!
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult2"!Encountered obsolete static prop option to do its fade in screen space @ 2381.00 1664.00 1404.00
Encountered obsolete static prop option to do its fade in screen space @ 2312.00 1728.00 1280.00
Encountered obsolete static prop option to do its fade in screen space @ 2377.00 1760.00 1323.00
Encountered obsolete static prop option to do its fade in screen space @ 2312.00 1600.00 1280.00
Encountered obsolete static prop option to do its fade in screen space @ 2112.00 3199.90 1232.00
Encountered obsolete static prop option to do its fade in screen space @ 1216.00 1535.90 688.00
Encountered obsolete static prop option to do its fade in screen space @ 1279.90 1472.00 304.00
Encountered obsolete static prop option to do its fade in screen space @ 1061.00 3017.00 1067.00
Encountered obsolete static prop option to do its fade in screen space @ 1088.00 2952.00 1024.00
Encountered obsolete static prop option to do its fade in screen space @ 832.00 2559.90 1104.00
Encountered obsolete static prop option to do its fade in screen space @ 2048.10 1216.00 1104.00
Encountered obsolete static prop option to do its fade in screen space @ -176.00 2544.00 832.00
Encountered obsolete static prop option to do its fade in screen space @ -208.00 2544.00 832.00
Encountered obsolete static prop option to do its fade in screen space @ -208.00 2544.00 960.00
Encountered obsolete static prop option to do its fade in screen space @ -176.00 2544.00 960.00
Encountered obsolete static prop option to do its fade in screen space @ 2568.00 2432.10 1088.00
Encountered obsolete static prop option to do its fade in screen space @ 2664.00 2559.90 1088.00
Encountered obsolete static prop option to do its fade in screen space @ 2664.00 2496.00 1151.90
Encountered obsolete static prop option to do its fade in screen space @ 2408.00 2559.90 1088.00Can someone please guide me on how to fix those errors so the map loads and I can test it? I need to test it with both Atlas and P-Body in order to edit it the way it needs edited.
Here is the map on the workshop if you'd like to see it for yourself.
Thanks in advance forĀ the help!
I've been researching this for about a week now on how it might be possible to get an old test chamber's p2c file so I can edit it again in the in-game editor. As I've come to understand it's impossible to get that file if we haven't saved it, backed it up somewhere. I unfortunately didn't do that and unwisely deleted all the content in my SteamLibrary folders on the old hard drive it would have been on, so I'm out of luck there and understand that.
I got the map loading in Hammer by converting the bsp file using bspsource but for reasons beyond what I can figure out the map won't fully load so I can test it in-game when I "Run Map" from Hammer. Here are the errors it has according to Hammer's compile log:
ConVarRef gpu_level doesn't point to an existing ConVar
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult1"!
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult2"!Encountered obsolete static prop option to do its fade in screen space @ 2381.00 1664.00 1404.00
Encountered obsolete static prop option to do its fade in screen space @ 2312.00 1728.00 1280.00
Encountered obsolete static prop option to do its fade in screen space @ 2377.00 1760.00 1323.00
Encountered obsolete static prop option to do its fade in screen space @ 2312.00 1600.00 1280.00
Encountered obsolete static prop option to do its fade in screen space @ 2112.00 3199.90 1232.00
Encountered obsolete static prop option to do its fade in screen space @ 1216.00 1535.90 688.00
Encountered obsolete static prop option to do its fade in screen space @ 1279.90 1472.00 304.00
Encountered obsolete static prop option to do its fade in screen space @ 1061.00 3017.00 1067.00
Encountered obsolete static prop option to do its fade in screen space @ 1088.00 2952.00 1024.00
Encountered obsolete static prop option to do its fade in screen space @ 832.00 2559.90 1104.00
Encountered obsolete static prop option to do its fade in screen space @ 2048.10 1216.00 1104.00
Encountered obsolete static prop option to do its fade in screen space @ -176.00 2544.00 832.00
Encountered obsolete static prop option to do its fade in screen space @ -208.00 2544.00 832.00
Encountered obsolete static prop option to do its fade in screen space @ -208.00 2544.00 960.00
Encountered obsolete static prop option to do its fade in screen space @ -176.00 2544.00 960.00
Encountered obsolete static prop option to do its fade in screen space @ 2568.00 2432.10 1088.00
Encountered obsolete static prop option to do its fade in screen space @ 2664.00 2559.90 1088.00
Encountered obsolete static prop option to do its fade in screen space @ 2664.00 2496.00 1151.90
Encountered obsolete static prop option to do its fade in screen space @ 2408.00 2559.90 1088.00
Can someone please guide me on how to fix those errors so the map loads and I can test it? I need to test it with both Atlas and P-Body in order to edit it the way it needs edited.
Here is the map on the workshop if you'd like to see it for yourself.
Thanks in advance forĀ the help!