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[RELEASE] pl_Zeta [Beware of huge images!]

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that sir was amazing. truely amazing! good pacing, fun, some neat puzzle ideas, aside from the errors previously listed and also these. the glass errors are just bad rendering, not sure what causes them, but i've seen a thread about this error before. you can kinda see blue streaks in my screen shots it was flickering alot just kinda hard to screen capture that.

anyway this was really really good work, fix the few errors.. run through it and fine tune it. and this will be one hell of a [RELEASE]

glass & missing textures: http://img155.imageshack.us/img155/6362 ... 000ay7.jpg
glass & missing textures: http://img151.imageshack.us/img151/5351 ... 001op0.jpg
glass & missing textures: http://img513.imageshack.us/img513/291/ ... 003uc4.jpg
glass & missing textures: http://img503.imageshack.us/img503/6004 ... 004fj1.jpg
HOM: http://img185.imageshack.us/img185/2879 ... 006rx0.jpg

i'll try to replay it and really point out the stuff i loved/hated etc. though i don't really remember any "hates" or maybe i'll just wait for the release to do that.

do NOT click this

new beta! :)

dload.php?action=file&file_id=222

about the glass...

i am not sure at all about what causes that, cause it happens to me in logicportals and other maps, it only showed up after i built cubemaps. :|

is there a way to exclude a surface from cubemapping?

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This map was quite enjoyable. I just noticed one error, and had a couple of complaints.

The error was when I've finished with the rocket turret, I deactivated it so it wouldn't keep shooting at me, and when it retreated into its hole in the ground, it went in at a strange angle, so that it was clipping through the floor. I'm not sure if that was just a random glitch, or if it has something to do with how you made the map.

The minor complaints are: 1) the g-man at the beginning looks like a mannequin. He's just standing there perfectly still. It would be nice if you could give him some sort of movement, like moving his head slightly, or straightening his tie.
2) there was one

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that looked to me like it was copied directly from Logic Portals. Now I know that
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is not unique to that set of maps, but the particular way that you designed it with the timer and everything, it just seemed too similar to me.

Aside from that, the map was lots of fun, and while it provided a bit of a challenge at times, it was never such that I didn't have a clear idea of what I should be doing next.

yes i am aware of the rocket turret bug, i dont know of any way to fix it atm :/

and i will make the

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at the beginning use a trigger_look to make it play an animation whne you look at it

also i only got the idea from logic portals, i copy+pasted nothing

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Released :mrgreen:
download link is the same, so what are you waiting for? go get it!

changelog:

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and thats about it :P

would a mod please move this thread to releases?

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Awesome map! A lot of fun, but a single fatal glitch (more likely the cause of the Source engine than you) threatens to ruin it all - any loading within the map permanently disables AI. Because of the moderate use of turrets in your map, this completely kills many of the puzzles. To re-enable AI, you have to start the map over from scratch. Normally I'd be a lot more irate about this, but I enjoyed playing this map so much that I actually didn't mind starting over each time I died. I'd put this up with Logic Portals and the PMK series as the top three "must play" maps available here.

I really loved the little touches; the

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Another small glitch to add to the "AI disabled..." thing; if you acctivate the rocket turret, and then shut it down again, it just sort of flops over, clipping through the floor a bit, rather than properly shutting down.

Overall, great work - I look foreword to the next portion of the Zeta series!
(There is going to be more... right? :D )

wwhaaaaaaaaaaaaaaaaaaaaaaaaaa?!

it doesnt do that for me! D:

anyone, help D:

EDIT: it might be because i accidently didnt include the ain file in the download

also, i know about the rocket turret bug, i think its cause i linked it to a button.
also no, this is the end of Zeta...

but i do have another project in the works... expect to hear about it soon :twisted:

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I hate you.

Ok, time to explain why:
The glasses are opaque, for example, i can't see the gman.
Gman... are you still there???

Here, http://i271.photobucket.com/albums/jj12 ... ta0013.jpg , i

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take the cube, go into blue portal whith that and it says "weighted cube destroyed" and the cube disappear, without any reason

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Ok, updated
changelog:
-- fixed bug where putting a cube thru a portal on the fling platform would make it disapeer

but im not sure about the glass :(

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I really liked the map except for the

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puzzle. I'm probably alone in saying that I HATE those puzzles. Finally noclipped up after wasting an hour trying to do that thing. It would have been easier if there wasn't an indicator light above the portal that I kept hitting going up or down.

Overall, a nice map though.

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