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[RELEASE] pl_Zeta [Beware of huge images!]

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Mai new map, pl_zeta

DOWNLOAD HERE:
dload.php?action=file&file_id=222

piczors:

The Start room + <3
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0010.jpg[/img]

A puzzle
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0011.jpg[/img]

Another puzzle
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0012.jpg[/img]

The coveted orange Portalgun
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0013.jpg[/img]

Quote:
The floor here will kill you, try to avoid it

[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0015.jpg[/img]

Top view :notwant:
[img]http://i271.photobucket.com/albums/jj121/Doomsday192/pl_zeta0016.jpg[/img]

Image
http://thespaceturkey.wordpress.com/
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looks good. look forward to it!

do NOT click this

I might release it today if testing goes well :D

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Doomsday192 wrote:
I might release it today if testing goes well :D

I highly recommend releasing WIP maps. The feedback you get can be amazingly helpful. Plus, it looks very nice but you can't really tell how much fun a map is gonna be until you play it. Look forward to playing this one.

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All i have to do now is fix a few bugs (messed up indicator strips, a catcher activating with anything, etc) then im ready to upload a WIP version

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beta released :)

dload.php?action=file&file_id=222

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This map, as your previous one, was very very well done. Btw theres still something to correct:

[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0000.jpg[/img]

This texture is missing (happens a lot in the map)

[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0001.jpg[/img]

This door stays open even when you remove the cube from the button

[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0002.jpg[/img]

Hall of Mirrors effect

[img]http://i163.photobucket.com/albums/t307/Kiavik/pl_zeta0003.jpg[/img]

The pellet shooter keeps shooting pellets of energy even after you've activated the catcher

Gameplay wise it was very good, you mixed the old with the new quite nicely :)

wha...

damn you pakrat!

also,

Spoiler
the button beyond the first puzzle door, is so you can get your CC back after you get up there. unless you took the cube off normally...

also has anyone found both hidden BTS areas?

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http://thespaceturkey.wordpress.com/
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arghhh :x
you took my idea of making a portal map in a different section of aperture labs! :P
my map's name (agito) loosely means revolve in latin, does this maps name have a meaning too?

Nope, its just a letter from the greek alphabet(http://en.wikipedia.org/wiki/Zeta) that i made fit into the map by calling it "Zeta Labs"

I truly suck at names :blah:

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