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Companion Cube Chronicles (spoilers inside)

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I haven't put too much thought into that part yet, but I know that each choice wil have its rewards and consequences.

I was thinking of a single fork with two endings maximum. I don't want to do too much :P

...Did you have something in mind?

btw I think the 'thicker' part might be a bit hard, because the thickness of those lines is in the geometry of the model. And if I'm going to use a new model, I might as well make my own from scratch.

Spoiler
Oh and would you mind terribly if I asked you to spoiler the word "cube" in your earlier post? I'd appreciate it
:)

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

Heres a few things you could add to your version of the

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cube.

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The cube's red part (the eye looking part) should be sticking out a tiny bit, and it should roll around and look at you at all times, as suggested. It should ever now and then gnarl and hiss. If you drop it from a great height, it should scream like "waaaaaaaa -oof" Would be quite comical. Let's face it, nothing really can be evil in Portal. Maybe the cube could also tell you to do the wrong thing which the player blaitently knows is wrong. Such as "Heey, jump in the fiire ehehhe" Weird shit like that.

Also, a cool edition maybe to add a different eye colour to each side of the cube? Like the same colours as the GLaDOS ones.

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

I definatly like the idea of

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making the new cube comical, I think it will be quite hard to make the player 'hate' a cube,
although i bet you will prove me wrong.

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comical, downright annoying
, I dont mind, as long as its done well :D

Cool ideas Grudge :)

However

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to make the eye stick out and roll around would invole editing the mesh itself. In fact, it would involve making multiple meshes probably, and as I said earlier, I'd rather start from scratch if I had to do that.

I also have a script prepared too. He's going to be sarcastic and british, so unfortunately the growls and hisses won't be there (Don't want to make it too much like the angry sphere) Oh, and one other aspect of his personality? He has a crush on the turrets :D

As for his eye colour changing on each side of the cube, that's impossible I'm afraid, since the texture is just one side copied six times onto the mesh essentially. Saves texture memory that way. Although it would be possible if I were to edit the mesh itself (which looks like it's becoming more and more likely)

edit: Crap, it's half past 1 now. Need sleep before work in 6 hours :x

edit: oh, and thanks youme :D could you do the same please grudge?

Spoiler
spoilering the word "cube" in your post.
:)

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

every time you post this sounds more and more exciting!

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Brits FTW!

I think

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your prototype cube looks awesome. Especially alongside the other two types of cube, it definitely looks ominous. Plus throughout Portal the portable textures were light and nonportalable ones were dark, so that dark gray metal look ties into the player's association of dark colors with frustration.

I LOLed at Grudge's "jump in the fire" suggestion.

Don't start second-guessing yourself. This is a good idea, and you've already put significant effort into planning and designing it. I'm psyched to play it!

Cr00ked.

Thanks Paul :) it means a lot.

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I didn't actually think of that light dark thing. I might make the dark bits to be the same colour as the brown unportalable walls if it looks good.

There's one other question I forgot to ask last night:

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What's his name? I want it to sound like a bad guy title, but not come all out and say "Bad guy cube" or "enemy cube". So far I've got:

"Weighted Nemesis Cube
Weighted Rival Cube
Weighted Scoundrel Cube
Weighted Adversary Cube - my favourite so far, don't know why. It just sounds to me like something GLaDOS would say.

Weighted Champion Cube - this one requires a bit of explanation:

This came from the idea that GLaDOS really likes the bad cube. She's proud of it. He's like the favourite child of the cubes in GLaDOS' eyes and she urges you to bond with it. Also champion sounds a bit like companion.

This may change however, I may make it so that GLaDOS sees the cube as the 'black sheep' of the cube family essentially. I've not quite thought GLaDOS' role through properly yet.

Actually, just thinking about it. I think a "bad guy" name is a bad idea, since the player will work that out on their own that he's bad, if I've done this right. So maybe it should be just as friendly a name as "companion", as a dark contrast to his adversarial role in the game. This will also compliment GLaDOS' favourable treatment of him, because she wouldn't really give something she liked, a name like "Adversary".

Weighted Comrade Cube?
Weighted Complement Cube?

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

Spoiler
The Aperture Science Weighted Alternative Companion Cube.
The Aperture Science Weighted Opponent Cube.
The Aperture Science Weighted Challenger Cube.
The Aperture Science Weighted Antagonist Cube.

out of these, i like the top one best, out of yours i like

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Weighted Nemesis Cube
best

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I like Alternative Companion Cube :) It's not better, it's not worse, it's just 'different'. Makes me think "Wait.....alternative how?"

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%

Spoiler
The Aperture Science Weighted Anti-Companion Cube.

The Aperture Science Weighted Simply-Mad Cube :lol:

The Aperture Science Failed Experiment Cube

The Aperture Science Evil Prototype Cube

The Aperture Science GLaDOS Offspring Cube

The Aperture Science Cube

The Aperture Science WrongDoer Cube

The Aperture Science Confused Companion Cube

Oh btw, I think though it will be hard work to

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edit the mesh
you should do it. It would turn out great and more thanlikely better. I also love the
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turret crush idea

That leads me to make this name:

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The Aperture Science Turret Seduction Cube

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image
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