Companion Cube Chronicles (spoilers inside)
Quote from Wroth on October 26, 2007, 12:12 pmI was thinking,
[spoiler]maybe "The Aperture Science Weighted *VSHHT* Cube". Let the player come up with their own name. If only because there are so many good names and I'm too lazy/indecisive to pick one
This way also means I can use GLaDOS' voice to introduce it, since I can only use words she's spoken in the game, and I don't believe she says "nemesis" etc. at any point.[/spoiler]
I was thinking,

Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Quote from Grudge on October 26, 2007, 12:14 pmWroth wrote:I was thinking,[spoiler]maybe "The Aperture Science Weighted *VSHHT* Cube". Let the player come up with their own name. If only because there are so many good names and I'm too lazy/indecisive to pick one
[/spoiler]
Maybe, that sounds quite good. But the problem with that is players would find it more comical to hear a real name than more likely frustrating not knowing the name of it. Imagine playing Episode 3 for Half Life, then right near the end the big end sequence is about to happen and its like "End" - Valve just want you to think of your own ending.

Maybe, that sounds quite good. But the problem with that is players would find it more comical to hear a real name than more likely frustrating not knowing the name of it. Imagine playing Episode 3 for Half Life, then right near the end the big end sequence is about to happen and its like "End" - Valve just want you to think of your own ending.

Quote from Wroth on October 26, 2007, 12:15 pmYeah you're probably right. I would like to use the "VSHHHT" noises in some places though, because they were quite a good source of humour in the game
particularly when she's trying to warn you about something.
Yeah you're probably right. I would like to use the "VSHHHT" noises in some places though, because they were quite a good source of humour in the game particularly when she's trying to warn you about something.
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Quote from Grudge on October 26, 2007, 12:24 pmWroth wrote:Yeah you're probably right. I would like to use the "VSHHHT" noises in some places though, because they were quite a good source of humour in the gameparticularly when she's trying to warn you about something.
Yeah, my favourite was:
[spoiler]You will place the ASHPD in the Intelligence Collector then you will be baked.. *vsht*(then there will be)*/vsht* cake![/spoiler]

Yeah, my favourite was:

Quote from Crooked Paul on October 26, 2007, 2:34 pmGrudge wrote:Yeah, my favourite was:[spoiler]You will place the ASHPD in the Intelligence Collector then you will be baked.. *vsht*(then there will be)*/vsht* cake![/spoiler]
When I played through the game the first time and I heard that I was like [spoiler]"But I'm already baked! Wait... how does she know?!"[/spoiler] And then I saw the [spoiler]fire[/spoiler] and I got it.
When I played through the game the first time and I heard that I was like
Quote from Crooked Paul on October 26, 2007, 2:55 pmDone!
Anyway back on-topic, I have a couple more suggestions for [spoiler]cube names:
"Weighted Companion Cube" is actually a pretty boring name if you think about it. It was what GLaDOS said about it that was memorable. The name itself is clinically descriptive, since in that level you do have to keep the CC with you in order to finish the puzzles. You could mirror this approach by figuring out what function your cube serves in its levels and just calling it that, for example "Weighted Anchor Cube" or "Weighted Progress Hindrance Cube" or whatever describes it best.
Or, basically the complete opposite of the previous suggestion, just give it a human name and have GLaDOS refer to it as the Aperture Science Weighted Storage Steve.
I also came up with "The Malicious Superintelligence Supercube" and "The Weighted Pathological Chatterbox [Cube]."[/spoiler]
Are any of those any good?
Done!
Anyway back on-topic, I have a couple more suggestions for
"Weighted Companion Cube" is actually a pretty boring name if you think about it. It was what GLaDOS said about it that was memorable. The name itself is clinically descriptive, since in that level you do have to keep the CC with you in order to finish the puzzles. You could mirror this approach by figuring out what function your cube serves in its levels and just calling it that, for example "Weighted Anchor Cube" or "Weighted Progress Hindrance Cube" or whatever describes it best.
Or, basically the complete opposite of the previous suggestion, just give it a human name and have GLaDOS refer to it as the Aperture Science Weighted Storage Steve.
I also came up with "The Malicious Superintelligence Supercube" and "The Weighted Pathological Chatterbox [Cube]."
Are any of those any good?
Quote from Grudge on October 26, 2007, 3:18 pmIn some of the things that Paul mentioned, how about having [spoiler]the cube always being there when you don't want it to be there. It is always somehow hindering your progress. ;D[/spoiler]
In some of the things that Paul mentioned, how about having

Quote from Shmitz on October 26, 2007, 3:25 pmGrudge wrote:In some of the things that Paul mentioned, how about having [spoiler]the cube always being there when you don't want it to be there. It is always somehow hindering your progress. ;D[/spoiler][spoiler]It's blocking a doorway, so you move it to the side, and turn around, and there it is back in front of the doorway![/spoiler] Dun dun DUN!