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Companion Cube Chronicles (spoilers inside)

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I was thinking,

Spoiler
maybe "The Aperture Science Weighted *VSHHT* Cube". Let the player come up with their own name. If only because there are so many good names and I'm too lazy/indecisive to pick one :) This way also means I can use GLaDOS' voice to introduce it, since I can only use words she's spoken in the game, and I don't believe she says "nemesis" etc. at any point.

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Wroth wrote:
I was thinking,

Spoiler
maybe "The Aperture Science Weighted *VSHHT* Cube". Let the player come up with their own name. If only because there are so many good names and I'm too lazy/indecisive to pick one :)

Maybe, that sounds quite good. But the problem with that is players would find it more comical to hear a real name than more likely frustrating not knowing the name of it. Imagine playing Episode 3 for Half Life, then right near the end the big end sequence is about to happen and its like "End" - Valve just want you to think of your own ending.

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

Yeah you're probably right. I would like to use the "VSHHHT" noises in some places though, because they were quite a good source of humour in the game :) particularly when she's trying to warn you about something.

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Wroth wrote:
Yeah you're probably right. I would like to use the "VSHHHT" noises in some places though, because they were quite a good source of humour in the game :) particularly when she's trying to warn you about something.

Yeah, my favourite was:

Spoiler
You will place the ASHPD in the Intelligence Collector then you will be baked.. *vsht*(then there will be)*/vsht* cake!

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image
Grudge wrote:
Yeah, my favourite was:

Spoiler
You will place the ASHPD in the Intelligence Collector then you will be baked.. *vsht*(then there will be)*/vsht* cake!

When I played through the game the first time and I heard that I was like

Spoiler
"But I'm already baked! Wait... how does she know?!"
And then I saw the
Spoiler
fire
and I got it.

Cr00ked.

You should spoiler

Spoiler
fire

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

Done! :)

Anyway back on-topic, I have a couple more suggestions for

Spoiler
cube names:

"Weighted Companion Cube" is actually a pretty boring name if you think about it. It was what GLaDOS said about it that was memorable. The name itself is clinically descriptive, since in that level you do have to keep the CC with you in order to finish the puzzles. You could mirror this approach by figuring out what function your cube serves in its levels and just calling it that, for example "Weighted Anchor Cube" or "Weighted Progress Hindrance Cube" or whatever describes it best.

Or, basically the complete opposite of the previous suggestion, just give it a human name and have GLaDOS refer to it as the Aperture Science Weighted Storage Steve.

I also came up with "The Malicious Superintelligence Supercube" and "The Weighted Pathological Chatterbox [Cube]."

Are any of those any good?

Cr00ked.
Crooked Paul wrote:
Spoiler
Aperture Science Weighted Storage Steve

damn thats good :)

In some of the things that Paul mentioned, how about having

Spoiler
the cube always being there when you don't want it to be there. It is always somehow hindering your progress. ;D

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image
Grudge wrote:
In some of the things that Paul mentioned, how about having
Spoiler
the cube always being there when you don't want it to be there. It is always somehow hindering your progress. ;D

Spoiler
It's blocking a doorway, so you move it to the side, and turn around, and there it is back in front of the doorway!
Dun dun DUN!

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