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This is kind of a longshot but...

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RustyDios wrote:
Have you set the texture to tools/skybox and set the skybox in the map properties to the skybox filename ?

What are you getting... nothing at all (like a hall of mirrors effect) or the horrible missing texture checkerboard ?

Yes... and Kaleido, can you see the textures properly into your texture browser when you type "skybox" into the filter blank? you should at least be able to see them in there properly.

Tell us so we can go delimiting your problem, ok?

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
RustyDios wrote:
Have you set the texture to tools/skybox and set the skybox in the map properties to the skybox filename ?

What are you getting... nothing at all (like a hall of mirrors effect) or the horrible missing texture checkerboard ?

Yes, I know how to use a stock skybox lol

I was using sky_white before but goddamn that thing is ugly, and so are the other stock options :(

and like i said above, I've tried many different paths in both the .vmf and the map properties and nothing seems to work.

I get the 'no draw' leak, not a checkerboard. It acts like there is nothing there whatsoever.

josepezdj wrote:
Yes... and Kaleido, can you see the textures properly into your texture browser when you type "skybox" into the filter blank? you should at least be able to see them in there properly.

Tell us so we can go delimiting your problem, ok?

AFAIK all there is is the tools/skybox texture in the browser (blue square that says SKY on it), and the only way to change the texture is in Map Properties. Am I wrong about that? Is there a way you can see skyboxes in textures and manually apply them? that would help a lot...

Did you try

chimera201 wrote:
try mat_reloadallmaterials

Spoiler
like the sharingan

If you keep Portal 2 open and change "materials" stuff Portal 2 doesn't update it.mat_reloadallmaterials is a console command that does that.(Last resort- restart Portal 2)

Also make sure the path in the 6 vmts,location of vmts and vtfs and path in map properties correspond.
See these tutorials to see if u are missing something:[1] [2]

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

I don't leave Portal 2 running... I recompile every time I change something. Reloading the materials does nothing.

I think my vmt is royally fucked. I don't know how to fix it.

upload your vmt then?

Image
I think in terms of boolean variables. Generally, it makes things easier.

Nah, I gave up on using that custom skybox and just did what I initially was planning, and ganked one from HL2...

So I have a new problem now!

When I compile, the skybox draws over all my brushes, so all I can see are models floating in sky... WTFFFFF

Anyone encounter this? Have any thoughts? Ideas? This is such a nightmare...

Man, that should be due to a leak in your map. Watch this tutorial and check if what you are seeing looks like in the video:

http://www.tophattwaffle.com/?p=1353

Kaleido wrote:
AFAIK all there is is the tools/skybox texture in the browser (blue square that says SKY on it), and the only way to change the texture is in Map Properties. Am I wrong about that? Is there a way you can see skyboxes in textures and manually apply them? that would help a lot...

I didn't mean the toolskybox texture thumbnail... I meant that, if you have the proper files with their proper vmt and all in their right place, you should see the skybox textures' thumbnails in the browser. Otherwise, in the case that something is worng with the files, you'll see a little checkerboard in pink/black colour... Of course, I'm not pretending that you use these textures in hammer (you should only texture your brushes with the toolskybox texture), but it's a method to check if your skybox textures are OK or not. If they're shown correctly in the browser then they are OK...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Man, that should be due to a leak in your map. Watch this tutorial and check if what you are seeing looks like in the video:

http://www.tophattwaffle.com/?p=1353

Kaleido wrote:
AFAIK all there is is the tools/skybox texture in the browser (blue square that says SKY on it), and the only way to change the texture is in Map Properties. Am I wrong about that? Is there a way you can see skyboxes in textures and manually apply them? that would help a lot...

I didn't mean the toolskybox texture thumbnail... I meant that, if you have the proper files with their proper vmt and all in their right place, you should see the skybox textures' thumbnails in the browser. Otherwise, in the case that something is worng with the files, you'll see a little checkerboard in pink/black colour... Of course, I'm not pretending that you use these textures in hammer (you should only texture your brushes with the toolskybox texture), but it's a method to check if your skybox textures are OK or not. If they're shown correctly in the browser then they are OK...

That's not what it looks like. The skybox draws in now, it's just all I can see in my map. Just a bunch of floating models and the skybox texture. The brushes are still there (collide, etc..) I just only see skybox.

Wouldn't I at least get errors if I had a leak somewhere?

I should've taken a screenshot. I'll post one tonight when I get back to my computer.

Maybe u forgot the sky camera.

chimera201 wrote:
See these tutorials to see if u are missing something:[1] [2]
Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

Do I need skycamera for a 2D skybox?

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