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This is kind of a longshot but...

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Does anyone have any nice custom 2D skyboxes for Portal 2 levels? The in-game selection is rather depressing (flat white, grey or black, good luck!) and I'd like a nice sharp blue with some cloud cover... I suppose I could decompile some from other source games but if anyone's already done the ground work I will love you forever!

I tried searching (here and on google) and couldn't find anything reasonable...

I have some custom ones, but they are not perfect.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

So I thought I was smart and could figure it out myself, but I'm a total freakin' noob apparently.

I installed the Landscape folder in commonportal 2portal2

I tried to put in the filename into my map properties but it does not render. I even tried case-sensitive stuff since you have caps in your filenames... what am i doing wrong?

you need to put these files into portal2/materials/skybox in order for these to work. THEN reference it it in map -> map properties inside the skybox texture name field.

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Hm.. ok I did that and it still doesn't work... I must be stupid.

I made a new skybox folder in materials (it wasn't there.. can you tell I'm new to this? lol)

then i referenced the filename in properties and it still doesn't draw in. I even tried referencing Landscape/[filename] since the .vmts reference the Landscape folder but that didn't work either (i tried both having the files in just the skybox folder and adding the Landscape folder and referencing that)

Grah...

try mat_reloadallmaterials

Spoiler
like the sharingan

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

Hey Kaleido:

I think the problem could be located into the .vmt files:

1. All materials need to be compossed by 2 files: the .vtf (Valve Texture File) and the .vmt (Valve Material Type).

2. First you create the .vtf (the "visual" file, the drawing, the texture itself). Then you create the .vmt based in the .vtf. These .vmt can be created/modified simply with a notepad. They contain the path of the $basematerial (the corresponding path for the texture file:". vtf").

3. My guess is that you didn't change those vmt files and they all contain Camben's paths.... Just open them and set the correct path for the basematerials (path where you have placed the .vtf)

I hope I'm right and you solve it...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Hey Kaleido:

I think the problem could be located into the .vmt files:

1. All materials need to be compossed by 2 files: the .vtf (Valve Texture File) and the .vmt (Valve Material Type).

2. First you create the .vtf (the "visual" file, the drawing, the texture itself). Then you create the .vmt based in the .vtf. These .vmt can be created/modified simply with a notepad. They contain the path of the $basematerial (the corresponding path for the texture file:". vtf").

3. My guess is that you didn't change those vmt files and they all contain Camben's paths.... Just open them and set the correct path for the basematerials (path where you have placed the .vtf)

I hope I'm right and you solve it...

now that I think about it, that would work. I made those textures to be inside the updates pak01_dir pack originally. :roll:

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

What should I change the path to then?

I'm not at my computer right now so I can't trial and error it...

Is it just C:Prog[...]Portal 2portal2materialsskybox ?

edit: man, why aren't there any freakin' clear tutorials on this... I'm home now, I decompiled a random skybox from portal and looked at the .vmf and the path is set to "skybox/[skyboxname].vtf"

i tried that with the new textures and NOTHING still... wtfffff

i feel like i'm missing something really obvious. this should be working...

Have you set the texture to tools/skybox and set the skybox in the map properties to the skybox filename ?

What are you getting... nothing at all (like a hall of mirrors effect) or the horrible missing texture checkerboard ?

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