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This is kind of a longshot but...

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well i haven't used 2d skybox but u must have made a "sky box" all around ur map. Just texture the surfaces through which u can see the sky.

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

Yes, I know how to make a skybox rofl... it works the same way in every engine. I'm not that much of a noob.

i'll post a screenshot of before and after tonight and hopefully someone will have seen this issue before... T_T

This is what it looks like with the skybox I stole from the canals in HL2 called "sky_day01_07"

Image

This issue occurs also with the in-game skybox called "sky_l4d_c4m1_hdr"

and this is what it is SUPPOSED to look like, and what it looks like with "sky_white" skybox:

http://i.imgur.com/FMWNU.jpg

WTFFFFFFF

edit: %^$^%$ size limit wtfx hang on

Hey Kaleido:

Ok, as you would have noticed: :postpics: !!

First of all, that skybox you're using is developed for being used as 3D skybox. As I've read in your previous posts, you know how to make one, right? Well, try it instead of a 2D one. Make the sky box with a sky_camera in it. Then texture only your ceiling brush with the texture/toolskybox. That should make you see only the upper brush with the skybox...

Try and let us know

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Interesting... that seems really inefficient but I'll try it if it fixes my problem.

I'll update tonight after I try some stuff.

Kaleido wrote:
Interesting... that seems really inefficient but I'll try it if it fixes my problem.

Would you mind to send those files you've got to me and see if I can make them run properly? this way we could check who of us two is more inefficient, what do you think?

EDIT: Forget it, I'll take the sky "sky_day01_07" myself from HL2.

EDIT 2: OK, my kind and nice friend, here you are:

http://cloud.steampowered.com/ugc/522655701966504305/E456DF7A82C1C0280F4315F08CB250D46046844B/
http://cloud.steampowered.com/ugc/522655701966514532/AE23154183A66426BA840AA11BA65D626B9A9A4E/
http://cloud.steampowered.com/ugc/522655701966522910/0ADD887A8DB9105174EA12B9CA0CB118EF3C12A6/

And this:

i157yWzwZxk

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Kaleido wrote:
Interesting... that seems really inefficient but I'll try it if it fixes my problem.

Would you mind to send those files you've got to me and see if I can make them run properly? this way we could check who of us two is more inefficient, what do you think?

EDIT: Forget it, I'll take the sky "sky_day01_07" myself from HL2.

EDIT 2: OK, my kind and nice friend, here you are:

http://cloud.steampowered.com/ugc/522655701966504305/E456DF7A82C1C0280F4315F08CB250D46046844B/
http://cloud.steampowered.com/ugc/522655701966514532/AE23154183A66426BA840AA11BA65D626B9A9A4E/
http://cloud.steampowered.com/ugc/522655701966522910/0ADD887A8DB9105174EA12B9CA0CB118EF3C12A6/

And this:

i157yWzwZxk

Hahahah omg... I'm sorry. I didn't mean "your solution for fixing my problem is inefficient", I just meant it seemed a little redundant to have to make a 3D skybox just to render the 2D texture...

I didn't have time to work on my level tonight, so I couldn't actually test if it works for me yet, but it's awesome that you made a map to prove that it works :D thank you soo much hahah

I promise I will update as soon as I have a little free time to work.

You don't need to work out these textures anymore, as I've prepared them properly for you.

Let me arrrive home and I'll post them, k?

... you're welcome!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Hey Kaleido:

Attached you have the texture files I used for doing above test, ok?

Please them all (12 files) into your skybox folder.

Then in hammer, while mapping on your map, just go to map > map properties > skybox texture name... and put sky_day01_07.

I recommend you to make a 3D skybox, and then put the toolskybox texture wherever you want the sky to appear. I'm assuming you know how to, anyway, pm me if you need my help.

Good luck! I hope to see your first map over here soon.

PS: sorry for the double post!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Hey Kaleido:

Attached you have the texture files I used for doing above test, ok?

Please them all (12 files) into your skybox folder.

Then in hammer, while mapping on your map, just go to map > map properties > skybox texture name... and put sky_day01_07.

I recommend you to make a 3D skybox, and then put the toolskybox texture wherever you want the sky to appear. I'm assuming you know how to, anyway, pm me if you need my help.

Good luck! I hope to see your first map over here soon.

PS: sorry for the double post!

That looks and sounds like exactly the files I pulled and used, I just made it a 2D skybox that's basically a big cube around all my rooms (I was planning on fixing that in the optimization stage) ... Tonight I will attempt to make a 3D skybox, seems like there's no reason that shouldn't work...

Is there any specific size the 3D box has to be, or does it not matter?

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