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[SP] Wrecked

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I just did a second playthrough, FRAPS'd the whole thing, gonna figure out how to upload it (Fraps actually got audio for the first time ever inexplicably) soon. Reflecting on my first playthough, I realize the part that had me confused for the longest was finding that portal-able wall right through the first door in the entire level.

Perhaps making it impossible to reach from the doorway itself, and making that hall longer, and putting a cracked window at the end that you have to portal through instead would make it a little more clear, as well as giving the viewing hall another use. Will post link to video when I'm done.

Cheers Falconerd, glad you enjoyed it. I've been thinking about just making it so you can throw the cube into the fan like you tried to. Perhaps that way the puzzle will make more sense. I may also make it impossible to do it the way you did it, swinging the cube to the left/right since that's quite cheesy! I'm definitely going to have another look at the start.

Good suggestion madcat1030! I will try adding that tomorrow. I'll have another look at the light there as well since it's becoming pretty apparent that's the most problematic part :)

I've also uploaded a movie of my intended solution, it has no sound though...
imRQY92TE3I

Edit: I really like the idea of making the little side-hall at the start longer. I'll be doing that tommorow + the 2 small changes I mentioned to the funnel room. I hope that will make those 2 parts bit less confusing.

Yikes, my video's gonna be another 2 hours to upload to youtube. Hm. Probably did something wrong, but w/e. I only have 1 mb/s upload speed, and I'm lucky if I actually hit that. Can't even look at your video cuz the upload is eating my bandwidth. ALL OF THE BANDWIDTH!

Here's the link it'll show up at when it's done: http://www.youtu.be/DK0Ri6N4V5I

ALSO! I ran into 2 glitches, one during each playthrough: Next to where the first light bridge you actually use in the map hits the portal-able wall, a spark was perpetually visible.

And glitch 2, which you will see in the video: There's an invisible wall that makes placing the mirror cube in the second room a bit of a pain in the ass, it wasn't there in my first playthrough, so I don't know what caused it. The room in question is after the walkway collapse, in the room across from the two lasers that are on by default (and one that isn't).

This map is amazing. Took me quite some bit to find out what to do at several parts of the map; maybe I even ended up with some unintended solutions again. Anyways I recommend playing this map!

DuUrkffFTUc
(Link: http://www.youtube.com/watch?v=DuUrkffFTUc)

@madcat1030: Thanks for the video! Awesome to see your solution is the same as mine! :P Very weird about the invisible wall though, there's nothing there in the editor so I have no idea what caused that!

@Djinndrache: Thanks for the video and glad that you enjoyed it! There's a few bugs in the version you used though. The lasers at the elevator got messed up causing one of them to be on when it should be off. Hopefully that doesn't happen in the latest version I uploaded. I've also fixed the spot where you can shoot a portal over one of the emancipation grids so you can't get extra free cubes anymore. Your video also convinced me to change the ventilator so you can throw the cube in there.

This map looks gorgeous and I had a blast playing and exploring it. Definite win!

It has a great atmosphere, especially the central area. I know how much work goes into making a nice overgrown-style map. You did a great job there.

The only thing where I had trouble was at the start, (

Spoiler
not seeing the concrete panel for the laser at the back
) and in the vactube room where, like others have mentioned, the cubes sometimes get knocked off target as they go through a portal. However, I think that this is a problem with the game, not with your map.

I also didn't use the fan the first time. I suspected it was for holding cubes up, but when it continually failed to catch one, I gave up and dropped them from the upper walkway instead. If you're going to improve the fan, I'd suggest that you make it so it will suck cubes all the way off the floor, or at least from low enough that you can just sort of hold one up and let it go. (If you need an excuse for why the player doesn't get picked up: remember that Chell is probably heavier than a cube, and has less air resistance.)

Apart from those minor issues, I really like this map. It's one of my favourites now!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I finally come across a thread with the owner of this amazing map!
I just wanted to say thank you for this awesome map.

My blind run took me about an hour and a half to complete but wanted to complete the map in under 5 mins.

I had found the exploit with the

Spoiler
catapult bridge
on youtube, but in v1.4 you had fixed that, but i just wanted you to know that if you still
Spoiler
catapult up onto the tube end you can place the cube inside the window.

I got really frustrated in the laser ceiling puzzle and found that

Spoiler
if you shoot a portal on the left side wall touching the window and next to the door 1 you can portal-bump behind door 1 leading into the small room with the button.

If you don't understand then this should do the trick.

And thank you again for this map!

DooDee wrote:
I finally come across a thread with the owner of this amazing map!
I just wanted to say thank you for this awesome map.

My blind run took me about an hour and a half to complete but wanted to complete the map in under 5 mins.

I had found the exploit with the

Spoiler
catapult bridge
on youtube, but in v1.4 you had fixed that, but i just wanted you to know that if you still
Spoiler
catapult up onto the tube end you can place the cube inside the window.

I got really frustrated in the laser ceiling puzzle and found that

Spoiler
if you shoot a portal on the left side wall touching the window and next to the door 1 you can portal-bump behind door 1 leading into the small room with the button.

If you don't understand then this should do the trick.

And thank you again for this map!

Nice speedrun :thumbup:

lpfreaky90 wrote:
Nice speedrun :thumbup:

Thank you!

My main goal was to complete the map in under 5 minutes, so I could of done it faster but getting near the end I was getting quite anxious from all the times I had messed up the run.

The two points that I found hard was

Spoiler
Portal-bumping the door 1, trying to find where to shoot on the wall quickly resulting me messing up a few times. The top light bridge button I kept missing. Probably was trying to rush and kept missing it..

But once again fantastic map!

@HMW: Cheers! Thanks for playing and glad you enjoyed it! The cubes getting knocked off target definitely is/was a problem. In older iterations of the rube room it would happen all the time because I was only using vacuum tubes for the mechanics. It's one of the reason I switched to catapults , I'm happy I did because they're more fun anyway!

In the latest version I did actually make it so you can just throw the cube up and it'll get sucked in. I don't know if that was already the case in your version. But I've definitely noticed it's a bit confusing and people sometimes don't see the use of the ventilator so I'm hoping this will make it slightly easier.

@DooDee: Glad you enjoyed your playthrough! Thanks for the video too, it is very helpful! That was a really nice and fast run! I've fixed the "cheats" you used now though, I made the surface near the door unportable. I've also changed the catapult in the tube room, it now catapults straight up. This way some of the unintended solutions still work but the ones that allow you to skip the entire room don't. Thanks for playing!

I'll be uploading this new version soon.

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