[SP] Withdrawal Symptoms
Quote from BlumCoLe on January 6, 2012, 5:21 pmHey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
Gameplay:
BMAEkJC12GU
If you like it and/or it helps: *THUMBS UP*opinion & comments:
Level 1 just a clone, but the rest is really great!
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I'm looking forward to the other maps...![]()
THX for mapping...
Keep it up!
Hey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
Gameplay:
BMAEkJC12GU
If you like it and/or it helps: *THUMBS UP*
opinion & comments:
Level 1 just a clone, but the rest is really great!
I'm looking forward to the other maps...
THX for mapping...
Keep it up!
Quote from silic on January 6, 2012, 5:46 pmHey. cheers for posting your blind run on it. Interesting to see what you think or play with the updated ws_004.bsp map
Because its barely the same map as you played originally.
also to your comment of level 1, yes your right. i ripped that straight out of portal 2. Its a cleaner version of the original first level you drop down into. However, i added a laser twist, to get you (the player) to familiarise yourself to the laser being a common tool for the future maps. (i plan to have 5 maps to include lasers, then go onto something different from there)
im glad you liked it. and keep the comments / fault finding coming in guys! It will only improve my future maps.
Hey. cheers for posting your blind run on it. Interesting to see what you think or play with the updated ws_004.bsp map
Because its barely the same map as you played originally.
also to your comment of level 1, yes your right. i ripped that straight out of portal 2. Its a cleaner version of the original first level you drop down into. However, i added a laser twist, to get you (the player) to familiarise yourself to the laser being a common tool for the future maps. (i plan to have 5 maps to include lasers, then go onto something different from there)
im glad you liked it. and keep the comments / fault finding coming in guys! It will only improve my future maps.
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from Tyronis3 on January 6, 2012, 5:49 pmPlease don't hate me...
http://www.youtube.com/watch?v=vh6MY9tY ... tube_gdata
Please don't hate me...
http://www.youtube.com/watch?v=vh6MY9tY ... tube_gdata
Quote from silic on January 6, 2012, 5:56 pmTyronis3 wrote:Please don't hate me...
http://www.youtube.com/watch?v=vh6MY9tY ... tube_gdataCURSE YOU! :p lol... you do know that map is going to be modified and modified until i finally catch you out so you cant do what you do!
btw, what you do isnt bug, or glitches... its just very clever use of mechanics and timing, and i will be the first to say.. im always impressed (and annoyed :p) that you come back with a way to beat me.. You know i modified that level 5 times before i let it go, not to mention put in that fizzler to stop you from doing the whole, hold the cube shuffle and exit approach.
Saying this tho, when i put in the origonal textures, where you managed to grab the cube quickly etc, i didnt have portable walls there.. but it didnt look right aesthetically, so i added them in.. Regretting it now...
But any portal map, i suppose you will find ways around. this will always be the bane of my portal map making career.. and btw, im tempted to hault all production on other maps just to make that map pretty much impossible for you to do what you do :p Be impressed with that!... im almost being made to say, challenge accepted...
CURSE YOU! :p lol... you do know that map is going to be modified and modified until i finally catch you out so you cant do what you do!
btw, what you do isnt bug, or glitches... its just very clever use of mechanics and timing, and i will be the first to say.. im always impressed (and annoyed :p) that you come back with a way to beat me.. You know i modified that level 5 times before i let it go, not to mention put in that fizzler to stop you from doing the whole, hold the cube shuffle and exit approach.
Saying this tho, when i put in the origonal textures, where you managed to grab the cube quickly etc, i didnt have portable walls there.. but it didnt look right aesthetically, so i added them in.. Regretting it now...
But any portal map, i suppose you will find ways around. this will always be the bane of my portal map making career.. and btw, im tempted to hault all production on other maps just to make that map pretty much impossible for you to do what you do :p Be impressed with that!... im almost being made to say, challenge accepted...
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from quatrus on January 6, 2012, 7:54 pmTyronis3- wow that was quick. I tried the same several times and couldn't shoot that fast...
My solution: [spoiler]A little slower - put a portal behind the platform and direct the laser into it and another portal on the far right wall - over the deck; move the cube to hit the catcher. Then jump off the platform to the lower deck in front run up and finish with a portal in the exit room.[/spoiler]
Map is much better but the final laser solution seems hard...
Thanks for reworking this map - looking for 5
Tyronis3- wow that was quick. I tried the same several times and couldn't shoot that fast...
My solution:
Map is much better but the final laser solution seems hard...
Thanks for reworking this map - looking for 5
Quote from silic on January 6, 2012, 8:18 pmquatrus wrote:Map is much better but the final laser solution seems hard...
Thanks for reworking this map - looking for 5well, my compromise between keeping original map and reworking it was to make it equally as challenging as the previous level. Even though it was still easy to complete with fast shooting skills its still a little more challenging to get a correct finish to the map.
in addition. Ive re-re-re worked it until 1am my time (UK) and basically im just about to release it onto the WIP Part of the site. its a hell of a lot more tricky now. and its hopefully going to make you take more than 30 seconds this time tyronis :p Ill post a link here in a min once ive uploaded it
Take a look tyronis btw, would like to see what you think of that one :p
Thanks for reworking this map - looking for 5
well, my compromise between keeping original map and reworking it was to make it equally as challenging as the previous level. Even though it was still easy to complete with fast shooting skills its still a little more challenging to get a correct finish to the map.
in addition. Ive re-re-re worked it until 1am my time (UK) and basically im just about to release it onto the WIP Part of the site. its a hell of a lot more tricky now. and its hopefully going to make you take more than 30 seconds this time tyronis :p Ill post a link here in a min once ive uploaded it
Take a look tyronis btw, would like to see what you think of that one :p
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from BlumCoLe on January 7, 2012, 8:44 am...updated map, updated gameplay!
...updated map, updated gameplay!
Quote from Thepast42 on January 7, 2012, 2:47 pmFantastic maps! I enjoyed all of them.
I found a couple of questionable jumps you may want to take a look at. I'm pretty sure jump #1 wasn't intended, but I'm not sure about #2. Here's the video:
[spoiler]http://www.youtube.com/watch?v=dlMtKM2Atqw&list=UUNXH-wIlrDwck_KuWaWz2Kw&index=1&feature=plcp[/spoiler]Even if there are a few of these jumps, I still enjoyed this pack. Can't wait until you continue with this map pack!
Fantastic maps! I enjoyed all of them.
I found a couple of questionable jumps you may want to take a look at. I'm pretty sure jump #1 wasn't intended, but I'm not sure about #2. Here's the video:
Even if there are a few of these jumps, I still enjoyed this pack. Can't wait until you continue with this map pack!
Quote from silic on January 7, 2012, 6:54 pmThepast42 wrote:Fantastic maps! I enjoyed all of them.I found a couple of questionable jumps you may want to take a look at
#1 Not intentional but no major loss. Doesnt affect the fact you still need to do all 3 things to get the door to open.
#2 Intended.. however in the "harder" version of the map ive made for tyronis that whole jump isnt included.
Cheers for the great words btw :3
I found a couple of questionable jumps you may want to take a look at
#1 Not intentional but no major loss. Doesnt affect the fact you still need to do all 3 things to get the door to open.
#2 Intended.. however in the "harder" version of the map ive made for tyronis that whole jump isnt included.
Cheers for the great words btw :3
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from John11 on January 9, 2012, 12:15 amI hope you continue these. I had a fun time going through the existing maps.
Here's a least portal run of the 3rd stage. One major exploit, one minor exploit and a crazy hard exploit to pull off:
p6368L9MFbQ
I hope you continue these. I had a fun time going through the existing maps.
Here's a least portal run of the 3rd stage. One major exploit, one minor exploit and a crazy hard exploit to pull off:
p6368L9MFbQ