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[SP] Withdrawal Symptoms

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dinnesch wrote:
The fourth map left me with quite a bad aftertaste though

You are correct in assuming that what you did was a glitch (however, it was kinda the correct method about it) my intentions on that map was a bit extreme and repeated from the previous map (with less room) However, my overall thoughts on that map was disapointement.. so like i said from above, reading peoples reactions on level 4, i am going to remove it from the map pack, and renew it with a better level.

post62157.html#p62157

post your thoughts on the questions above in there. as im just gathering information. would like to create a cool map for you all to play.

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Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
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ws_004 speedrun: 30 seconds
http://www.youtube.com/watch?v=a871pBrq ... tube_gdata

Seems buggy....I started off stuck in the entry room, no text messages (as in Djinndrache video)? Had to noclip to get moving. No portalgun in chamber 2, had to give weapon_...
After that everything worked OK.

Spoiler
I did the same solution to the final chamber 4 exit as Djin.. seemed an odd solution - a quick side slip into exit?
Would be nice to see the intended solution sometime... Thanks for creating.

silic wrote:
thanks for the praises, and also your video link. in addition to the problem solving of level 4. i think i will just scrap that level and replace it with a fresh one. Its a very buggy map, and as previous testing showed (this is how much i didnt trust this map) i should have not released it.

Maybe I'm in the majority on this, but I quite liked level 4. Challanging, with some red herrings that made me rethink my approach. And no bugs that I encountered. I would be sad to see it go. Would you consider making it a stand-alone, if you do remove it from the set?

Quote:
With the next levels, would you (as the public) want the "try anything twice" approach? or simply harder single levels?

Both please! Alternating between them with each level would be ideal.

I was reading through the responses and feedback, and I realized that no one seemed to be describing the same solution I used for chamber 4. I don't have video software, but I've included a photo-walkthrough in the link below of my solution.

http://s103.photobucket.com/albums/m149 ... amber%204/

Tyronis3 wrote:
ws_004 speedrun: 30 seconds
http://www.youtube.com/watch?v=a871pBrq ... tube_gdata

i hate you sometimes... lol. did this to my last version of that map too! slowed you down by 5 seconds tho on the last time :p

and cerrita, your solution is pretty much the intended version. instead of this cube slide people are doing. Very clever, but also not intended.. and im thinking on how to solve this...

basically my intended way of solving this is as follows:

Spoiler
http://i26.photobucket.com/albums/c106/h4lflife/answer.png
With the laser going off into the catcher. This is easily achieved by doing the methods of cerrita. but instead of pointing the redirection cube up, you proceed to do what is shown in the picture instead.

However I have seen other ways people have done this, doing the same sort of principle (glitches) and really i stand by my point in that its a very easy exploitable map, which is not my sort of style. I like to allow variants in solving abilities.. but this, being able to cheat it in 2 different ways, without being anything like the intended route is just wrong in my view.

Cheers for the feedback and comments, keep them coming :)

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

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Nice pack. Clever ideas.

Two nitpicks:

a) I didn't like not being able to move for quite a few seconds as the map starts.
b) There's no "end". You just end up in the last room and wonder if you're missing something.

Portal 2 Map Tool - The most convenient way to install and play custom maps
Video

im a bit confused at why people arnt seeing the text hints that ive put in... and i stopped the play from moving about cause i wanted them to read the explainations.. i may just put voices in instead...

Im working on fixing a few bugs with the origonals and ill be releasing the updates later tonight. As for map 004, i have plans for that.. which you will see.. ive realised removing it from the game is too simple, might as well fix it! and then put another map after it :p

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

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v1.01 Released. Major updates to maps. see update list

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

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v1.02 Released. i somehow managed to upload a broken version of ws_003.bsp

i re-released this, now standing on 1.02. To people with 1 or 1.01 delete these and redownload newer versions.

and in addition, i think now the download has broken.. as it was downloading, but its swapped back to uploading again and i have to wait 5 mins.. hmm.. ah well.. pm me if you still cant download it tomorrow lol ill take a proper look at it then

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

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