[SP] Withdrawal Symptoms
Quote from silic on February 5, 2012, 6:08 pmcheers for the pointer on the cube SOMETIMES not falling correctly on ws_005, and the texture not working as intended on ws_006
Just updated to fix this issue, and hopefully will be the final update on these series unless something major gets pointed out that needs a fixing..
Updated v2.0.2
Note: ive just found my recording software, and uploaded a few intended solution videos up. Im a touch slow at playing, however get there in the end :p plus, on some cases ive slowed my playing down a little to show what im doing. And yes, some cases i nearly screw up and die myself, and some cases i may do something and think that was completely wrong and go back on myself. If i do.. ignore me
lol
Below are the links:
ws_tutorial // ws_003 // ws_004 - http://www.youtube.com/watch?v=c28jm_0MqwU
ws_005 - http://www.youtube.com/watch?v=sZlt3__0-3g
ws_006 - http://www.youtube.com/watch?v=a6K5R0hBRhA
cheers for the pointer on the cube SOMETIMES not falling correctly on ws_005, and the texture not working as intended on ws_006
Just updated to fix this issue, and hopefully will be the final update on these series unless something major gets pointed out that needs a fixing..
Updated v2.0.2
Note: ive just found my recording software, and uploaded a few intended solution videos up. Im a touch slow at playing, however get there in the end :p plus, on some cases ive slowed my playing down a little to show what im doing. And yes, some cases i nearly screw up and die myself, and some cases i may do something and think that was completely wrong and go back on myself. If i do.. ignore me lol
Below are the links:
ws_tutorial // ws_003 // ws_004 - http://www.youtube.com/watch?v=c28jm_0MqwU
ws_005 - http://www.youtube.com/watch?v=sZlt3__0-3g
ws_006 - http://www.youtube.com/watch?v=a6K5R0hBRhA
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from silic on February 11, 2012, 7:11 pmMinor updates to correct issues raised on youtube
Quote:I'm not a fan of this level. It's precise? jumping (which not many people can do) and the portal you shoot at 0:09 is impossible to figure out unless you guess to shoot there. At least put a light there to show that it's portal-able.
NitroxDragon 1 day agoRelease : V2.0.3
Minor updates to correct issues raised on youtube
NitroxDragon 1 day ago
Release : V2.0.3
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from andrewmyles on March 30, 2013, 4:02 pmHi! I've just finished this map and I must say, it was pretty good fun.
All but the last map relied on doing some actions fast, which I'm not a very big fan of, but the rest of the levels were designed well. Two middle levels, 004 and 005 were too similar, and once you got how to catch the cube in the first one, the second went smoothly. In fact, I'd say the last (006) level was easier that the fourth (004).That bug was annoying: http://youtu.be/fApQ9Y6RGNM?t=11m53s
Also, I wasn't able to shoot a portal to the floor there, from the alcove with the switch. I'm not sure if that was deliberate, or not.Overall, it was a very enjoyable experience. I'm looking forward to playing more maps made by you.
Hi! I've just finished this map and I must say, it was pretty good fun.
All but the last map relied on doing some actions fast, which I'm not a very big fan of, but the rest of the levels were designed well. Two middle levels, 004 and 005 were too similar, and once you got how to catch the cube in the first one, the second went smoothly. In fact, I'd say the last (006) level was easier that the fourth (004).
That bug was annoying: http://youtu.be/fApQ9Y6RGNM?t=11m53s
Also, I wasn't able to shoot a portal to the floor there, from the alcove with the switch. I'm not sure if that was deliberate, or not.
Overall, it was a very enjoyable experience. I'm looking forward to playing more maps made by you.