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[SP] Triplex

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sicklebrick wrote:
Heh, so I managed the above solution to Hex ( Hint:
Spoiler
2nd cube can be placed elsewhere to help timing
)

I'd love to hear some more details about that (PM if you like) because it will need fixing as well.

@marKiu: if you think a video is necessary then yes, but can you just describe your methods for me? I'll try to address everything in the next version. Thanks.

@jonatan: I'm intending to make some of the glass box sides opaque to laser which should address this method and RogerL's laser-sweep-from-near-the-door. Thanks for the video though, it helps a lot.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Heres my video.. sry for the music i forgot that fraps is recording it too... i cut out some parts that took me some time because of the huge fps drops when recording but u should get the idea.

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Awesome marKiu! Yes all three rooms are not as intended, so I'll be fixing all of that. :D
It might take me a while though because Steam seems to think my whole Source SDK needs repairing, hopefully it might fix the portal crashing problems.
The changes I intend to make are:

  • cubes bouncing in Hex should not be able to hit more than one frozen cube per bounce
  • also in Hex, holding a cube and sweeping it over the targets will not be possible from near the door (and is generally not intended)
  • in Dancefloor, no portals under the staircase
  • in Big Top: I think it will be enough to block directing the laser to the left of the intended robotic cube

Good work! :thumbup:
Edit: working on this now. I finally found out the best way to create such complicated ceilings without sending Hammer into a 2-hour compiling holiday. It requires 3 layers of brushes to allow for all the sensor cutouts and indicator lights without creating massively fractured world geometry (and hence visleaves). I'm hoping this might also prevent the crashes. Ask me if you want the details...

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Nice job marKiu! I have to admit that Top Hat was giving me a lot of problems, but you made it look easy. Now let's see what happens with ver. 1.3.

markiu how do you get 2 cubes in the hex room? you didnt show that part

I'm afraid v1.3 will take a while longer. In the meantime please refer to my previous post for the changes which are coming. Thanks for being patient everyone.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

I think I have the intended solution to the dance floor. Sorry I didn't record the setup, but you really don't want to see three hours of that, do you?
The Dance Floor

I then moved on to the Hex. I only have one cube in there, so I don't know what's going on with Marklu's solution. EDIT: I figured out where the second cube comes from. While trying various things, I managed to get the cube stuck in one of the cages, like so:

TriplexCubeStuck.jpg

In case you're thinking the third cube (in the background) is the second one that Marklu has, it's from the Dance Floor, and it's outside the window.

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

The video is private?

Yeah, I got my cube stuck like that too. Had to start over; couldn't find a way to get it unstuck.

Read the rest of the thread to find the second cube....

Yeah I can't see your video KennKong. Thanks for the bug report, I might see if I can work around it somehow. At least I've done autosaves though, so if you had already done Dancefloor, you would not need to start from scratch.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
RogerL wrote:
The video is private?

My mistake. It's unlisted now, so the link should work.

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
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