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[SP] Triplex

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I did the same thing Kong, but I couldnt get the three to line up and I tried forever. I just stood by the door and did a portal redirect to hit the fast timer on the wall as I exit. Its not perfectly clean, but I spent forever trying to activate all 5 in the same positions as you used... Did it take you a while to set it up?

Nice work KennKong! It's close but still missing a key idea. Those three sensors are not meant to be hit from the same line so I will adjust that in v1.4. In the meantime 1.3 should be out soon.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
grayarea wrote:
Nice work KennKong! It's close but still missing a key idea.

Bite me, I did it :lol: !
Here's what I think is the intended solution for the Hex:
The Hex

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KennKong:

Dancefloor: how the hell do you make a cube spin like that?
Hex: what was the angle offset of the two portals that you used? I tried 30, 60, 90, 120, 240, and 300 degrees for the infini-fling and while they all eventually would hit all catchers, it took way too long to be any use.

And, I agree. After all that work, you're completely in your rights to respond with "bite me". Good job!

RogerL wrote:
Dancefloor: how the hell do you make a cube spin like that?

Spoiler
Place the cube on the edge of the bottom of the stairs, so it is leaning on it. Then shoot a portal under it. It will tumble in, starting the spin.

RogerL wrote:
Hex: what was the angle offset of the two portals that you used?

Spoiler
60 degrees, or more like 61, so the laser would precess slowly around the room. Notice that one of the timers is much shorter than the others, just like the one on the wall of the Dance Floor. Use the other cube for that one.

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HeadShot wrote:
I did the same thing Kong, but I couldnt get the three to line up

Spoiler
It isn't obvious from the video, especially since I didn't show the setup, but the cube is tilted ever so slightly. This causes it to trace an arc across the ceiling, so that you can pick up the third target.

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When you play a grayarea map, you'd better be ready to abuse your gray matter. I can't think of a way to use this trick to solve "The Big Top", but I amused myself with it.
Useless Trick?

Spoiler
Use opposing funnels to hold a cube in place. The lasers don't line up when the cube is lifted, but you get one extra shot of funnel when it drops. Of course, you can't ride the funnel this way.Imdfu2Bhv_Y

Useless Trick?

P.S. If you're wondering why I usually post links instead of embedding, it's because every time Flash Player updates, it breaks embedding on my machine. I hate having to pull the URL out of the page source to view a video, so I don't make you do it either.

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I've come so close to solving this. Just one little problem, I can't grab the cube.
The Big Top (almost)

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KennKong wrote:
RogerL wrote:
Dancefloor: how the hell do you make a cube spin like that?

Spoiler
Place the cube on the edge of the bottom of the stairs, so it is leaning on it. Then shoot a portal under it. It will tumble in, starting the spin.

Spoiler
Also, the ledge under the window is specially designed for this...

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

So the rotating cube solution is the intended one... Just one question: If a rotating cube bouncing between portals (which reportedly took hours to set up) is not a "super ninja" move... what is??

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
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