[SP] Triplex
Quote from grayarea on March 1, 2012, 8:28 amYou're meant to be studying!
Has anyone else had any game crashing problems?
I guess you tried restarting your machine? Let me know if it keeps happening and please tell me the exact error message. Thanks.
You're meant to be studying!
Has anyone else had any game crashing problems?
I guess you tried restarting your machine? Let me know if it keeps happening and please tell me the exact error message. Thanks.
Quote from Numinas on March 1, 2012, 10:49 amXtreger wrote:I got to try it today. Here's a possible idea for the Hex. I tried it a lot but the game kept crashing showing some memory-related error (don't know if it's an issue with the map) :[spoiler]There's a marker on the floor with arrows indicated. Make a portal there, and the other directly above it with a relatively skewed orientation (60 deg), using arrows as a guide. Drop a cube through the bottom portal such that it is initially facing a fixed cube. Clearly it will change orientation with every fall. In an ideal case, the orientations will change by 60 deg and towards a different fixed cube through each fall. So the receptors will be activated in rapid succession.
During my tries I got the placement right, but even a minor error in orientation will not give the correct result. I guess there's be an easier way to get the orientation exactly right.[/spoiler]
EDIT : Sorry, that suggestion's redundant as it has already been pointed out. Didn't read properly before..
I tried this solution too, but the cube was unable to reach all receptors...may the map need a fix
During my tries I got the placement right, but even a minor error in orientation will not give the correct result. I guess there's be an easier way to get the orientation exactly right.
EDIT : Sorry, that suggestion's redundant as it has already been pointed out. Didn't read properly before..
I tried this solution too, but the cube was unable to reach all receptors...may the map need a fix
Quote from sicklebrick on March 1, 2012, 12:07 pmHeh, so I managed the above solution to Hex ( Hint:[spoiler]2nd cube can be placed elsewhere to help timing[/spoiler] ), but then I spent about an hour trying to fire portals at the ceiling in the dancefloor till I read that that'd been changed...
This map might need a long rainy night...
Heh, so I managed the above solution to Hex ( Hint:
This map might need a long rainy night... ![]()
Quote from marKiu on March 1, 2012, 12:14 pmi tried xtregers solution but i was unable to make it work... theres to much precision required. when i try a solution with 2 bouncing cubes the map ALWAYS crashes. so i think it is beacause of the map.
[spoiler]my solution is quite simple and i think its not the intended solution. i started with the dancefloor. in v1.2 i was still able to use the rapid portal technique and get 1 portal outside. in the hex room i was able to use 1 bouncing cube to activate 4 cubes. i redirected the end of the laser to the 5th cube. i had a very small gap to shoot a portal outside. now i have two cubes in the main room and the laser redirected to activate the laserrectangle.
ill try to make progress this evening.[/spoiler]
i tried xtregers solution but i was unable to make it work... theres to much precision required. when i try a solution with 2 bouncing cubes the map ALWAYS crashes. so i think it is beacause of the map.
ill try to make progress this evening.
Quote from PCdoc on March 1, 2012, 12:16 pmI spent a long time trying to get the cube in the hex room to both yo-yo between 2 portals and also spin at a fast rate. So far it seem that it requires an almost in-human, perfect throw.
However, someone said the spin is how GreyArea solved Devil's Tower so I am assuming he may be re-using that here. Then again he does say "no Ninja skills needed" . . . so I guess it won't be that tough . . .
hey wait a minute - he also said that about Kerplunk, which made me feel . . . like this :
I spent a long time trying to get the cube in the hex room to both yo-yo between 2 portals and also spin at a fast rate. So far it seem that it requires an almost in-human, perfect throw.
However, someone said the spin is how GreyArea solved Devil's Tower so I am assuming he may be re-using that here. Then again he does say "no Ninja skills needed" . . . so I guess it won't be that tough . . .
hey wait a minute - he also said that about Kerplunk, which made me feel . . . like this :
Quote from HeadShot on March 1, 2012, 1:09 pmmarKiu wrote:i tried xtregers solution but i was unable to make it work... theres to much precision required. when i try a solution with 2 bouncing cubes the map ALWAYS crashes. so i think it is beacause of the map.[spoiler]my solution is quite simple and i think its not the intended solution. i started with the dancefloor. in v1.2 i was still able to use the rapid portal technique and get 1 portal outside. in the hex room i was able to use 1 bouncing cube to activate 4 cubes. i redirected the end of the laser to the 5th cube. i had a very small gap to shoot a portal outside. now i have two cubes in the main room and the laser redirected to activate the laserrectangle.
ill try to make progress this evening.[/spoiler]That's what I did in hex, too. Grey said it wasn't intended
ill try to make progress this evening.
That's what I did in hex, too. Grey said it wasn't intended ![]()
Quote from marKiu on March 1, 2012, 3:55 pmmhh i guess i solved every part with an unintended solution^^ guess im the first yay
greyarea do u want me to upload a video so u can fix the unintended parts?
mhh i guess i solved every part with an unintended solution^^ guess im the first yay
greyarea do u want me to upload a video so u can fix the unintended parts? 
Quote from jonatan on March 1, 2012, 4:01 pmHere is my solution to the "Hex" area. The setup is as in the video below and then you spam portal through the fizzler until it land.
[spoiler]tSizHROKiGk[/spoiler]
Edit: I guess it is the same unintended solution as discussed above.
Here is my solution to the "Hex" area. The setup is as in the video below and then you spam portal through the fizzler until it land.
Edit: I guess it is the same unintended solution as discussed above.
Quote from marKiu on March 1, 2012, 4:47 pmye jonatan thats the same solution i used... im rendering a video right now but it will take almost 4h until its uploaded :/
ye jonatan thats the same solution i used... im rendering a video right now but it will take almost 4h until its uploaded :/
Quote from HeadShot on March 1, 2012, 6:06 pmI think I have the intended for Dancefloor now. If so, its pretty cool... And I'm probably wrong again anyway.
I think I have the intended for Dancefloor now. If so, its pretty cool... And I'm probably wrong again anyway.
