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[SP] Triplex

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You're meant to be studying! :lol: Has anyone else had any game crashing problems?
I guess you tried restarting your machine? Let me know if it keeps happening and please tell me the exact error message. Thanks.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
Xtreger wrote:
I got to try it today. Here's a possible idea for the Hex. I tried it a lot but the game kept crashing showing some memory-related error (don't know if it's an issue with the map) :

Spoiler
There's a marker on the floor with arrows indicated. Make a portal there, and the other directly above it with a relatively skewed orientation (60 deg), using arrows as a guide. Drop a cube through the bottom portal such that it is initially facing a fixed cube. Clearly it will change orientation with every fall. In an ideal case, the orientations will change by 60 deg and towards a different fixed cube through each fall. So the receptors will be activated in rapid succession.

During my tries I got the placement right, but even a minor error in orientation will not give the correct result. I guess there's be an easier way to get the orientation exactly right.

EDIT : Sorry, that suggestion's redundant as it has already been pointed out. Didn't read properly before..

I tried this solution too, but the cube was unable to reach all receptors...may the map need a fix

Heh, so I managed the above solution to Hex ( Hint:

Spoiler
2nd cube can be placed elsewhere to help timing
), but then I spent about an hour trying to fire portals at the ceiling in the dancefloor till I read that that'd been changed...

This map might need a long rainy night... :)

i tried xtregers solution but i was unable to make it work... theres to much precision required. when i try a solution with 2 bouncing cubes the map ALWAYS crashes. so i think it is beacause of the map.

Spoiler
my solution is quite simple and i think its not the intended solution. i started with the dancefloor. in v1.2 i was still able to use the rapid portal technique and get 1 portal outside. in the hex room i was able to use 1 bouncing cube to activate 4 cubes. i redirected the end of the laser to the 5th cube. i had a very small gap to shoot a portal outside. now i have two cubes in the main room and the laser redirected to activate the laserrectangle.
ill try to make progress this evening.

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

I spent a long time trying to get the cube in the hex room to both yo-yo between 2 portals and also spin at a fast rate. So far it seem that it requires an almost in-human, perfect throw.

However, someone said the spin is how GreyArea solved Devil's Tower so I am assuming he may be re-using that here. Then again he does say "no Ninja skills needed" . . . so I guess it won't be that tough . . .

hey wait a minute - he also said that about Kerplunk, which made me feel . . . like this :

dMum9B2WuH4

marKiu wrote:
i tried xtregers solution but i was unable to make it work... theres to much precision required. when i try a solution with 2 bouncing cubes the map ALWAYS crashes. so i think it is beacause of the map.

Spoiler
my solution is quite simple and i think its not the intended solution. i started with the dancefloor. in v1.2 i was still able to use the rapid portal technique and get 1 portal outside. in the hex room i was able to use 1 bouncing cube to activate 4 cubes. i redirected the end of the laser to the 5th cube. i had a very small gap to shoot a portal outside. now i have two cubes in the main room and the laser redirected to activate the laserrectangle.
ill try to make progress this evening.

That's what I did in hex, too. Grey said it wasn't intended :(

mhh i guess i solved every part with an unintended solution^^ guess im the first yay :) greyarea do u want me to upload a video so u can fix the unintended parts? Image

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Here is my solution to the "Hex" area. The setup is as in the video below and then you spam portal through the fizzler until it land.


Edit: I guess it is the same unintended solution as discussed above.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

ye jonatan thats the same solution i used... im rendering a video right now but it will take almost 4h until its uploaded :/

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

I think I have the intended for Dancefloor now. If so, its pretty cool... And I'm probably wrong again anyway.

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