[SP] Triplex
Quote from grayarea on March 10, 2012, 10:16 pmMy video is just over 7 minutes, and it's a straightforward playthrough. It will take me some time to upload however since I live on a tiny tropical island with apparently coconut-based internet. I've shot several versions without any editing or mistakes but in this video I have to admit to cutting out one section in Big Top where I made a completely stupid mistake and had to set it up again.
Thanks for letting us know that you didn't like it Andy.
My video is just over 7 minutes, and it's a straightforward playthrough. It will take me some time to upload however since I live on a tiny tropical island with apparently coconut-based internet. I've shot several versions without any editing or mistakes but in this video I have to admit to cutting out one section in Big Top where I made a completely stupid mistake and had to set it up again.
Thanks for letting us know that you didn't like it Andy. ![]()
Quote from grayarea on March 11, 2012, 3:01 amHere's my full solution video.
TRIPLEX
[spoiler]IkVtg-eqOSg[/spoiler]
Low graphics quality, I know. I had a lot of trouble getting the slow-mo bits to record properly and eventually gave up and recorded it in realtime with fraps instead of source recorder.
Here's my full solution video.
TRIPLEX
Low graphics quality, I know. I had a lot of trouble getting the slow-mo bits to record properly and eventually gave up and recorded it in realtime with fraps instead of source recorder.
Quote from RogerL on March 11, 2012, 10:49 amI agree with KennKong that this is a uniquely sophisticated and elegant map. And even if you never solve all of the puzzles on your own, it will still be hours of fun trying. Its odd to see 10 pages of posts but only 4 ratings. One of them is from me: 5/5. Spank me, mama!
I agree with KennKong that this is a uniquely sophisticated and elegant map. And even if you never solve all of the puzzles on your own, it will still be hours of fun trying. Its odd to see 10 pages of posts but only 4 ratings. One of them is from me: 5/5. Spank me, mama!
Quote from grayarea on March 11, 2012, 12:17 pmThanks Roger. It means a lot to hear something positive about my map. Nevertheless, I am still 100% retired. I think this comunity needs to think a little bit about why 90% of all uploads are from inexperienced first-time map makers. I think there are two main reason. Firstly, the tools are extremely poor quality. Take it from someone who has worked in the industry for 12 years. Also, it's because releasing a map here is an experience most people would never want to repeat. Within minutes of releasing my first map, Kerplunk, one of your most respected reviewers was tearing me a new arsehole because he had misunderstood it. Within minutes of releasing Encode, he had given it a 1/5 rating. I think his name is "Dickrash" or something...
A map like Triplex takes three solid weeks of full-time design and development, followed by two weeks of half-time maintenance. Think about that. I encourage everyone with better ideas to release their own maps and let us play them. I promise to be gentle.
p.s. Just want to finally say thanks to KennKong for playing all of my maps. Without his complete dedication, this map would still be sitting on the scrapheap of unsolved crap. Thank you sir.
Thanks Roger. It means a lot to hear something positive about my map. Nevertheless, I am still 100% retired. I think this comunity needs to think a little bit about why 90% of all uploads are from inexperienced first-time map makers. I think there are two main reason. Firstly, the tools are extremely poor quality. Take it from someone who has worked in the industry for 12 years. Also, it's because releasing a map here is an experience most people would never want to repeat. Within minutes of releasing my first map, Kerplunk, one of your most respected reviewers was tearing me a new arsehole because he had misunderstood it. Within minutes of releasing Encode, he had given it a 1/5 rating. I think his name is "Dickrash" or something...
A map like Triplex takes three solid weeks of full-time design and development, followed by two weeks of half-time maintenance. Think about that. I encourage everyone with better ideas to release their own maps and let us play them. I promise to be gentle.
p.s. Just want to finally say thanks to KennKong for playing all of my maps. Without his complete dedication, this map would still be sitting on the scrapheap of unsolved crap. Thank you sir.
