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[SP] Stylus01

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I've updated it once again:
- Fixed issue(shortcut) in the last room
- Removed unnecessary tubes.

This will also be my last update on this map since i'll try to focun on my next project

PhenExMachina wrote:
The only thing I can think of
Spoiler
would be to move the ledge with the door a little lower while moving the wall that you fling from back a bit. At its current position you can get just barely enough splash of the repulsion gel on the ledge to get up. Doesn't seem to be too big of an issue though, probably not a lot of people see it.

I've just decided not to change anything about it since as you said not many people pursue the issue. But thanks for trying to help out :)

Thursaz - everyone has it's own idea of challenge. that's why it's always nice when people express them selfs. and that's something i like.

And i've learned a lot just from all of your responses!! I'll also make sure next time when i release that i have my map tested by somebody else and not just me. Looking at you PhenExMachina :P

Cheers guys

I agree with pretty much everything that Evulmeh said.

The button that drops the cube at the very beginning should not be in that area. It should be where the cube drops. Also, if the cube gets vaporized, you need to respawn one (or put the button in a reachable area).

The turret crouch jump was annoying. Getting shot in the face over and over was frustrating.

Also, remove the crouch jumping from your next maps, if you don't know of it (it's not common knowledge), then you will get frustrated very quickly.

other than minor things, this map was very very good!

Can't wait for your next one.

Quote:
The turret crouch jump was annoying. Getting shot in the face over and over was frustrating.

Spoiler
You won't get shot in the face at all.
Spoiler
You need to use the funnel to knock over the turret.

Quote:
Thursaz - everyone has it's own idea of challenge. that's why it's always nice when people express them selfs. and that's something i like.

I believe I came off the wrong way, and I apologise. I wasn't contesting his opinion so much as explaining my reasons for reporting it as a 'bug'.

Thursaz wrote:
I believe I came off the wrong way, and I apologise. I wasn't contesting his opinion so much as explaining my reasons for reporting it as a 'bug'.

There's really no need to apologise as i didn't find your post offending at all..as i said i like the responses as it helps me find the mistakes i've made.

EDIT: Crouch jumping

Seems like you managed to fix a lot of the bugs! The map is great now, though-

Spoiler
there are some weird issues with crouch jumping that I can't seem to pinpoint. I can never make the fling 100% of the time, and even when I'm doing the exact same fling in the exact same way, it only works some of the time.

I just finished T1, if that's what the harder one is called. I would give it 4/5. It was moderately challenging, but having to reset it to get the cube was a tad annoying. Other than that, I enjoyed it. I liked the crouch jumping idea as it's novel and makes all the difference. I look forward to your next maps :)

That was fixed, I believe- You no longer have to reset to get the cube. (Unless you mean the doors closed as with the other person.)

Thank you i really enjoyed this map. It was challenging without being impossible.

I have to say out of all the custom P2 maps I've played (which is most of them here), this has got to be my absolute favorite. I had to really think about how to get some of the puzzles done. Crouch jumping was a very good idea. Very challenging and enjoyable, 5/5. I'd love to see a sequel.

EvilOttoJr wrote:
I have to say out of all the custom P2 maps I've played (which is most of them here), this has got to be my absolute favorite. I had to really think about how to get some of the puzzles done. Crouch jumping was a very good idea. Very challenging and enjoyable, 5/5. I'd love to see a sequel.

Woow thanks for this comment it just made my morning :) :oops:

I've already got an idea for my next project which is going to require a lot more work and time.
But i might make Part 2 for this map using crouch jumping.

as i said i won't be updating this map anymore so here is a spoiler for those that say you have to restart to get the cube...

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