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[SP] Stylus01

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3rd favorite map from the community right now. Very clever use of mechanics. I had to noclip in the second puzzle because I thought the light bridge was necessary due to the decal on the wall but that's just me. I did however have time to run through and get the cube into a portal to come out the ceiling before the ceiling flipped back over on the first part. I hope you leave that in because it felt fun and creative (I actually found the bounce trick and still stubbornly ran through trying again lol)

Great map. I hope we see more like this in the future.

Excellent map!! And thanks for reminding me that crouching when in the air can make you jump further. There're actually two or three places that need crouching-jump to get through. An easy but practical skill. And in the last chamber, you needn't jump over to kill the turret, all you have to do is portal the funnel through it. A great map in my opinion. I'm looking forward to more splendid maps!! :1up: :1up:

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=u42mlkk4SdM

Great map!

I didn't have too much trouble with the crouch jumping but it was a little annoying at times.

There's two glitchy things. One, the room with the poison water, when you first enter it, its possible for the far wall not to turn white which obviously makes it unsolvable and you have to reload.

Also, near the light bridge where there's a button that switches the light bridge and also deactivates the emancipation grid, that's confusing and the grid looks strange. And the button to open the door is kind of weird.

Besides that, I had a lot of fun.

peterius wrote:
Also, near the light bridge where there's a button that switches the light bridge and also deactivates the emancipation grid, that's confusing and the grid looks strange. And the button to open the door is kind of weird.

Besides that, I had a lot of fun.

i think you've mistaken my map with some else because this isn't a part of my puzzle. :)

Stylus wrote:
peterius wrote:
Also, near the light bridge where there's a button that switches the light bridge and also deactivates the emancipation grid, that's confusing and the grid looks strange. And the button to open the door is kind of weird.

Besides that, I had a lot of fun.

i think you've mistaken my map with some else because this isn't a part of my puzzle. :)

Spoiler
Its right after you fall through the trap hole in the floor by the posterboard, and there's a room with a light bridge and then two buttons? One right in front of the door? Its not a big deal, it just looks a little off.

I very much liked the map. I thought the second and third puzzles were the best. a bit too much firepower on the first map though. Perhaps setting the turrets to not push you when you get fired at would help.

I enjoyed playing your map, not in spite of, but because it taught me to jump-crouch. (The crouch-jump is actually a different technique that worked in P1 but doesn't in P2.)
Because I play with a controller (I play on both PC and PS3, and my media center PC doesn't even have a mouse) it's a bit more difficult, but still possible.

I would tweak the gel placement part, because I tried and failed many times using the technique that eventually worked. The main problem was that

Spoiler
if the repulsion gel was close to the wall, I'd whack the ceiling. It was a bit frustrating to get the repulsion gel only at the edge.

The level looked good, took a bit of thinking to solve, and taught me a new (to me) technique. A solid 4/5 from me.

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