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[SP] Stylus01

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Getting the propulsion gel spread around properly, especially at the ledge near the toxic water was pretty annoying. Other than that, great map.

Hey there.

Very nice map (I have played v1, not v2).
Good puzzles and

Spoiler
a nice jumpin technique!

I would not change anything about this map.

placing the gel

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- some people were talking about the gel would be hard to place
- I dont think so...
- it was really nice that you have to place the portal at a different spot
=> Please, dont change anything about this part!
=> It is not a bug! People just have to think about it!

bugs

Spoiler
- you can get stuck at the place, where the cube lies.
(if you would place the wrong portal or even place both of them down there)
=> suggestion: make it possible to jump back to the start, from there

- missplaced/mirrored 'tick' at the 2nd exit-door
(the one, which gets enabled from the button in the 2nd room)

video of complete map solving

Keep up that good work. I really enjoyed playing this map! :thumbup:

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli

Tricky, but well designed. Good job

Once again updated guys. Thanks for such quick feedback.

As PortalCombat suggested i've added fixed original map.

PortalCombat wrote:
video of complete map solving

thanks for playing and recording your solution! :)

I found a lot of stuff to be very out of place. You have to understand people will miss things / do not notice things on the first try, and must give people room to fix those mistakes.

There were a total of two times that I had to reset the map due to faulty design.

1) I totally missed the button that drops the cube, after I flung myself over and managed to take down the turrets I noticed where the button was, and with no way back I had to reset the map. Frustrating. Reading from the top post I think this is fixed though

2) I didn't take the cube with me in the 2nd room (Why should I?) after inspecting the room I assumed there must be another cube further up ahead. There was none, and the door to the previous room was now closed. I know the solution and reach the door, but with no way to go back and retrieve my cube I am again forced to reset. Frustrating.

I gave it a 2/5 for those reasons, it seems a nice map if it worked, but it didn't and ended up frustrating me. As a tip: Try to think outside the box during designing, because even though the objects are obvious to you, they may not be to new players. And make sure you make all puzzle elements in visible spots.

For example: The placement of the button that turns the ceiling platform into a portal surface is placed so that once pressed, you can immediatly notice the movement of the ceiling. These kinds of strategic placements avoid confusion and prevent frustration.

Edit:

Didn't think there was another room, the potato thing was nice. However, I suggest you move away from agility / twitch puzzles. They are faily annoying. Also I got scared of your use of crouch jumping. Because it's a horrid thing, please don't bring it back.

The last chamber was nice if it wasn't for that turret jump you had to execute. Like I said, knowing the answer to a puzzle then trying 100 times to get it right isn't fun, it's annoying.

Good map, though there are a couple of shortcuts:

Spoiler

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Once in the second room and the door open, you can have the repulsion gel shoot at the clear gel, even though it'll clear it, you can still jump 3-4 times and hit it before it clears, allowing you to jump up to the door.
Also, the last room can be done fairly quickly: http://www.youtube.com/watch?v=GdAeVVKQ73E (sorry for the bad quality)

Excellent map. Thanks for creating.

Evulmeh wrote:
1) I totally missed the button that drops the cube, after I flung myself over and managed to take down the turrets I noticed where the button was, and with no way back I had to reset the map. Frustrating. Reading from the top post I think this is fixed though

This is one thing were i agree with you.but not 100%. i get it if you play the map for the 1st time. that's why i put the stickers on the walls. so if you didn't see the button on the left you saw stickers on the right and with them 2 dot sticker, which clearly indicates you forgot something..but the position of the button is awkward and if a lot of people have problems with it i'll change it to a different position. Thanks for reminding me about this. Also there is a way to get the cube without restarting.

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if you jump on the ledge you can jump and hit portal back to the room so you can press the button. that's why the glass is not up all the way..
but when you don't know the map it's an issue so it's my design flaw.

Evulmeh wrote:
2) I didn't take the cube with me in the 2nd room (Why should I?) after inspecting the room I assumed there must be another cube further up ahead. There was none, and the door to the previous room was now closed. I know the solution and reach the door, but with no way to go back and retrieve my cube I am again forced to reset. Frustrating.

I'd like to ask you how you managed

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to close the doors without taking the cube off the button
so i can fix this. because if
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the cube is on the button it will stay open all the time.there's no other way to close those doors without the cube

PhenExMachina wrote:
Good map, though there are a couple of shortcuts

Thanks for posting this PhenEx. i gotta hand it to you, nicely found :) I think i found a pretty easy solution to work around this.

As for

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repulsion gel i just don't know what to do..before i released the map i knew that i had to eather put water where i put it..and i thought it would do the work if i increase the amount of bloobs but i guess it doesnt. or i could remove the ledge but then people would complain if they died falling into water.

Anyway if anyone played Portal Prelude then they know how easy my map is x)

The only thing I can think of

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would be to move the ledge with the door a little lower while moving the wall that you fling from back a bit. At its current position you can get just barely enough splash of the repulsion gel on the ledge to get up. Doesn't seem to be too big of an issue though, probably not a lot of people see it.

Quote:
Spoiler
- some people were talking about the gel would be hard to place
- I dont think so...
- it was really nice that you have to place the portal at a different spot
=> Please, dont change anything about this part!
=> It is not a bug! People just have to think about it!

Spoiler
I already knew about the trick to moving the portal to get the thing to spread, but the thing is, even with moving the portal, it can be a bit troublesome to coat the area just in front of the portal. If that much was fixed, I wouldn't complain- I'll redownload the updated map when I have the time and run through it again.

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