[SP] sp_fr_lasers_01
Quote from Adair on July 23, 2011, 6:12 pmFourthReaper wrote:@BlumCoLe: Thanks a bunch for creating that walkthrough, just hoping that people aren't going to spoil things for themselves due to the ease of doing just that.I wouldn't worry about that. I believe most people understand there's not much point to playing a puzzle game once you've seen a walkthrough. People tend to go out of their way to not see spoilers(hence the spoiler tags being highly encouraged) until they've completed the map or feel that they've exhausted all possibilities and are truly stuck on a puzzle.
FourthReaper wrote:EDIT: Btw, I'd appreciate if no one would make a walkthrough on the Den. That would make looking for it less rewarding for others. If you can't find it, sorry. (See my hint back a page)Err, that's exactly what my demo file is, a walkthrough on the Den. Do you want me to take it off the site?
I wouldn't worry about that. I believe most people understand there's not much point to playing a puzzle game once you've seen a walkthrough. People tend to go out of their way to not see spoilers(hence the spoiler tags being highly encouraged) until they've completed the map or feel that they've exhausted all possibilities and are truly stuck on a puzzle.
Err, that's exactly what my demo file is, a walkthrough on the Den. Do you want me to take it off the site?
Quote from FourthReaper on July 23, 2011, 6:24 pm@Adair: Ah well, nevermind, you convinced me just there.
You really don't have to take it off. Besides, I didn't even know how to open it. I'm sure others do, but it's no big deal. Forget what I said, and thanks for the offer.EDIT: And oh yeah, looking back at your post, I seemed to have been okay with it from the start. I forgot, silly me.
@Adair: Ah well, nevermind, you convinced me just there. ![]()
You really don't have to take it off. Besides, I didn't even know how to open it. I'm sure others do, but it's no big deal. Forget what I said, and thanks for the offer. ![]()
EDIT: And oh yeah, looking back at your post, I seemed to have been okay with it from the start. I forgot, silly me.
Quote from BlumCoLe on July 23, 2011, 7:35 pmOk, sorry ...now I put my videos in big spoilers always.
The preview picture reveals too much sometimes.My walkthroughs should be useful ONLY for players who try and try and try and ..., but cannot solve the puzzle.
for example: post44772.html#p44772![]()
Everyone who watch walkthroughs before he plays or after a few minutes of attempts is boring and forgets what makes Portal so unique and interesting!
Ok, sorry ...now I put my videos in big spoilers always.
The preview picture reveals too much sometimes.
My walkthroughs should be useful ONLY for players who try and try and try and ..., but cannot solve the puzzle.
for example: post44772.html#p44772
Everyone who watch walkthroughs before he plays or after a few minutes of attempts is boring and forgets what makes Portal so unique and interesting!
Quote from Techowl on July 23, 2011, 7:37 pmMade it to the den. One question though... is there anything to do in there? [spoiler]Kinda looks like one needs to try to get to the room with the button in it.[/spoiler]
Here's my proof that I've been there and it exists. I got there by normal means without using the no-clip option.
2011-07-23_00001.jpg- TechOwl -
Made it to the den. One question though... is there anything to do in there?
Here's my proof that I've been there and it exists. I got there by normal means without using the no-clip option.
- TechOwl -
Quote from FourthReaper on July 23, 2011, 7:47 pm@BlumCoLe: Thanks for the effort. And I understand why you do this, I was just thinking out loud. No need to appologise. Still, I think the bigspoiler thing is a good idea, not just for my map, but for any video.
@Techowl: [spoiler]I believe you, no need for proof. But yeah, there is something to do there, definitely. Pretty sure that's the easy part,though, if you just wait for a moment and think things through. Sorry, not gonna' give you the full solution just yet.[/spoiler]
Also, people, Version 1.1 of my map is out. Please vote and report any bugs to me, and blah,blah,blah....
@BlumCoLe: Thanks for the effort. And I understand why you do this, I was just thinking out loud. No need to appologise. Still, I think the bigspoiler thing is a good idea, not just for my map, but for any video.
@Techowl:
Also, people, Version 1.1 of my map is out. Please vote and report any bugs to me, and blah,blah,blah....
Quote from Brainstatic on July 23, 2011, 8:32 pmIn the first room, there's a destruction prop right near the laser emitter. That keeps you from being able to keep a laser cube completely level with the ground and utterly annihilates any accurate aiming as a result. In the second room, with the way I did it you sort of needed to [spoiler]aim a laser through portals without the laser actually going through the portals while aiming[/spoiler], so some placement helpers would be appreciated.
In the first room, there's a destruction prop right near the laser emitter. That keeps you from being able to keep a laser cube completely level with the ground and utterly annihilates any accurate aiming as a result. In the second room, with the way I did it you sort of needed to
Quote from Techowl on July 23, 2011, 10:15 pmOK I got the extra thing figured out in the den. Of course it's like "Well DUH" when you get it solved. Could have used more confetti though, and the good stuff, not the usual everyday kind.
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- TechOwl -
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OK I got the extra thing figured out in the den. Of course it's like "Well DUH" when you get it solved. Could have used more confetti though, and the good stuff, not the usual everyday kind. 

- TechOwl -
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Quote from NuclearDuckie on July 24, 2011, 7:41 amShort, entertaining, and visually pleasing. [spoiler]The part where the laser served to enable itself was fantastic.[/spoiler]
I felt that some of the portal helpers were a bit blatant (I think there are helpers used in some of the laser-involving Wheatley chambers that correct your aim from a distance but don't prevent you from placing a portal with precision if you want to), but other than that I have no qualms. Except that perhaps the choice of music was a bit plain to go with such detailed graphics.
Short, entertaining, and visually pleasing.
I felt that some of the portal helpers were a bit blatant (I think there are helpers used in some of the laser-involving Wheatley chambers that correct your aim from a distance but don't prevent you from placing a portal with precision if you want to), but other than that I have no qualms. Except that perhaps the choice of music was a bit plain to go with such detailed graphics.
Quote from FourthReaper on July 24, 2011, 8:52 am@BOB74j: I don't really understand what solution you used. [spoiler]Rest assured that any portals you need to place in the first chamber are accompanied by helpers.[/spoiler] Could you maybe post a screenshot of your solution? I'd appreciate if -if you do post one- you would tag it as a big spoiler, so no one sees it immediately.
@Techowl: I'll see what I can do. Maybe the robot disassembly machine could wade through some premium quality paper, just for you
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@NuclearDuckie: Yeah, it's pretty hard to determine where people will want placement helpers, and how big the AOE should be. And I guess audio isn't my strongest power. I always forget to add that or do it near completion of a map (like I did now). [spoiler]Oh, and I could not find any good party music though, so I used "Want You Gone". That's a bit too simple, I guess, so I do understand...[/spoiler]
@BOB74j: I don't really understand what solution you used.
@Techowl: I'll see what I can do. Maybe the robot disassembly machine could wade through some premium quality paper, just for you
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@NuclearDuckie: Yeah, it's pretty hard to determine where people will want placement helpers, and how big the AOE should be. And I guess audio isn't my strongest power. I always forget to add that or do it near completion of a map (like I did now).
Quote from Another Bad Pun on July 24, 2011, 2:53 pmFound a bug: Warning: Screenshot contains Spoilers!
Found a bug: Warning: Screenshot contains Spoilers!






