[SP] sp_fr_lasers_01
Quote from FourthReaper on August 1, 2011, 5:59 pmYaay! It seems the map has breached the 1000+ downloads barrier! Thanks for playing the map, everyone. You rock!
(Don't forget to post feedback and vote.)
Yaay! It seems the map has breached the 1000+ downloads barrier! Thanks for playing the map, everyone. You rock! 
(Don't forget to post feedback and vote.)
Quote from Djinndrache on August 4, 2011, 4:16 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:aO2fBXwu8OA
(Link: http://www.youtube.com/watch?v=aO2fBXwu8OA)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
aO2fBXwu8OA
(Link: http://www.youtube.com/watch?v=aO2fBXwu8OA)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from FourthReaper on August 6, 2011, 2:57 pm@Djinndrache: Ey, thanks for the playthrough. Even though your feedback was not all that positive, I appreciate the fact that you keep doing your first playthrough of every map. (This is the second you've done for me.)
@Djinndrache: Ey, thanks for the playthrough. Even though your feedback was not all that positive, I appreciate the fact that you keep doing your first playthrough of every map. (This is the second you've done for me.) ![]()
Quote from jamesf141 on August 7, 2011, 12:01 pmWow, what a map! Looked great (I could've just stood there and looked at it, but it wouldn't have been as much fun) and played brilliantly. I loved the touch with the [spoiler]moving fizzler[/spoiler] but the first room was a touch on the easy side. Second room was great though, and I enjoyed every last second of it. Congratulations on an excellent map!
Wow, what a map! Looked great (I could've just stood there and looked at it, but it wouldn't have been as much fun) and played brilliantly. I loved the touch with the
Quote from KennKong on February 21, 2012, 8:03 pmBecause I don't play maps in release order, I've seen the more advanced version of this puzzle before, so it didn't present much of a challenge. That doesn't change the fact that this is a very well designed and detailed map. And comparing it to the later iteration shows how much adding or subtracting a few elements can do to drastically alter a puzzle. An easy 4/5 from me.
What might be fun to do is put the two versions together, with a cutscene showing Glados fixing up the decayed version into the shiny new one.
Because I don't play maps in release order, I've seen the more advanced version of this puzzle before, so it didn't present much of a challenge. That doesn't change the fact that this is a very well designed and detailed map. And comparing it to the later iteration shows how much adding or subtracting a few elements can do to drastically alter a puzzle. An easy 4/5 from me.
What might be fun to do is put the two versions together, with a cutscene showing Glados fixing up the decayed version into the shiny new one.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from FourthReaper on February 24, 2012, 11:44 amKennKong wrote:Because I don't play maps in release order, I've seen the more advanced version of this puzzle before, so it didn't present much of a challenge. That doesn't change the fact that this is a very well designed and detailed map. And comparing it to the later iteration shows how much adding or subtracting a few elements can do to drastically alter a puzzle. An easy 4/5 from me.Thanks for playing maps from the olden days!
Though it's unfortunate you have played sp fr lasers 01 advanced first, it's not game breaking. The design in the map is also important, I guess.
KennKong wrote:What might be fun to do is put the two versions together, with a cutscene showing Glados fixing up the decayed version into the shiny new one.That takes a lot of effort for just a bit more detail. I know it seems fun but thats really hard to pull off. Sorry, I'm not gonna' do that...
Thanks for playing maps from the olden days!
Though it's unfortunate you have played sp fr lasers 01 advanced first, it's not game breaking. The design in the map is also important, I guess.
That takes a lot of effort for just a bit more detail. I know it seems fun but thats really hard to pull off. Sorry, I'm not gonna' do that... ![]()






