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[SP] sp_fr_lasers_01

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BlumCoLe wrote:
Nice map and puzzles, but need some fixes! ;)

@BlumCoLe: I know it's far from perfect. I am currently fixing the first two, where you get above the testing area, expect a fix in V1.1. As far as the other bugs go, I'll see what I can do with func_portal_bumpers. I thought Portal 2 had these issues fixed for the most part. Guess not, thanks for noticing.

@Tyronis3: Same as for BlumCoLe, expect a fix in V1.1.

EDIT: @Another Bad Pun: Oh hey, I just realized that that screenshot you posted wasn't about the Den at all, you saw a nodraw textured wall. Thanks, see it fixed in V1.1 :)

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Nice map, but.. Using destroyed theme and then placing all perfectly working lasers, panels and fizzler? That's the only think i didn't liked about the much.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)
infernet89 wrote:
Using destroyed theme and then placing all perfectly working lasers, panels and fizzler?

@Infernet89: Yeah, I guess that's pretty weird, huh? As soon as I read your post, I started wondering about what could have been. But well, that would destroy the puzzles even more than I have because of the issues I experienced during developement. Besides, this project was mostly to see how making a destroyed style map would work out. Malfunctioning panels or lasers (or fizzlers) aren't that much of a learning curve. Oh, and not to state the obvious, it's a

Spoiler
-blam-
to create malfunctioning panels as decoration. Sorry, though...
:notwant:

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Hmmm, the puzzles are easy, but the ratman den is hard to find. I no-clipped to find it first, then I couldn't figure out how to get in there legitimately until I decided to restart the map. The reason I couldn't figure it out before is because it seems that once you are in there and leave you get shut out of it.

I made a demo file that shows how to get in there and get the party. Then it shows what happens when you leave.

fr_lasers-ratden.rar

@Adair:

Spoiler
Yeah, the reason you get shut off from the Den after you leave is to create that sense of secrecy, and because I don't want players to move too freely behind the scenes.
Also, I have no idea how to use the .dem file you uploaded, so that's pretty hard to reply to...

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Wheee! Found that ratman's den! :)
Awesome map BTW.
About the demo files, put them where all of the maps and materials folders are found in the Portal2 directory. There's not a specific folder for them, so just paste it somewhere.

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Very nice map, laser puzzles not too hard - even the second one, just needed to find the key placements like all laser puzzles...Thanks for creating....

Your map looks scrumptious!

I love your brushwork, and the attention to detail . . . all signs of a talented mapper.

Tremendous job.

thanks again for the map! ;)

walkthrough for ...who wants!

Visit me on ? youtube ?

Thank you for such positive feedback people, really elevating. :-D

@Satchmo: Hey, I just learned a new word. Awesome. (No, not the word awesome, I mean scrumptious, duh :) )

@BlumCoLe: Thanks a bunch for creating that walkthrough, just hoping that people aren't going to spoil things for themselves due to the ease of doing just that. Also, guess I've been a bit too eager with the debris. Last time I thought of trying, I didn't allow for that last (in your case) blue portal to be entered. Ah well, it seems like it's supposed to be there and doesn't change much... I'll just leave that there.

EDIT: Btw, I'd appreciate if no one would make a walkthrough on the Den. That would make looking for it less rewarding for others. If you can't find it, sorry. (See my hint back a page)

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
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