[SP] sp_fr_lasers_01
Quote from FourthReaper on July 22, 2011, 5:33 pmTesting focus: Lasers
Difficulty: Easy / easy-medium
Expected play time: Several minutes
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This is the second Portal 2 map I have released on ThinkingWithPortals.com, this time featuring thermal discouragement beams and redirection cubes in the destroyed map style. I have created as much areaportals and func_details as possible, but there may be some that experience a lower framerate than usual. Lemme' apologise for that in advance.Back on topic, the map features two test chambers of easy/easy-medium difficulty (I think), and one Ratman's Den for those that can find it. Try to create that party atmosphere!
I hope you enjoy playing through this map as I sure did creating it.
Also, go play the advanced variant of this map, cleverly named sp_fr_lasers_01_advanced!
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Changelog:Version 1.1.000000001 (rounded down):
- Made the map compatible with the workshop.Version 1.1:
- Stretched out the corridor between the test chambers. // To prevent trapping. Also fixed trapping at the second door in that corridor.
- Relay's now get killed, as well as their playerclips. // People don't seem to like standing on air. Hmmm, seemed like such a good idea at first.
- Better entrance elevator instance. // Both aesthetically and gravitationally. (when you fall out, 'cause now you can't...)
- Removal of a certain placement helper. // Purely experimental, of course.
- A nodraw wall is now metallic. // Not the biggest change, but I felt obliged to put it in here.
- Playerclips placed where the need be. // No more infiniflinging towards the ceiling, people.
- Noportal volumes and portal bumpers added. // Some incidents occured where portals would stabilize mid-air (on an invisible surface).Version 1.0:
- Map Release
------------------------------------
Credits:FourthReaper - for design and creation
Valve - for making the Half-Life/Portal universe a better place2CAE7265 - for giving me a list of bugs and glitches they wanted me to fix
Tyronis3
BlumCoLeAdair - for making walkthroughs of my map
BlumCoLeFeel discredited? Want in? Contact me at the topic for this map on ThinkingWithPortals.com
Testing focus: Lasers
Difficulty: Easy / easy-medium
Expected play time: Several minutes
------------------------------------
This is the second Portal 2 map I have released on ThinkingWithPortals.com, this time featuring thermal discouragement beams and redirection cubes in the destroyed map style. I have created as much areaportals and func_details as possible, but there may be some that experience a lower framerate than usual. Lemme' apologise for that in advance.
Back on topic, the map features two test chambers of easy/easy-medium difficulty (I think), and one Ratman's Den for those that can find it. Try to create that party atmosphere!
I hope you enjoy playing through this map as I sure did creating it.
Also, go play the advanced variant of this map, cleverly named sp_fr_lasers_01_advanced!
------------------------------------
Changelog:
Version 1.1.000000001 (rounded down):
- Made the map compatible with the workshop.
Version 1.1:
- Stretched out the corridor between the test chambers. // To prevent trapping. Also fixed trapping at the second door in that corridor.
- Relay's now get killed, as well as their playerclips. // People don't seem to like standing on air. Hmmm, seemed like such a good idea at first.
- Better entrance elevator instance. // Both aesthetically and gravitationally. (when you fall out, 'cause now you can't...)
- Removal of a certain placement helper. // Purely experimental, of course.
- A nodraw wall is now metallic. // Not the biggest change, but I felt obliged to put it in here.
- Playerclips placed where the need be. // No more infiniflinging towards the ceiling, people.
- Noportal volumes and portal bumpers added. // Some incidents occured where portals would stabilize mid-air (on an invisible surface).
Version 1.0:
- Map Release
------------------------------------
Credits:
FourthReaper - for design and creation
Valve - for making the Half-Life/Portal universe a better place
2CAE7265 - for giving me a list of bugs and glitches they wanted me to fix
Tyronis3
BlumCoLe
Adair - for making walkthroughs of my map
BlumCoLe
Feel discredited? Want in? Contact me at the topic for this map on ThinkingWithPortals.com
Quote from FourthReaper on July 22, 2011, 6:09 pmFor anyone out there hoping for screenshots, belowe are some. Click them for the fully sized version.
Also, here is the link to the whole set of screenshots.
![]()
For anyone out there hoping for screenshots, belowe are some. Click them for the fully sized version.
Also, here is the link to the whole set of screenshots.
Quote from 2CAE7256 on July 22, 2011, 6:17 pmNice laser puzzles. Somewhat easy, but I like laser puzzles.
[spoiler]In the first puzzle, that panel was placed a little bit too conveniently though.[/spoiler]EDITS:
You can get stuck in the door like this:
http://cloud.steampowered.com/ugc/59581 ... 170BF1A3A/
If you go back immediately as the next door starts closing, you can get trapped between doors like this:
http://cloud.steampowered.com/ugc/59581 ... 90F8A2FA3/
And you can also get stuck in the exit door:
http://cloud.steampowered.com/ugc/59581 ... 9D2FC4647/Realays are gone after you solve the first part of the second chamber, but you can still stand on them like they were there:
http://cloud.steampowered.com/ugc/59581 ... 15F27A578/You can fall down through these holes:
http://cloud.steampowered.com/ugc/59581 ... 572FC0756/
http://cloud.steampowered.com/ugc/59581 ... 2488F5F96/This area portal is closed while it shouldn't be.
http://cloud.steampowered.com/ugc/59581 ... 332182599/You shouldn't be able to stand like this:
http://cloud.steampowered.com/ugc/59581 ... B48B71A5F/
http://cloud.steampowered.com/ugc/59581 ... 8C6A3B39D/
http://cloud.steampowered.com/ugc/59581 ... F2261248F/
http://cloud.steampowered.com/ugc/59581 ... 8D690D490/
http://cloud.steampowered.com/ugc/59581 ... 3AE321C6F/
http://cloud.steampowered.com/ugc/59581 ... 164E08F3C/I think that this portal placement helper is annoying, it actually prevents you from solving it
http://cloud.steampowered.com/ugc/59581 ... A3B7D1838/I don't think that the first problem it's hard to fix, just don't close the door if the player stands inside (and close it after he leaves iff the puzzle is not solved)
Nice laser puzzles. Somewhat easy, but I like laser puzzles.
EDITS:
You can get stuck in the door like this:
http://cloud.steampowered.com/ugc/59581 ... 170BF1A3A/
If you go back immediately as the next door starts closing, you can get trapped between doors like this:
http://cloud.steampowered.com/ugc/59581 ... 90F8A2FA3/
And you can also get stuck in the exit door:
http://cloud.steampowered.com/ugc/59581 ... 9D2FC4647/
Realays are gone after you solve the first part of the second chamber, but you can still stand on them like they were there:
http://cloud.steampowered.com/ugc/59581 ... 15F27A578/
You can fall down through these holes:
http://cloud.steampowered.com/ugc/59581 ... 572FC0756/
http://cloud.steampowered.com/ugc/59581 ... 2488F5F96/
This area portal is closed while it shouldn't be.
http://cloud.steampowered.com/ugc/59581 ... 332182599/
You shouldn't be able to stand like this:
http://cloud.steampowered.com/ugc/59581 ... B48B71A5F/
http://cloud.steampowered.com/ugc/59581 ... 8C6A3B39D/
http://cloud.steampowered.com/ugc/59581 ... F2261248F/
http://cloud.steampowered.com/ugc/59581 ... 8D690D490/
http://cloud.steampowered.com/ugc/59581 ... 3AE321C6F/
http://cloud.steampowered.com/ugc/59581 ... 164E08F3C/
I think that this portal placement helper is annoying, it actually prevents you from solving it
http://cloud.steampowered.com/ugc/59581 ... A3B7D1838/
I don't think that the first problem it's hard to fix, just don't close the door if the player stands inside (and close it after he leaves iff the puzzle is not solved)
Quote from FourthReaper on July 22, 2011, 6:30 pmQuote:[spoiler]In the first puzzle, that panel was placed a little bit too conveniently though.[/spoiler]Yeah, guess so. All the playtesters I have are my 2 brothers though, so I don't know how easily people will find that solution.
I was just thinking about making a (possibly clean style) advanced version of this map. Anyone got any feedback on that idea?On a different note, It's okay to rate and post if you like, everybody.
EDIT: @2CAE7256: Oh yeah, guess so. Maybe that's not the brightest thing to do, though... Besides, that seems hard to fix.
EDIT: @2CAE7256: Oh, the same goes for that second edit you made. Guess I didn't have to reply like this then, ah well... By the way, I do appreciate your effort in finding bugs, however, so thanks.
Yeah, guess so. All the playtesters I have are my 2 brothers though, so I don't know how easily people will find that solution.
I was just thinking about making a (possibly clean style) advanced version of this map. Anyone got any feedback on that idea?
On a different note, It's okay to rate and post if you like, everybody. ![]()
EDIT: @2CAE7256: Oh yeah, guess so. Maybe that's not the brightest thing to do, though... Besides, that seems hard to fix.
EDIT: @2CAE7256: Oh, the same goes for that second edit you made. Guess I didn't have to reply like this then, ah well... By the way, I do appreciate your effort in finding bugs, however, so thanks. ![]()
Quote from Another Bad Pun on July 22, 2011, 6:49 pmI really liked you're map. I didn't have any any framerate problems, so I think you optimized just fine. The first puzzle as really easy, but I found the the second room to be very creative. [spoiler]It made me think about being conservative with portals and it was fun to visualize where the laser would go[/spoiler]. The visuals where very good as well, and I really liked how much you tore up the place. I would have posted here earlier but I saw the pic of the ratman den and went in search of it for about ten minutes with no luck. I did find this though. I finally [spoiler]nocliped and found the ratmans den, and then realized that there was no way to get into it without nocliping. I think you should make it to where you can get in without cheating.[/spoiler] I think the transition from the first to second room should be longer as well in order to prevent bugs and junk. Make it longer please, it would help smooth out the the flow.
About the first room, you could probably make it more challenging by [spoiler]making the second reflector cube harder to get.[/spoiler]
Overall, I enjoyed this map, it had great visulls and atmosphere, but the first puzzle was kind of easy. 4/5.
EDIT: Oops I mispelled visuals. [spoiler]As for the ratmans den, I figured out that you need to take down the blocks to get in, but I can't figure out how to get on the other side of the wall... I'm probably missing something pretty big.[/spoiler]
I really liked you're map. I didn't have any any framerate problems, so I think you optimized just fine. The first puzzle as really easy, but I found the the second room to be very creative.
About the first room, you could probably make it more challenging by
Overall, I enjoyed this map, it had great visulls and atmosphere, but the first puzzle was kind of easy. 4/5. ![]()
EDIT: Oops I mispelled visuals.
Quote from 2CAE7256 on July 22, 2011, 7:18 pmAnother Bad Pun wrote:I finally [spoiler]nocliped and found the ratmans den, and then realized that there was no way to get into it without nocliping. I think you should make it to where you can get in without cheating.[/spoiler]There is a way to get there.
There is a way to get there.
Quote from Cache on July 23, 2011, 2:49 amExcellent map!
And those who wrote about the many errors (in particular 2CAE7256), or armless entirely, or use "noclip", just to mock the creator of this map.(Please do not judge strictly for the translation, I from Russia.)
Excellent map!
And those who wrote about the many errors (in particular 2CAE7256), or armless entirely, or use "noclip", just to mock the creator of this map.
(Please do not judge strictly for the translation, I from Russia.)
Quote from FourthReaper on July 23, 2011, 5:07 am@2CAE7256: Seems like you've spent enough time on these bugs and failures, but those about standing inside the metal are a bit neurotic (sorry) if I may say so, that areaportal is really needed to smoothen the performance of the map (and opens as soon as you press use), and the relays just don't like to be moved.
As for the elevator gaps, you're right, I forgot about those, I wanted to put more work into the entrance elevator but didn't. Will possibly upload the new instance later. And that thing about the placement helper not helping is actually some pretty solid advice.@Another Bad Pun: Thanks for the feedback
Please note, however, that it is definitely possible to get to the Ratman's Den without cheating or using glitches. Try to find it, and note that you haven't seen everything there is to it unless it's a party.
EDIT: If you really can't find the Ratman's Den, here is a hint. SPOILER ALERT. Try to find this.@Cache: Thanks, although (not judging here) I'm not quite sure what you mean by "armless".
@2CAE7256: Seems like you've spent enough time on these bugs and failures, but those about standing inside the metal are a bit neurotic (sorry) if I may say so, that areaportal is really needed to smoothen the performance of the map (and opens as soon as you press use), and the relays just don't like to be moved.
As for the elevator gaps, you're right, I forgot about those, I wanted to put more work into the entrance elevator but didn't. Will possibly upload the new instance later. And that thing about the placement helper not helping is actually some pretty solid advice.
@Another Bad Pun: Thanks for the feedback
Please note, however, that it is definitely possible to get to the Ratman's Den without cheating or using glitches. Try to find it, and note that you haven't seen everything there is to it unless it's a party. 
EDIT: If you really can't find the Ratman's Den, here is a hint. SPOILER ALERT. Try to find this.
@Cache: Thanks, although (not judging here) I'm not quite sure what you mean by "armless".
Quote from BlumCoLe on July 23, 2011, 6:01 amNice map and puzzles, but need some fixes!
http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=public -> http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=publiccya
Nice map and puzzles, but need some fixes! ![]()
http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=public -> http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=public
http://steamcommunity.com/id/s3thcole/s ... tab=public
cya










