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[SP] Patent Pending

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ebola wrote:
Update v1.1

ebola, just a heads up that the Downloads database is still serving up your previous version of the map; the .bsp file in the .zip is dated June 6. I think this is related to a bug in the database that requires the .zip file to be renamed for new versions. Looking forward to playing the update! Thanks!

Thank you for the heads up. You are correct. I have reuploaded the file.

apollo33 wrote:
This map was amazing! Thanks so much for making it!

About the 'rubble' blocking the lasers in the last room: I didn't find it to be in the way, nor did I need to

Spoiler
put a portal on the wall to aim the cube perpendicular to the wall. Instead I stood against the wall and aimed the first box at about a 30 degree angle from the wall back towards the source of the beam, and then I put the second box somewhere next to the rubble to aim it down the hallway and hit the lone actuator. From there the beam was portalled to go through both actuators by the door.

In the walkthrough video above, I noticed in the last room he could shoot a portal across from the funnel while standing on the 'second floor' area. I think you should make that impossible. It makes you think a little harder for the solution that I used. :)

Here's a screenshot I took of the laser solution I used in case that description was confusing:
http://cloud.steampowered.com/ugc/542897947489492185/E5B35A1C3841BF72F6C7252CB76DD8AB8D9735CE/

Well deserved win!

Congratulations! I see from Msleeper that you are a veteran in Portal Mapping!

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

For those who are interested, I would like to share the design thought-processes I went through during the development of this map. I have compiled it into a document for my portfolio.

Thank you all once again for the wonderful feedback. If you liked this map, please share it with your friends who have not yet played and also invite them to this community.

apollo33 wrote:
apollo33 wrote:
Here's a screenshot I took of the laser solution I used in case that description was confusing:
http://cloud.steampowered.com/ugc/542897947489492185/E5B35A1C3841BF72F6C7252CB76DD8AB8D9735CE/

well I used this method too

also, when you supposed to launch the 2 cube to the buttons, and I only found one cube, I launched myself (and dropped the cube on the other faithplate using a portal) and when the crusher went up I just ran thru under it

-= Check out my maps: workshop, and their .vmf sources: homepage =-

you are *uc*ing AWESOME!
great map ;]

wow just finished it.

very nice indeed
hard and compact environments

Only one comment : so good a valve developper could have done it. Awesome !

HA ha !

This maps looks great! I loved the first two puzzles but the third one got me frustrated enough to noclip around. And then I gave up. I just couldn't figure out how to

Spoiler
get back to the reflectocube from the room with the cube dropper that needs laser..
If anyone wants to spoil this for me maybe I'll like it better. I still think a little more playtesting would have given this map the little extra that the professional maps have. Overall, very good job!

Edit: I saw the walkthrough video, and I only needed two little hints. My opinion is a tad more favorable now, after the frustration wore off.

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