[SP] Patent Pending
Quote from Portal2Two on September 1, 2011, 8:46 am
Very good quality puzzles. 5/Excellent. In the room with the orange stream though, there should be more portal surfaces in case you make a mistake (if haven't redirected the laser through portals) and need to get back.
Very good quality puzzles. 5/Excellent. In the room with the orange stream though, there should be more portal surfaces in case you make a mistake (if haven't redirected the laser through portals) and need to get back.
Quote from c4n on February 25, 2012, 7:09 pmOh hi
Juste coming to give a short comment : awesome map !
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Liked the atmosphere, the puzzles, the voices.Only improvement I'd say to complet it is : a direct switch to the menu after your credits (yeah I'm a lazy dude, except for puzzles
). Just a personnal feeling, tought it would definitly make the map close to perfect !
Thanks again for the map, looking forward your other maps
Oh hi
Juste coming to give a short comment : awesome map !
Liked the atmosphere, the puzzles, the voices.
Only improvement I'd say to complet it is : a direct switch to the menu after your credits (yeah I'm a lazy dude, except for puzzles ). Just a personnal feeling, tought it would definitly make the map close to perfect !
Thanks again for the map, looking forward your other maps
Quote from turbo2ltr on February 27, 2012, 10:33 pmGreat map! I got a little stuck towards the end, but that just made it more satisfying when I figured it out.
Great map! I got a little stuck towards the end, but that just made it more satisfying when I figured it out.
Quote from redunzl on April 6, 2012, 7:39 amI had great fun playing this map. It took me about 50 minutes, but then I tend to play rather slowly and methodically anyway.
Like some others, I had a little trouble in the room with the laser receptor in the floor -- I got over there just fine, but once I got there I realized I had set up the first reflectocube incorrectly. Unlike the others, though, I had no trouble getting back across the goo. (Committing suicide didn't work because of the autosave point.)
Here's how I got back across:
[spoiler]1. Jump off the corner of the platform under the funnel and land on the ledge under the damaged panel in between the other two panels.
2. Portal the funnel to pull the cube away from the laser and reverse the funnel.
3. Re-portal the funnel to the panel beside me then ride it across the goo.[/spoiler]
Also like some others, in the room that required the simultaneous dual-button press via faith plates, I did not need the light bridge or second cube at all. Although I did use the bridge to retrieve the second cube, I ended up not using that cube. In fact, the intended solution never occurred to me until I saw someone else's walkthrough video -- holy facepalm, Batman!!.If you want to eliminate the unintended solution of [spoiler]dropping the cube through a portal in the floor onto one faith plate as you back onto the other one, then run through the door before the spike plate comes down[/spoiler], you could [spoiler]configure the buttons to respond only to cubes[/spoiler], as I have seen in other maps.
Positives:
* Excellent "destroyed Aperture" look.
* Clever but not-too-diffcult puzzles.
* Turret bowling
* Turrets get blowed up real good.
* No bugs or "sticking points" that I could find (not that I looked all that hard for such things!).Negatives: None.
5/5 from me!
I had great fun playing this map. It took me about 50 minutes, but then I tend to play rather slowly and methodically anyway.
Like some others, I had a little trouble in the room with the laser receptor in the floor -- I got over there just fine, but once I got there I realized I had set up the first reflectocube incorrectly. Unlike the others, though, I had no trouble getting back across the goo. (Committing suicide didn't work because of the autosave point.)
Here's how I got back across:
2. Portal the funnel to pull the cube away from the laser and reverse the funnel.
3. Re-portal the funnel to the panel beside me then ride it across the goo.
Also like some others, in the room that required the simultaneous dual-button press via faith plates, I did not need the light bridge or second cube at all. Although I did use the bridge to retrieve the second cube, I ended up not using that cube. In fact, the intended solution never occurred to me until I saw someone else's walkthrough video -- holy facepalm, Batman!!.
If you want to eliminate the unintended solution of
Positives:
* Excellent "destroyed Aperture" look.
* Clever but not-too-diffcult puzzles.
* Turret bowling
* Turrets get blowed up real good.
* No bugs or "sticking points" that I could find (not that I looked all that hard for such things!).
Negatives: None.
5/5 from me!
--Marvin, the Paranoid Android
Quote from mZLY on April 28, 2012, 7:00 pmJust played through this, thought it was pretty good TBH. Looked really nice and was difficult enough to be satisfying but not enough to be frustrating. Just a few minutes of thinking time for each puzzle and then the solution was easy enough to carry out once you knew what to do. 5/5 from me.
Just played through this, thought it was pretty good TBH. Looked really nice and was difficult enough to be satisfying but not enough to be frustrating. Just a few minutes of thinking time for each puzzle and then the solution was easy enough to carry out once you knew what to do. 5/5 from me.
Quote from tanger2b on August 10, 2012, 1:56 amI watched playthroughs of this map before I knew how to download maps, and before I was a mapper myself. But the first thing I ever downloaded was this when I found out ow to. It was better than I ever expected. Then I started mappinnbg a few months later, AND I WAS AMAZED at how much work must have gone into this. All the dialogue felt normal, and other than the skip in the third room and the nasty portal bumps used in speed runs, it was unbreakable. I currently have a segmented speedrun where I break it a little further, but I completely destroyed most of it by missing a portal and losing 10 seconds. But it is much harder than anything a casual player could do. (It requires cube jumping, reportals, and Bunnyhopping). This map goes down as one of my favorite maps of all time. Can I ask if you've made anymore?
Oh, and you may want to turn off the fizzler after the crusher after the door closes so people can't shoot trough and use the light bridge in the next test.
I watched playthroughs of this map before I knew how to download maps, and before I was a mapper myself. But the first thing I ever downloaded was this when I found out ow to. It was better than I ever expected. Then I started mappinnbg a few months later, AND I WAS AMAZED at how much work must have gone into this. All the dialogue felt normal, and other than the skip in the third room and the nasty portal bumps used in speed runs, it was unbreakable. I currently have a segmented speedrun where I break it a little further, but I completely destroyed most of it by missing a portal and losing 10 seconds. But it is much harder than anything a casual player could do. (It requires cube jumping, reportals, and Bunnyhopping). This map goes down as one of my favorite maps of all time. Can I ask if you've made anymore?
Oh, and you may want to turn off the fizzler after the crusher after the door closes so people can't shoot trough and use the light bridge in the next test.
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD
Quote from portal2tenacious on August 19, 2012, 8:50 amHere is my segmented speedrun. Not too much that you can fix, except for the fizzler connecting the second room to the third room. I had fun with this map, and spent a lot of time finding the fastest way possible.
Here is my segmented speedrun. Not too much that you can fix, except for the fizzler connecting the second room to the third room. I had fun with this map, and spent a lot of time finding the fastest way possible.