[SP] Patent Pending
Quote from supersandvich on July 2, 2011, 4:10 pmI liked all of the puzzles except for the last one, I couldn't figure out how to get the laser to hit all 3 reflector thingies. I used the jumppad to get me enough momentum to jump over the gap :
I liked all of the puzzles except for the last one, I couldn't figure out how to get the laser to hit all 3 reflector thingies. I used the jumppad to get me enough momentum to jump over the gap :
Quote from pfalstad on July 2, 2011, 6:47 pmrbtoab wrote:Really enjoyed [spoiler]getting the cube up to speed and blasting it straight down the hall at the turrets[/spoiler].I enjoyed this part too. Very creative puzzles, nicely done.
I enjoyed this part too. Very creative puzzles, nicely done.
Quote from Edawan on July 3, 2011, 9:28 amHi, I enjoyed your map a lot, but I think I found an unintended solution in room 3. I never thought of pointing the beam to the right and redirecting it to the left with a portal, like I've seen in the video posted earlier. So after being stuck on "how do I get the beam to the receiver in the other room" for a while, I tried something more direct.
I hope the screenshot is clear enough :
http://cloud.steampowered.com/ugc/560912928383453093/47CDCF8A38D47D6E0DC650BFA7E2FF066644DBF6/
Hi, I enjoyed your map a lot, but I think I found an unintended solution in room 3. I never thought of pointing the beam to the right and redirecting it to the left with a portal, like I've seen in the video posted earlier. So after being stuck on "how do I get the beam to the receiver in the other room" for a while, I tried something more direct.
I hope the screenshot is clear enough :
http://cloud.steampowered.com/ugc/560912928383453093/47CDCF8A38D47D6E0DC650BFA7E2FF066644DBF6/
Quote from Jerichi on July 3, 2011, 12:33 pmFantastic and challenging. Compliments to you, good sir, and congrats on the win - definitely worthy.
Fantastic and challenging. Compliments to you, good sir, and congrats on the win - definitely worthy.
Quote from PsychoGrinch on July 5, 2011, 2:36 pmGreat job ! Keep 'em comming !
Great job ! Keep 'em comming !
Quote from Thrilhouse on July 11, 2011, 5:59 amEdawan wrote:Hi, I enjoyed your map a lot, but I think I found an unintended solution in room 3. I never thought of pointing the beam to the right and redirecting it to the left with a portal, like I've seen in the video posted earlier. So after being stuck on "how do I get the beam to the receiver in the other room" for a while, I tried something more direct.I hope the screenshot is clear enough :
http://cloud.steampowered.com/ugc/560912928383453093/47CDCF8A38D47D6E0DC650BFA7E2FF066644DBF6/Heh, that was my method to solving that part. :p
Also, some unrelated fun, in the room before the final test chamber with the overhead decay. You can maneuver up and over the debris, and with some help from the blue beam in the next room, send yourself up to the glass ceiling all the way up top. The view isn't anything to write about, but it's cool just for the sake of doing so. (At least I thought so)
I hope the screenshot is clear enough :
http://cloud.steampowered.com/ugc/560912928383453093/47CDCF8A38D47D6E0DC650BFA7E2FF066644DBF6/
Heh, that was my method to solving that part. :p
Also, some unrelated fun, in the room before the final test chamber with the overhead decay. You can maneuver up and over the debris, and with some help from the blue beam in the next room, send yourself up to the glass ceiling all the way up top. The view isn't anything to write about, but it's cool just for the sake of doing so. (At least I thought so)
Quote from quirked on July 12, 2011, 2:00 amHey, just wanted to let you know its possible to get stuck in the second chamber.
http://www.xfire.com/profile/theinnkeep ... #115910017
If I were to go through the orange portal I would be stuck in that area (happened to me so I thought I'd let you know about it.)
Hey, just wanted to let you know its possible to get stuck in the second chamber.
http://www.xfire.com/profile/theinnkeep ... #115910017
If I were to go through the orange portal I would be stuck in that area (happened to me so I thought I'd let you know about it.)
Quote from Nike on July 29, 2011, 2:54 pmGreat Map. I really enjoyed the simplicity and difficulty of this map. Although the puzzles did take some thought and backtracking to solve, they were not brain hurting nor aggravating. Thanks for the entertainment
Great Map. I really enjoyed the simplicity and difficulty of this map. Although the puzzles did take some thought and backtracking to solve, they were not brain hurting nor aggravating. Thanks for the entertainment
Quote from hyperion1is on August 9, 2011, 9:06 pmHi, Great map.
I see you are not around here anymore, but I will post it anyway.
First off all, I will not even try to guess how much work you put in to this map. I only started with Hammer. That being said, this is my feedback:
- I really liked the part [spoiler]with the 2 cubes placed on a wall projector beam so they simultaneously hit the 2 buttons.[/spoiler] The fact that you can stage something and then with one action to have multiple consequences is something original and not even in portal 1 and 2 single campaign you don't see that(not that I can remember). You were more creative than the designers of Portal with that one![]()
- I don't like post-apocalyptic chambers but this one were OK.
- The difficulty level is not intermediate but advanced how others has stated here. You mentioned that is harder than Portal 2 Single player campaign but according to Valve scale your map is still Intermediate. It is an Official valve scale? Please tell me about it. On my scale if is harder than SPC is Advanced difficulty.
- Chamber 3: very brain squashing. The phase with the laser was very hard to think of even the solution was relatively simple. [spoiler]I don't like the fact that you can direct the laser through the glass and activate the mechanism;[/spoiler] I think is a glitch. I know you like your maps to have multiple solutions but this feels more like cheating.
That is for now. I will come back with screen-shots and a video to illustrate more clearly.PS. I have read your "tom-chiu_patent-pending_design-introspection" and I can see that you put a lot of thinking in this project
Congrats for winning the competition man!
Hi, Great map.
I see you are not around here anymore, but I will post it anyway.
First off all, I will not even try to guess how much work you put in to this map. I only started with Hammer. That being said, this is my feedback:
- I really liked the part

- I don't like post-apocalyptic chambers but this one were OK.
- The difficulty level is not intermediate but advanced how others has stated here. You mentioned that is harder than Portal 2 Single player campaign but according to Valve scale your map is still Intermediate. It is an Official valve scale? Please tell me about it

- Chamber 3: very brain squashing. The phase with the laser was very hard to think of even the solution was relatively simple.
That is for now. I will come back with screen-shots and a video to illustrate more clearly.
PS. I have read your "tom-chiu_patent-pending_design-introspection" and I can see that you put a lot of thinking in this project Congrats for winning the competition man!
PS. Personally I don't like "athletic maps" were when you don't make it you die or you lose a lot of time. But that's just me.