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[SP] Patent Pending

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Ruien wrote:
Room 2 turrets
Spoiler
Only one good solution (accelerate box and launch it) but I am pretty sure you could rush the turrets or make a slow push against wall using the box as a shield.

I am pretty sure you can't. I have tried. The cube is not big enough to shield of all of them at the same time.

Ruien wrote:
Room 4 turrets in hallway
Spoiler
You can cook them with the laser beam, or you can use the faith plate to launch a cube at them, which knocks them over just like in room 2.

Interesting, didn't think of it.

Ruien wrote:
Room 4 turrets around button
Spoiler
You can use the laser to burn them or else just use the tractor beam to knock them over.

Video or some details about how you did that? I think I tried that as well, to no avail.

Pleased to say I finally beat this one, after a long time of being stuck in chamber 3! The only thing stopping me was the first laser cube, and the video posted earlier in the thread showed me the one small thing I was doing wrong. :)

I enjoyed this map, and can certainly see why it won. Congrats! :thumbup:

I used the laser on the turrets in the hallway in room 4, after my first attempt with a cube proved unsuccessful (one was still standing). Also used it on the ones around the button.

There is no "N" in "Turret."
arvisrend wrote:
Also, @ MonoTon, the thing you are doing between 6:21 and 6:23 in your video is how I did it, too, and it seems to be reproducable, but the thing you are doing between 6:28 and 6:30 is a game of chance, or is there some trick?
Spoiler
Because when you are going back, the turrets know you are there and you don't have the advantage of them being in sleep mode. I didn't manage to survive this (so I did it with portals rather than running through the fire).

Did this several times and I never died :)

My English is not the best ;)

...wow. Words cannot describe how awesome this map is. Really nice job using the announcer for this map as opposed to GLaDOS like most people do... a lot of people don't realize it, but it really helps tie the whole atmosphere together.

Like many have said before me, what I love about this map the most is the constant barrage of "Aha!" moments it brings. I remember vividly in the third section knowing that

Spoiler
I had to somehow portal the laser from the main area into the little room,
but not knowing how to do it. It made me feel like a total idiot when it finally dawned on me, but to me, that's what good Portal maps are all about, and boy, did you nail it. Several times. (And
Spoiler
bowling the turrets over with the cube
is one of the most awesome moments I've ever had in a Portal map, including Valve's.)

A well-deserved congrats on winning the contest. Shame the rating scale doesn't go up to six, 'cause boy, you deserve it.

Very well designed map, and visually interesting. I can only echo the comments that this map is a bit more difficult than most, I am no sure intermediate really cuts it. Great job though, very high quality map

This map was amazing! Thanks so much for making it!

About the 'rubble' blocking the lasers in the last room: I didn't find it to be in the way, nor did I need to

Spoiler
put a portal on the wall to aim the cube perpendicular to the wall. Instead I stood against the wall and aimed the first box at about a 30 degree angle from the wall back towards the source of the beam, and then I put the second box somewhere next to the rubble to aim it down the hallway and hit the lone actuator. From there the beam was portalled to go through both actuators by the door.

In the walkthrough video above, I noticed in the last room he could shoot a portal across from the funnel while standing on the 'second floor' area. I think you should make that impossible. It makes you think a little harder for the solution that I used. :)

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

TlIhcXmBj78
(Link: http://www.youtube.com/watch?v=TlIhcXmBj78)

Also note the video description for more feedback and my signature for additional project information.

Thanks for this map. Very funny and complete. After knowing this one is the first place winner map in the contest, and thinking back in all details and possible points the judges took into account for their veredict, is easy to think this was the first place winner. I think it really compiles all elements neecessary and reasons for being voted.

"Linear" or straight solving way puzzles with medium difficulty, for all kinds of players (for all publics). Really well developed in the destroyed aperture theme (very attractive to most of us). Nice environment... very detailed, great atmosphere, illumination and sounds. And I must say overall, a very intelligent use of each portal2 element, and it has all of them: the first chamber with the hard light bridge is very challenging in a first approach, until you finally figure out. The 2 chambers with the lasers and funnel are very clever, not difficult but VERY funny way of envolving these two elements. It is simply perfect custom map on Valve's line.

Regarding the part with the aerial faith plates, I say the same as Damagepy,

Spoiler
I was never aware of that second cube! I catapulted myself and the first cube at the same time and that was all! And also, opossite to Omnicoder's pointing, the timing after that for reaching the final door of the chamber and avoiding the crusher was perfect...

And, as a final thought, I clearly remember Lost Chamber Zero! I enjoyed that map a lot. I didn't remember you Ebola as the creator, but I really enjoyed that map! Very funny puzzles and greatly built up man.

Let's see what you bring us next! Thanks for mapping!

cheers

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Djinndrache, I've noticed some of your map recordings are fullbright when the map is not. This isn't your fault, it just means you played a map with no lighting before the one with lighting. For future videos, type "mat_fullbright 0" into the console before you play a map.

Image
Groxkiller585 wrote:
Djinndrache, I've noticed some of your map recordings are fullbright when the map is not. This isn't your fault, it just means you played a map with no lighting before the one with lighting. For future videos, type "mat_fullbright 0" into the console before you play a map.

Thank you for that hint, that sounds logical and may fix the issues :)

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