[SP] Patent Pending
Quote from beatdarwin on June 24, 2011, 11:01 amebola wrote:I can post more of the design processes I went through if people want, but that's it for now.Yes, please! A further discussion of your design processes would be a masterclass in level design, and a great gift to the community. Thank you, and congrats on the contest win!
Yes, please! A further discussion of your design processes would be a masterclass in level design, and a great gift to the community. Thank you, and congrats on the contest win!
Quote from chrisko on June 24, 2011, 12:10 pmIt was the first map where I had the following situation:
it was 2am and I wanted to finish this map before I go to sleep, the first few chambers have played very smooth, with lots of "aha" moments, great look and fresh ideas (like a an official Valve map), but then I came into the chamber from the picture above, (I think it was the second last) and stuck in the map about half an hour and I couldn't solve it (perhaps I was too tired or just too stupid^^)
about 3am I went to bed and thought about the solution and after a while suddenly it was like "ahhh, of course!!!" and the next day I tried how I thought and it really worked, that was amazing^^
you should work as a mapper for valve, this map was fantastic
It was the first map where I had the following situation:
it was 2am and I wanted to finish this map before I go to sleep, the first few chambers have played very smooth, with lots of "aha" moments, great look and fresh ideas (like a an official Valve map ), but then I came into the chamber from the picture above, (I think it was the second last) and stuck in the map about half an hour and I couldn't solve it (perhaps I was too tired or just too stupid^^)
about 3am I went to bed and thought about the solution and after a while suddenly it was like "ahhh, of course!!! " and the next day I tried how I thought and it really worked, that was amazing^^
you should work as a mapper for valve, this map was fantastic
Quote from satchmo on June 24, 2011, 2:03 pmI thoroughly enjoyed the puzzles. I thought they were fairly difficult, actually, but not impossible to solve.
The aesthetics is quite astonishing. Great job, and this map very well deserve the top prize.
And just in my map, I cannot figure out a way to fix the laser receptacle's texture color once it's powered. It should, of course, turn yellow when it's powered. But that does not always happen.
One more thing, I had problem lining up the portals at the chamber in which you have to [spoiler]allow the cube to reach terminal velocity to bowl off the turrets[/spoiler]. I think a portal placement helper would be a good idea. I see that you have used placement helper in other areas of the map, but not there.
I thoroughly enjoyed the puzzles. I thought they were fairly difficult, actually, but not impossible to solve.
The aesthetics is quite astonishing. Great job, and this map very well deserve the top prize.
And just in my map, I cannot figure out a way to fix the laser receptacle's texture color once it's powered. It should, of course, turn yellow when it's powered. But that does not always happen.
One more thing, I had problem lining up the portals at the chamber in which you have to
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from arvisrend on June 24, 2011, 6:29 pmEither I have got dumber within the last two weeks, or this is not "intermediate difficulty" but rather significantly harder than most of the original Portal 2 puzzles. Also no Portal 2 puzzle had me dying as often as this... But there's nothing wrong about this. The only criticism that I have is that most riddles have only one solution.
Also, @ MonoTon, the thing you are doing between 6:21 and 6:23 in your video is how I did it, too, and it seems to be reproducable, but the thing you are doing between 6:28 and 6:30 is a game of chance, or is there some trick? [spoiler]Because when you are going back, the turrets know you are there and you don't have the advantage of them being in sleep mode. I didn't manage to survive this (so I did it with portals rather than running through the fire).[/spoiler]
Either I have got dumber within the last two weeks, or this is not "intermediate difficulty" but rather significantly harder than most of the original Portal 2 puzzles. Also no Portal 2 puzzle had me dying as often as this... But there's nothing wrong about this. The only criticism that I have is that most riddles have only one solution.
Also, @ MonoTon, the thing you are doing between 6:21 and 6:23 in your video is how I did it, too, and it seems to be reproducable, but the thing you are doing between 6:28 and 6:30 is a game of chance, or is there some trick?
Quote from satchmo on June 24, 2011, 8:01 pmQuote:The only criticism that I have is that most riddles have only one solutionThat's true for most official Portal 2 puzzles. I don't see any problem with that.
And you are not the only one who struggles with the puzzles. These puzzles are significantly harder than the official Valve ones. It took me a long time to solve them, to the point of getting dizzy and a bit frustrated.
These puzzles are very challenging. Those who say they are too easy are either bluffing or geniuses.
That's true for most official Portal 2 puzzles. I don't see any problem with that.
And you are not the only one who struggles with the puzzles. These puzzles are significantly harder than the official Valve ones. It took me a long time to solve them, to the point of getting dizzy and a bit frustrated.
These puzzles are very challenging. Those who say they are too easy are either bluffing or geniuses.
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from ebola on June 24, 2011, 9:15 pmOn the note of difficulty, I intended it to be around those of advanced chambers, because I thought those did a good job of providing a new experience after one has finished the campaign. I qualified the map as intermediate difficulty and almost wish I didn't. I felt it was intermediate among the custom maps I have played up until the end of development. However, if I was judging by Valve's difficulty scale, this would be slightly harder than the hardest part of the singleplayer campaign.
On the note of difficulty, I intended it to be around those of advanced chambers, because I thought those did a good job of providing a new experience after one has finished the campaign. I qualified the map as intermediate difficulty and almost wish I didn't. I felt it was intermediate among the custom maps I have played up until the end of development. However, if I was judging by Valve's difficulty scale, this would be slightly harder than the hardest part of the singleplayer campaign.
Quote from DaMaGepy on June 25, 2011, 10:17 amI tought the 2nd room (faithplates) needed only 1 cube so solved only with 1 easily (flinging myself and a cube into the buttons on the wall), after watched a walkthrough video I realised I skipped a second boxdropper on the left
I tought the 2nd room (faithplates) needed only 1 cube so solved only with 1 easily (flinging myself and a cube into the buttons on the wall), after watched a walkthrough video I realised I skipped a second boxdropper on the left
Quote from arvisrend on June 25, 2011, 10:35 amsatchmo wrote:Quote:The only criticism that I have is that most riddles have only one solutionThat's true for most official Portal 2 puzzles. I don't see any problem with that.
This is not a problem in itself, as long as one has not been spoiled some of the tricks and wants to avoid using them.
I must say, though, that *most* of the original Valve puzzles involving turrets have multiple solutions.
Keep up the good work!
That's true for most official Portal 2 puzzles. I don't see any problem with that.
This is not a problem in itself, as long as one has not been spoiled some of the tricks and wants to avoid using them.
I must say, though, that *most* of the original Valve puzzles involving turrets have multiple solutions.
Keep up the good work!
Quote from Ruien on June 25, 2011, 11:10 amarvisrend wrote:satchmo wrote:Quote:The only criticism that I have is that most riddles have only one solutionThat's true for most official Portal 2 puzzles. I don't see any problem with that.
I must say, though, that *most* of the original Valve puzzles involving turrets have multiple solutions.
Most sections of this map do actually have multiple solutions.
Room 1
[spoiler]Only 1 solution really, although you can wall-jump in the middle with the light bridge to get through faster.[/spoiler]
Room 2 turrets
[spoiler]Only one good solution (accelerate box and launch it) but I am pretty sure you could rush the turrets or make a slow push against wall using the box as a shield.[/spoiler]
Room 2 double-button
[spoiler]At least 3 solutions. One is the standard 2box on bridge then step on faith plate. Another is to use 1 box and launch yourself. Third solution is to put boxes on light bridge high up, stand in middle, and place a portal on the floor of the crusher platform, then place the other portal on the floor below you, so you get upstairs without using the faith plate at all.[/spoiler]
Room 3 funnel+laser
[spoiler]You can get the second reflector cube out from behind the red laser field using the reverse tractor beam to suck it out. You can also just place a portal on the ceiling here and throw the box straight up through the portal.[/spoiler]
Room 4 turrets in hallway
[spoiler]You can cook them with the laser beam, or you can use the faith plate to launch a cube at them, which knocks them over just like in room 2.[/spoiler]
Room 4 turrets around button
[spoiler]You can use the laser to burn them or else just use the tractor beam to knock them over.[/spoiler]
Room 4 exit
[spoiler]You can use the tractor beam to float over, or you can even just place a portal outside and another inside, then move 3 boxes outside and jump on them to get the final portal high enough to fling over with the faith plate.[/spoiler]
There are probably other solutions as well; I just haven't found them myself.
That's true for most official Portal 2 puzzles. I don't see any problem with that.
I must say, though, that *most* of the original Valve puzzles involving turrets have multiple solutions.
Most sections of this map do actually have multiple solutions.
Room 1
Room 2 turrets
Room 2 double-button
Room 3 funnel+laser
Room 4 turrets in hallway
Room 4 turrets around button
Room 4 exit
There are probably other solutions as well; I just haven't found them myself.