[SP] Antimatter One
Quote from Vandread83 on May 19, 2011, 11:00 pmI can load the map and I spawn inside the elevator but the elevator doesn't move and I can't get out... I suppose I'll have to go look up the noclip command to fly out of it.
I can load the map and I spawn inside the elevator but the elevator doesn't move and I can't get out... I suppose I'll have to go look up the noclip command to fly out of it.
Quote from Vandread83 on May 19, 2011, 11:25 pmreloaded it 3 times then gave up and no-clipped out. first map this has happened to me on and I've done pretty much all of them on here until now. oh well, either way was a pretty cool concept. I'm not sure if I did it right because I got to a point where I could shoot a funnel on a platform and ride it up so high I could see behind a wall and it looked glitched. Also there was some weird glitching when I rode the elevator down in the end, as though there was a leak in the level.
Either way, was fun and thanks for the it
reloaded it 3 times then gave up and no-clipped out. first map this has happened to me on and I've done pretty much all of them on here until now. oh well, either way was a pretty cool concept. I'm not sure if I did it right because I got to a point where I could shoot a funnel on a platform and ride it up so high I could see behind a wall and it looked glitched. Also there was some weird glitching when I rode the elevator down in the end, as though there was a leak in the level.
Either way, was fun and thanks for the it
Quote from RJK 616 on May 20, 2011, 3:13 am^No idea why it happens, it happens to me sometimes while playing other maps, usually if i alt tab the game as i spawn in the map. But no-one else or me seems to have the problem so *shrug*
Anyway i've updated the map a alittle, added a death lazer wall instead of a fizzler to prevent exploiting the funnel like the user above, general polish to the map and a few lines from glados
^No idea why it happens, it happens to me sometimes while playing other maps, usually if i alt tab the game as i spawn in the map. But no-one else or me seems to have the problem so *shrug*
Anyway i've updated the map a alittle, added a death lazer wall instead of a fizzler to prevent exploiting the funnel like the user above, general polish to the map and a few lines from glados
Quote from hillis on May 20, 2011, 5:04 amI've had that black elevator thingy in my map too. No idea why it's happening >_> Restart usually solves it.
[spoiler]Are you supposed to be able to just throw the ball in to the antimatter field in the second chamber? I kind of did that
[/spoiler]
Otherwise a great map! The last puzzle was kind of trial and error and dying and stuff..
I've had that black elevator thingy in my map too. No idea why it's happening >_> Restart usually solves it.
Otherwise a great map! The last puzzle was kind of trial and error and dying and stuff..
Quote from InertiaticESP on May 20, 2011, 5:12 amHurricaaane wrote:RJK 616 wrote:Because i had planned for the stasis fields to hold the player as well, who could move freely around the area like in Zero-G Envoiroments, and to do that i need a trigger which enables no-clip in certain partsWait, is that the reason why my noclip is slow-moving now so the parameters are cached?
I have this problem as well, ever since I played the map, my noclip has an acceleration to it, like I start off moving real slow and gather speed as I move.
It would be really cool if you could figure out a way to trigger the noclip without the noclipping part, a zero-grav room where you can fly around and shit. Cool concept. How to I fix my noclip though ?
Wait, is that the reason why my noclip is slow-moving now so the parameters are cached?
I have this problem as well, ever since I played the map, my noclip has an acceleration to it, like I start off moving real slow and gather speed as I move.
It would be really cool if you could figure out a way to trigger the noclip without the noclipping part, a zero-grav room where you can fly around and shit. Cool concept. How to I fix my noclip though ?
Get in touch with me on Steam if you need a playtester. The more people you have test your map the better, and if you check some of my posts you'll see that my playtest write-ups are very comprehensive.
Quote from Solaris on May 20, 2011, 5:30 amNoticed a small bug in chamber two. If you portal down to the landing area for the AM the map will count you as in the toxic water for a short time while midportal. Could probably be solved by raising the surface a little. Just thought I'd let you know =)
Cheers!
Noticed a small bug in chamber two. If you portal down to the landing area for the AM the map will count you as in the toxic water for a short time while midportal. Could probably be solved by raising the surface a little. Just thought I'd let you know =)
Cheers!
Quote from RJK 616 on May 20, 2011, 5:44 amhillis wrote:I've had that black elevator thingy in my map too. No idea why it's happening >_> Restart usually solves it.[spoiler]Are you supposed to be able to just throw the ball in to the antimatter field in the second chamber? I kind of did that
[/spoiler]
Otherwise a great map! The last puzzle was kind of trial and error and dying and stuff..
Haha i guess i underestimate the reach of the gravity gun effect, the glass wall will be lengthed thanks.
As for no-clip, that was my bad after all, the elevator still had a left over trigger in it. Just go into your console and put your noclipaccelerate back upto 5 that should do the trick, since the trigger turned it down to 1 to simulate stasis
Thanks to the guys above for shouting out some bugs, will be fixed in the next update, along with a whooping great shortcut in the last room i completely missed
Otherwise a great map! The last puzzle was kind of trial and error and dying and stuff..
Haha i guess i underestimate the reach of the gravity gun effect, the glass wall will be lengthed thanks.
As for no-clip, that was my bad after all, the elevator still had a left over trigger in it. Just go into your console and put your noclipaccelerate back upto 5 that should do the trick, since the trigger turned it down to 1 to simulate stasis
Thanks to the guys above for shouting out some bugs, will be fixed in the next update, along with a whooping great shortcut in the last room i completely missed
Quote from Solaris on May 20, 2011, 6:05 amHow many chambers are there in total? Cause when I finish the third one the elevator gets stuck afterwards even though I stay in game. I reckon it's supposed to end there?
Also, in chamber 2, am I supposed to be able to reach the portal surface on the side of the starting platform by inching towards the edge until I can see it? Or am I supposed to shoot it from somewhere else?
How many chambers are there in total? Cause when I finish the third one the elevator gets stuck afterwards even though I stay in game. I reckon it's supposed to end there?
Also, in chamber 2, am I supposed to be able to reach the portal surface on the side of the starting platform by inching towards the edge until I can see it? Or am I supposed to shoot it from somewhere else?