[SP] Antimatter One
Quote from xdiesp on May 20, 2011, 6:48 amHow about this? Having the antimatter go to the anti-universe and then back, with buttons. Like a stasis field which freezes the antimatter ball physics, because it's not in this world.
Or you could directly enter the anti-matter world through a world portal.
How about this? Having the antimatter go to the anti-universe and then back, with buttons. Like a stasis field which freezes the antimatter ball physics, because it's not in this world.
Or you could directly enter the anti-matter world through a world portal.
Quote from RJK 616 on May 20, 2011, 6:57 amSolaris wrote:How many chambers are there in total? Cause when I finish the third one the elevator gets stuck afterwards even though I stay in game. I reckon it's supposed to end there?Also, in chamber 2, am I supposed to be able to reach the portal surface on the side of the starting platform by inching towards the edge until I can see it? Or am I supposed to shoot it from somewhere else?
3 chambers in this map, although there will be another map with another set of chambers, i just don't know how to end a level
The portal surface isn't used for anything except clearing placed portals on other surfaces so it's of little matter.
New update btw, fixes unintended Chamber 3 solution and bugs above
Also, in chamber 2, am I supposed to be able to reach the portal surface on the side of the starting platform by inching towards the edge until I can see it? Or am I supposed to shoot it from somewhere else?
3 chambers in this map, although there will be another map with another set of chambers, i just don't know how to end a level
The portal surface isn't used for anything except clearing placed portals on other surfaces so it's of little matter.
New update btw, fixes unintended Chamber 3 solution and bugs above
Quote from Solaris on May 20, 2011, 7:34 amAlright ^^ I put the propulsion field thingy on the surface below the edge of the platform and then pressed the antimatter button. In the intersection between the two fields it got suspended indefinitely mid-air. I then just moved the propulsion field to the surface above the exit so the AM floated to the AM field and then released it. I don't have any recording program sadly, woulda been a lot easier to just show you than explain -.-
Anyways, kinda easy to fix.
Instead of:
pppp <-- platform
ssss
ssss <-- portal surfaceyou could make it:
ppppp <-- platform
ssss
ssss <-- surface
Alright ^^ I put the propulsion field thingy on the surface below the edge of the platform and then pressed the antimatter button. In the intersection between the two fields it got suspended indefinitely mid-air. I then just moved the propulsion field to the surface above the exit so the AM floated to the AM field and then released it. I don't have any recording program sadly, woulda been a lot easier to just show you than explain -.-
Anyways, kinda easy to fix.
Instead of:
pppp <-- platform
ssss
ssss <-- portal surface
you could make it:
ppppp <-- platform
ssss
ssss <-- surface
Quote from RJK 616 on May 20, 2011, 7:43 amAhh i get what you mean, no worries. Probably will remove that wall soon then, place it near the stasis field where you can't portal it until you need to delete your previous one as intended. thanks!
Anyways if i understood your solution right, it should be fixed now.
Thinking for hundreds of people when making puzzles is hard, just when you think you've thought of all possible ways a person can solve or get themselves stuck 10 more pop up. xD
Ahh i get what you mean, no worries. Probably will remove that wall soon then, place it near the stasis field where you can't portal it until you need to delete your previous one as intended. thanks!
Anyways if i understood your solution right, it should be fixed now.
Thinking for hundreds of people when making puzzles is hard, just when you think you've thought of all possible ways a person can solve or get themselves stuck 10 more pop up. xD
Quote from Solaris on May 20, 2011, 9:08 amYa, that's what play-testing is for :p Both issues I had are resolved now, hopefully I use the correct method now :p
[spoiler]This time i caught the antimatter mid-air and let it infi-loop between the starting platform and the area beneath the AM-dispenser. I then released it into the propulsion field and jumped down after it, then let it ride the field to the goal while I jumped of at the exit and relocated the portal.[/spoiler]
Ya, that's what play-testing is for :p Both issues I had are resolved now, hopefully I use the correct method now :p
Quote from Lightingnanner4 on May 20, 2011, 3:55 pmGreat map I loved it! I do agree with the others tho, some kind of place holder would be nice, but other than that, good work!
Great map I loved it! I do agree with the others tho, some kind of place holder would be nice, but other than that, good work!
Quote from RJK 616 on May 20, 2011, 4:37 pmSolaris wrote:Ya, that's what play-testing is for :p Both issues I had are resolved now, hopefully I use the correct method now :p[spoiler]This time i caught the antimatter mid-air and let it infi-loop between the starting platform and the area beneath the AM-dispenser. I then released it into the propulsion field and jumped down after it, then let it ride the field to the goal while I jumped of at the exit and relocated the portal.[/spoiler]
Ha, thats different to how i solve it [spoiler]I shoot a portal next to me and one under the dispenser, and as it shoots out of the portal into the sky i shoot the first portal over the funnel, catch the sphere as it drops back down and jump though the portal.[/spoiler]
But i guess that's still thinking with portals, so i'll let it slide xD
Ha, thats different to how i solve it
But i guess that's still thinking with portals, so i'll let it slide xD