[SP] Antimatter One
Quote from Djinndrache on May 19, 2011, 2:56 pmWhile I was adding a few annotations to the video I remembered the question I got in mind since the map started: Why does the map enable cheats?
While I was adding a few annotations to the video I remembered the question I got in mind since the map started: Why does the map enable cheats?
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from RJK 616 on May 19, 2011, 3:50 pmBecause i had planned for the stasis fields to hold the player as well, who could move freely around the area like in Zero-G Envoiroments, and to do that i need a trigger which enables no-clip in certain parts
Because i had planned for the stasis fields to hold the player as well, who could move freely around the area like in Zero-G Envoiroments, and to do that i need a trigger which enables no-clip in certain parts
Quote from xdiesp on May 19, 2011, 4:05 pmThe new mechanic is fantastic, I cried when the map ended. Antimatter should be a tool available to all.
The new mechanic is fantastic, I cried when the map ended. Antimatter should be a tool available to all.
Quote from RJK 616 on May 19, 2011, 5:25 pmMap has been updated with the latest chamber, and wrong solution fix for chamber 2.
Chamber 3 is 50% finished graphics wise so don't take it on face value, but the puzzle works - Although i'm not too happy with it if i'm honest so it MAY get re-worked in the completed version-
Map has been updated with the latest chamber, and wrong solution fix for chamber 2.
Chamber 3 is 50% finished graphics wise so don't take it on face value, but the puzzle works - Although i'm not too happy with it if i'm honest so it MAY get re-worked in the completed version-
Quote from Hurricaaane on May 19, 2011, 5:40 pmRJK 616 wrote:Because i had planned for the stasis fields to hold the player as well, who could move freely around the area like in Zero-G Envoiroments, and to do that i need a trigger which enables no-clip in certain partsWait, is that the reason why my noclip is slow-moving now so the parameters are cached?
Wait, is that the reason why my noclip is slow-moving now so the parameters are cached?
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from raulness on May 19, 2011, 6:08 pmI don't know if this is a coincidence or if you were inspired by the same thing but according to the digital book "The Final Hours of Portal 2" this was originally supposed to be a new element that was going to be implemented into Portal 2 before they implemented the paint surfaces but they found it to be too hard for test players at some points and caused people to have to start over because of tiny screw ups. The only difference was that theirs was a glass ball that would break on contact. Still, I'm glad someone went ahead and made it happen. It's a really interesting concept.
I don't know if this is a coincidence or if you were inspired by the same thing but according to the digital book "The Final Hours of Portal 2" this was originally supposed to be a new element that was going to be implemented into Portal 2 before they implemented the paint surfaces but they found it to be too hard for test players at some points and caused people to have to start over because of tiny screw ups. The only difference was that theirs was a glass ball that would break on contact. Still, I'm glad someone went ahead and made it happen. It's a really interesting concept.
Quote from RJK 616 on May 19, 2011, 6:13 pm^ actually i think i remember reading about antimatter cubes that explode upon contact and must be held in the very same book/app. thats where i got the inspiration from.
^ actually i think i remember reading about antimatter cubes that explode upon contact and must be held in the very same book/app. thats where i got the inspiration from.
Quote from RJK 616 on May 19, 2011, 8:56 pmThis first map is NOW COMPLETED
Unfortunately i didn't see a way to move from the WIP to completed section, but i may have been blind :/
Remember this is the first in a series, concentrating on getting the ball to the field, the next map will be focusing on it's more deadly aspects!
This first map is NOW COMPLETED
Unfortunately i didn't see a way to move from the WIP to completed section, but i may have been blind :/
Remember this is the first in a series, concentrating on getting the ball to the field, the next map will be focusing on it's more deadly aspects!

Quote from msleeper on May 19, 2011, 8:58 pmRJK 616 wrote:Unfortunately i didn't see a way to move from the WIP to completed section, but i may have been blind :/Right now there isn't a way for users to do this. I will go ahead and move it over for you.
Right now there isn't a way for users to do this. I will go ahead and move it over for you.
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