[SP] Antimatter One
Quote from RJK 616 on September 20, 2011, 6:25 pmWow! It was unexpected to come back and see such nice words from the last few posters
The map was pretty ambitious for me since i had about 3 weeks of hammer under my belt at the time, even for such a short map like this. Sadly since then i sorta drifted away from map making since the critism was often harsh 3: But if i get some spare time i might try and make a sequel to the map.
As for above poster, that was one of the many oversights i had in the design xD i had to guess anywhere the ball could land and make it explode the ball manually in that one room as the usual settings for making the ball explode are triggered by the lasers and i could see no way to prevent that/
Wow! It was unexpected to come back and see such nice words from the last few posters
The map was pretty ambitious for me since i had about 3 weeks of hammer under my belt at the time, even for such a short map like this. Sadly since then i sorta drifted away from map making since the critism was often harsh 3: But if i get some spare time i might try and make a sequel to the map.
As for above poster, that was one of the many oversights i had in the design xD i had to guess anywhere the ball could land and make it explode the ball manually in that one room as the usual settings for making the ball explode are triggered by the lasers and i could see no way to prevent that/
Quote from pfalstad on September 20, 2011, 9:52 pmGreat job, loved the final room! The first two were no problem, but on the third one I spent a lot of time staring at it and saying "where do I start?" Eventually I figured it out and said "you want me to do what??" but it only took a few tries.
It did take a lot of saving/reloading, and it was frustrating sometimes to be holding the ball and not be able to shoot any portals, but that just makes it a bit more challenging.
Great job, loved the final room! The first two were no problem, but on the third one I spent a lot of time staring at it and saying "where do I start?" Eventually I figured it out and said "you want me to do what??" but it only took a few tries. It did take a lot of saving/reloading, and it was frustrating sometimes to be holding the ball and not be able to shoot any portals, but that just makes it a bit more challenging.
Quote from Theevilpplz on September 28, 2011, 4:10 amI made a video walkthrough for this Portal 2 Custom Map:
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I made a video walkthrough for this Portal 2 Custom Map:
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Quote from Theevilpplz on September 28, 2011, 11:24 pmI also uploaded another video, called sp_antimatter took FOREVER!: O1l0pvAq97E
I also uploaded another video, called sp_antimatter took FOREVER!: O1l0pvAq97E
Quote from RJK 616 on February 28, 2012, 5:03 pmSorry to bump such an old map, but the map has been updated with 5 new levels towards to end
Sorry to bump such an old map, but the map has been updated with 5 new levels towards to end
Quote from a2912871 on February 28, 2012, 6:39 pmDid you rename the zip/rar/whatever before uploading ?
I'm still getting antimatter v4-1.rar from 20/5/2011
Did you rename the zip/rar/whatever before uploading ?
I'm still getting antimatter v4-1.rar from 20/5/2011
Quote from zivi7 on March 11, 2012, 9:51 amFive new levels? The file I downloaded only had three in it - unless it is supposed to continue after the elevator in room 3. For me it didn't open again after I stepped in and the doors closed.
Five new levels? The file I downloaded only had three in it - unless it is supposed to continue after the elevator in room 3. For me it didn't open again after I stepped in and the doors closed.
Quote from andrewmyles on April 23, 2013, 1:38 amFive new levels? I have only three. (and I still have 4.1 file)
As the map itself:
1st chamber: lol, easy
2nd chamber: Well, it is a bit difficult
3rd chamber: OH SH*T THIS JUMP IS IMPOSSIBLEThe concept of antimatter, an item that breaks upon contact with a surface is brilliant. Second chamber is a bit too difficult after the first one, though really well constructed. The third made my brain hurt, but once I found the solution I was incredibly happy with myself. Too bad I had to spend [spoiler]half an hour of reloading last save to properly catch that damn antimatter ball. At some point I caught it, but it slipped off because it collided with the exit door[/spoiler]. The level itself looks big, thogh the vast blue empty spaces could have been filled with a better background or walls, to create better effect
Overall, the map is very difficult, but definitely worth playing.
Five new levels? I have only three. (and I still have 4.1 file)
As the map itself:
1st chamber: lol, easy
2nd chamber: Well, it is a bit difficult
3rd chamber: OH SH*T THIS JUMP IS IMPOSSIBLE
The concept of antimatter, an item that breaks upon contact with a surface is brilliant. Second chamber is a bit too difficult after the first one, though really well constructed. The third made my brain hurt, but once I found the solution I was incredibly happy with myself. Too bad I had to spend

Overall, the map is very difficult, but definitely worth playing.