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[SP] 12 Angry Tests

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Great mappack :) 5/5!

Thank you!

That was a wonderful map pack. I only have 4 problems
1) Jumping on the faith plate in the second chamber that moves to replace the first in cc_05_mix kills you
2) There is also a hole in the obsurvation room you get to by smashing the glass in the same chamber
3) In the boss fight, shouldn't hidding between the turret boxes protect you from the lasers?
4) In one of the earlier chambers there is an indicator light that I don't think you set the right brush surfaces for.

Soundlogic wrote:
2) There is also a hole in the obsurvation room you get to by smashing the glass in the same chamber.

Yeah, spotted this one too.

Great mappack, brought me a few hours of fun. Thank you and congratz!

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
Soundlogic wrote:
2) There is also a hole in the obsurvation room you get to by smashing the glass in the same chamber
4) In one of the earlier chambers there is an indicator light that I don't think you set the right brush surfaces for.

dagnabbit!

Soundlogic wrote:
3) In the boss fight, shouldn't hidding between the turret boxes protect you from the lasers?

I guess so, cant be done though. But it was my original intention to have them blow up by the laser. might try to get that working again.

Thanks for the feedback!

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Hey dude,

I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.

Here are yours!

gameplay


cutoff

AMAZING!!! :)
Great leveldesign and interesting puzzles (sometimes very simple)...
Sorry that I failed so hard or take a long time (try to find bugs) in some places.

THX for mapping...

Keep it up!

Visit me on ? youtube ?

Ok, I've just played this and convinced Codename to play it, too.

I'll put my thoughts in to writing, there isn't much wrong with the level.

There aren't issues, that I have any problems about.

1. The "'Tashe Turret" chamber. It took a few lives to notice the cube down at the far end.

2. The "Test chamber Swap" chamber(s), I noticed a bit of the wall missing, after the swap: http://steamcommunity.com/id/MikeSharpe ... tab=public

Yes, it's that Codename, host of a Portal 2 Podcast.

iWork925 wrote:
in 06_finale; The first room is VERY familiar to you know what from you know which dlc.

I also thought this, especially when I was starting out. Just for fun, I uploaded the .dem of my solution:
http://ge.tt/9sPC9fB > gelplacement.dem

iWork925 wrote:
The levels had really good ambience but overall the mappack had a general lack of texture variety

This didn't bother me so much. I still liked many of the appearances.

Elevator

Spoiler
I was amused to see that you had not forgotten to keep using the old-style elevator even in the modern shaft. Hooray for continuity!
Image

Soundlogic wrote:
There is also a hole in the observation room you get to by smashing the glass in the same chamber.

Hole

Spoiler
Image
I was pleasantly surprised when I was catapulted into the room. I wasn't quite sure how everything would fit together until the end.

Overall, the difficulty level was excellent. The boss battle didn't even kill me, but I thought it could have been a little easier. I had a tough time

Spoiler
getting the gel on the one platform with the working turret, since I chose to jump to the other one
.

I also had a strange error with

Spoiler
the white gel during the boss battle. It started out fine, but then it started to fall less frequently and not quite where the portal bumped towards.

http://ge.tt/9sPC9fB >
Spoiler
gelplacement.dem

But it wasn't a game-breaker.

5/5

Image
I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.

Amazing map pack you have here. When Try Anything Twice is done being featured, this should be the next Community Spotlight.

I would agree that some areas could use more texture variance, especially the metal walls in the first chamber. It was most noticeable there. The destroyed environments looked nice, but they probably could have used more destruction (sunken ceilings etc.). Other than those few things, the environments were very nice.

I got a good laugh out of the turret featured in your avatar, as well as with the

Spoiler
scuba turrets
at the end. Classy.

I had a couple of problems with the

Spoiler
boss fight
.
Spoiler
When the turrets dropped down on their platforms, I tried splashing them with paint (which unsurprisingly did nothing). It wasn't until I noclipped around and got a better view of the situation that I figured out what to do. My only suggestion is to make the platforms a little brighter.
Spoiler
Also, during the laserwall section, I jumped to a side platform. The bombs kept on dropping and flinging toward me, but backwards. They did no damage to me.
Other than those two things, the boss fight was a great ending and was a lot of fun to do.

Here is one graphical error I found.

Spoiler
Image

Other than the things I mentioned above, this mappack was excellent. I look forward to what else you have in store for us.

Finally a good mappack. Was very good, I was impressed how you

Spoiler
defined correct defective turret voices to his actions
. I rate this 5.

This was the first add-on release I'd tried for Portal 2...and it was excellent! :thumbup: I had a big smile every time I completed a puzzle. Great job, and thank you!

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