[SP] 12 Angry Tests
Quote from Soundlogic on December 24, 2011, 4:47 pmThat was a wonderful map pack. I only have 4 problems
1) Jumping on the faith plate in the second chamber that moves to replace the first in cc_05_mix kills you
2) There is also a hole in the obsurvation room you get to by smashing the glass in the same chamber
3) In the boss fight, shouldn't hidding between the turret boxes protect you from the lasers?
4) In one of the earlier chambers there is an indicator light that I don't think you set the right brush surfaces for.
That was a wonderful map pack. I only have 4 problems
1) Jumping on the faith plate in the second chamber that moves to replace the first in cc_05_mix kills you
2) There is also a hole in the obsurvation room you get to by smashing the glass in the same chamber
3) In the boss fight, shouldn't hidding between the turret boxes protect you from the lasers?
4) In one of the earlier chambers there is an indicator light that I don't think you set the right brush surfaces for.
Quote from Mek on December 25, 2011, 3:21 pmSoundlogic wrote:2) There is also a hole in the obsurvation room you get to by smashing the glass in the same chamber.Yeah, spotted this one too.
Great mappack, brought me a few hours of fun. Thank you and congratz!
Yeah, spotted this one too.
Great mappack, brought me a few hours of fun. Thank you and congratz!
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from CaretCaret on December 25, 2011, 6:10 pmSoundlogic wrote:2) There is also a hole in the obsurvation room you get to by smashing the glass in the same chamber
4) In one of the earlier chambers there is an indicator light that I don't think you set the right brush surfaces for.dagnabbit!
Soundlogic wrote:3) In the boss fight, shouldn't hidding between the turret boxes protect you from the lasers?I guess so, cant be done though. But it was my original intention to have them blow up by the laser. might try to get that working again.
Thanks for the feedback!
4) In one of the earlier chambers there is an indicator light that I don't think you set the right brush surfaces for.
dagnabbit!
I guess so, cant be done though. But it was my original intention to have them blow up by the laser. might try to get that working again.
Thanks for the feedback!
"I hear voices. But I ignore them and I just carry on killing."
Quote from BlumCoLe on December 26, 2011, 6:33 amHey dude,
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
gameplay
[spoiler]GgBmUQY70UM[/spoiler]
cutoff
[spoiler]r4C79dCh3Bw[/spoiler]AMAZING!!!
Great leveldesign and interesting puzzles (sometimes very simple)...
Sorry that I failed so hard or take a long time (try to find bugs) in some places.THX for mapping...
Keep it up!
Hey dude,
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
gameplay
cutoff
AMAZING!!!
Great leveldesign and interesting puzzles (sometimes very simple)...
Sorry that I failed so hard or take a long time (try to find bugs) in some places.
THX for mapping...
Keep it up!
Quote from Nutter t.KK on December 27, 2011, 1:13 amOk, I've just played this and convinced Codename to play it, too.
I'll put my thoughts in to writing, there isn't much wrong with the level.
There aren't issues, that I have any problems about.
1. The "'Tashe Turret" chamber. It took a few lives to notice the cube down at the far end.
2. The "Test chamber Swap" chamber(s), I noticed a bit of the wall missing, after the swap: http://steamcommunity.com/id/MikeSharpe ... tab=public
Yes, it's that Codename, host of a Portal 2 Podcast.
Ok, I've just played this and convinced Codename to play it, too.
I'll put my thoughts in to writing, there isn't much wrong with the level.
There aren't issues, that I have any problems about.
1. The "'Tashe Turret" chamber. It took a few lives to notice the cube down at the far end.
2. The "Test chamber Swap" chamber(s), I noticed a bit of the wall missing, after the swap: http://steamcommunity.com/id/MikeSharpe ... tab=public
Yes, it's that Codename, host of a Portal 2 Podcast.

Quote from Instantiation on December 27, 2011, 1:14 amiWork925 wrote:in 06_finale; The first room is VERY familiar to you know what from you know which dlc.I also thought this, especially when I was starting out. Just for fun, I uploaded the .dem of my solution:
http://ge.tt/9sPC9fB > gelplacement.demiWork925 wrote:The levels had really good ambience but overall the mappack had a general lack of texture varietyThis didn't bother me so much. I still liked many of the appearances.
Elevator
[spoiler]I was amused to see that you had not forgotten to keep using the old-style elevator even in the modern shaft. Hooray for continuity![/spoiler]
Soundlogic wrote:There is also a hole in the observation room you get to by smashing the glass in the same chamber.Hole
[spoiler]
I was pleasantly surprised when I was catapulted into the room. I wasn't quite sure how everything would fit together until the end.[/spoiler]Overall, the difficulty level was excellent. The boss battle didn't even kill me, but I thought it could have been a little easier. I had a tough time [spoiler]getting the gel on the one platform with the working turret, since I chose to jump to the other one[/spoiler].
I also had a strange error with [spoiler]the white gel during the boss battle. It started out fine, but then it started to fall less frequently and not quite where the portal bumped towards.[/spoiler]
http://ge.tt/9sPC9fB > [spoiler]gelplacement.dem[/spoiler]But it wasn't a game-breaker.
5/5
I also thought this, especially when I was starting out. Just for fun, I uploaded the .dem of my solution:
http://ge.tt/9sPC9fB > gelplacement.dem
This didn't bother me so much. I still liked many of the appearances.
Elevator

Hole

I was pleasantly surprised when I was catapulted into the room. I wasn't quite sure how everything would fit together until the end.
Overall, the difficulty level was excellent. The boss battle didn't even kill me, but I thought it could have been a little easier. I had a tough time
I also had a strange error with
http://ge.tt/9sPC9fB >
But it wasn't a game-breaker.
5/5
Quote from Idolon on December 29, 2011, 10:23 amAmazing map pack you have here. When Try Anything Twice is done being featured, this should be the next Community Spotlight.
I would agree that some areas could use more texture variance, especially the metal walls in the first chamber. It was most noticeable there. The destroyed environments looked nice, but they probably could have used more destruction (sunken ceilings etc.). Other than those few things, the environments were very nice.
I got a good laugh out of the turret featured in your avatar, as well as with the [spoiler]scuba turrets[/spoiler] at the end. Classy.
I had a couple of problems with the [spoiler]boss fight[/spoiler]. [spoiler]When the turrets dropped down on their platforms, I tried splashing them with paint (which unsurprisingly did nothing). It wasn't until I noclipped around and got a better view of the situation that I figured out what to do. My only suggestion is to make the platforms a little brighter.[/spoiler][spoiler]Also, during the laserwall section, I jumped to a side platform. The bombs kept on dropping and flinging toward me, but backwards. They did no damage to me.[/spoiler] Other than those two things, the boss fight was a great ending and was a lot of fun to do.
Here is one graphical error I found.
[spoiler]
[/spoiler]
Other than the things I mentioned above, this mappack was excellent. I look forward to what else you have in store for us.
Amazing map pack you have here. When Try Anything Twice is done being featured, this should be the next Community Spotlight.
I would agree that some areas could use more texture variance, especially the metal walls in the first chamber. It was most noticeable there. The destroyed environments looked nice, but they probably could have used more destruction (sunken ceilings etc.). Other than those few things, the environments were very nice.
I got a good laugh out of the turret featured in your avatar, as well as with the
I had a couple of problems with the
Here is one graphical error I found.

Other than the things I mentioned above, this mappack was excellent. I look forward to what else you have in store for us.
Quote from Pwnilicious on December 29, 2011, 1:41 pmFinally a good mappack. Was very good, I was impressed how you [spoiler]defined correct defective turret voices to his actions[/spoiler]. I rate this 5.
Finally a good mappack. Was very good, I was impressed how you
Quote from WhataMack on December 29, 2011, 6:27 pmThis was the first add-on release I'd tried for Portal 2...and it was excellent!
I had a big smile every time I completed a puzzle. Great job, and thank you!
This was the first add-on release I'd tried for Portal 2...and it was excellent! I had a big smile every time I completed a puzzle. Great job, and thank you!