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[SP] 12 Angry Tests

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Watching them fail on Mevious' maps was quite painful.

These are the kind of people playing your maps.

Worse, these are the kind of people who have access to the puzzle creator.

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I just noticed that each of the maps in this pack can be completed using "12 angry portals" or less.

That's a nice touch, even if unintentional.

:thumbup:

Hey CaretCaret, just wanted to give you some love for your awesome tests, and let you know that I did a playthrough on my "Let's Get Drunk And Play" YouTube series. It's like the normal "Let's Play" style videos, but I get drunk beforehand and keep drinking through the video. This was my second time through the series, but it's been a few months since I last completed your test chambers. Take a look!

http://youtu.be/DkX7HJmqlww

First of all, I'd just like to say fantastic job. Great set of maps, difficulty was perfect, an all around fun time. :thumbup: It was this set of maps that inspired me to dive into the world of map editing myself, and so far I've been hiking up the somewhat steep learning curve of Hammer. So far reverse engineering has proven its usefulness. I'd love to learn more about how you rigged your

Spoiler
antagonist defective turret
NPC. For instance, were the voices played using an ambient_generic that was triggered by certain events, or did you use another method? I've searched around on wikis and the like, but I haven't been able to find much on using NPCs in Portal.

Nacimota wrote:
Watching them fail on Mevious' maps was quite painful.

Oh god you're so right. I can usually take coopcrowd derping their way through maps (they're sort of entertaining doing it, and sometimes they stumble upon crazy alternative solutions that are that much more complicated), but this guy didn't seem to be thinking at all. I skipped to the point where he found out the solution, only to find out he didn't. It's one of Mevious' easier maps too, my god.

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