[SP] 12 Angry Tests
Quote from CaretCaret on December 18, 2011, 7:34 amKennKong wrote:One place in 04_funnel where you can die unexpectedly is if you portal through the lowest platform, see this http://youtu.be/5gOR3Q_G58k. Apparently, the kill trigger is too close to the platform.Crap!
KennKong wrote:If this hasn't already made the Community Spotlight, allow me the honor of nominating it.God that would be sweet.
Crap!
God that would be sweet.
"I hear voices. But I ignore them and I just carry on killing."
Quote from Lpfreaky90 on December 18, 2011, 7:40 amCaretCaret wrote:nietzdwzm wrote:virus2009 wrote:Hi
tnx for your great map packi have a problem on chapter 2 ( when elevator fall )
after i pick up the portal Gun from Bird's nest , it didn't appear in my hands so i cant use itany solution .... ???
ty much
sorry for bad ENG
i have the same problem,pls tell how to fix this?thx
This sounds bad. The map triggers the console command give_portalgun and upgrade_portalgun when you step over the portal gun.
I have no idea why this wouldnt work.Maybe just put a weapon_portalgun there? In that case you don't need console commands, so that might solve the problem
tnx for your great map pack
i have a problem on chapter 2 ( when elevator fall )
after i pick up the portal Gun from Bird's nest , it didn't appear in my hands so i cant use it
any solution .... ???
ty much
sorry for bad ENG
i have the same problem,pls tell how to fix this?thx
This sounds bad. The map triggers the console command give_portalgun and upgrade_portalgun when you step over the portal gun.
I have no idea why this wouldnt work.
Maybe just put a weapon_portalgun there? In that case you don't need console commands, so that might solve the problem
Quote from Jane_Doe on December 18, 2011, 1:54 pmJust chipping in with my congratulations on a lovely swathe of mapping.
I pretty much sailed through them all, but the flow, style and frequent surprise moments made it highly entertaining. I know there are plenty of maps out there of keyboard-thumping difficulty, but there are few that work as well (particularly as an ensemble) as most of these do.
As a niggle the texturing did suffer a little here and there, some added detail would have improved things, but the general design was more than good enough to brush over that.
Good final fight, as everyone says, I had no idea [spoiler]Defective Turret[/spoiler] Had so much to say!
Congratulations, it's a 5 from me
Just chipping in with my congratulations on a lovely swathe of mapping.
I pretty much sailed through them all, but the flow, style and frequent surprise moments made it highly entertaining. I know there are plenty of maps out there of keyboard-thumping difficulty, but there are few that work as well (particularly as an ensemble) as most of these do.
As a niggle the texturing did suffer a little here and there, some added detail would have improved things, but the general design was more than good enough to brush over that.
Good final fight, as everyone says, I had no idea
Congratulations, it's a 5 from me
http://bit.ly/qrOYZw
Helping you help us help you help us all.
Quote from Rotab on December 18, 2011, 2:40 pmIt's possible to get stuck in an old elevator on the second map, like this:
6iiaIHqBGDU
Excuse the music, I keep forgetting fraps records windows sound.
It's possible to get stuck in an old elevator on the second map, like this:
6iiaIHqBGDU
Excuse the music, I keep forgetting fraps records windows sound.
Quote from CaretCaret on December 18, 2011, 3:40 pmRotab wrote:It's possible to get stuck in an old elevator on the second map, like this:
6iiaIHqBGDU
Excuse the music, I keep forgetting fraps records windows sound.Should make an easter egg there ^^
6iiaIHqBGDU
Excuse the music, I keep forgetting fraps records windows sound.

Should make an easter egg there ^^
"I hear voices. But I ignore them and I just carry on killing."
Quote from asurabalbalta on December 21, 2011, 7:19 amwow I really love this map. great job !!!
wow I really love this map. great job !!!
Quote from CaretCaret on December 21, 2011, 12:48 pmUpdate 1.1:
Improved texture variety in chambers
Fixed (?) players not receiving the portal gun on map 02
Various changes for boss battle
Update 1.1:
Improved texture variety in chambers
Fixed (?) players not receiving the portal gun on map 02
Various changes for boss battle
"I hear voices. But I ignore them and I just carry on killing."
Quote from gogo199432 on December 22, 2011, 11:12 amThis was amazing! i found 1 little bug, by the level, where u switch the room, in the observator room is a nodraw skin. I hope u understood me, im not too good in english
Anyway this was the best campaign what i played till now so congrats!
This was amazing! i found 1 little bug, by the level, where u switch the room, in the observator room is a nodraw skin. I hope u understood me, im not too good in english Anyway this was the best campaign what i played till now so congrats!
Quote from chimera201 on December 22, 2011, 12:59 pmCaretCaret wrote:Rotab wrote:It's possible to get stuck in an old elevator on the second map, like this:Should make an easter egg there ^^
LOL: Did u make an easter egg in update 1.1
Anyway this would be my first feedback on a map.
5/5
Are you a college dropout or something .This would have taken so much time to create.
The puzzles were straighforward but beautifully designed so that anyone could finish it.
The transition between the themes seemed very deliberate. Take it that you wanted to show off all the themes.
[spoiler]Making the defective turret the villain was a great idea. Could have been a Valve DLC.
The white gel puzzle seemed very much like the Peer Review DLC map. I get bored of it.[/spoiler]
FPS performance was also very good
Should make an easter egg there ^^
LOL: Did u make an easter egg in update 1.1
Anyway this would be my first feedback on a map.
5/5
Are you a college dropout or something .This would have taken so much time to create.
The puzzles were straighforward but beautifully designed so that anyone could finish it.
The transition between the themes seemed very deliberate. Take it that you wanted to show off all the themes.
The white gel puzzle seemed very much like the Peer Review DLC map. I get bored of it.
FPS performance was also very good
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201