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[SP] 12 Angry Tests

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KennKong wrote:
One place in 04_funnel where you can die unexpectedly is if you portal through the lowest platform, see this http://youtu.be/5gOR3Q_G58k. Apparently, the kill trigger is too close to the platform.

Crap!

KennKong wrote:
If this hasn't already made the Community Spotlight, allow me the honor of nominating it.

God that would be sweet.

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."
CaretCaret wrote:
nietzdwzm wrote:
virus2009 wrote:
Hi
tnx for your great map pack

i have a problem on chapter 2 ( when elevator fall )
after i pick up the portal Gun from Bird's nest , it didn't appear in my hands so i cant use it

any solution .... ???

ty much

sorry for bad ENG

i have the same problem,pls tell how to fix this?thx

This sounds bad. The map triggers the console command give_portalgun and upgrade_portalgun when you step over the portal gun.
I have no idea why this wouldnt work. :(

Maybe just put a weapon_portalgun there? In that case you don't need console commands, so that might solve the problem ;)

Just chipping in with my congratulations on a lovely swathe of mapping.

I pretty much sailed through them all, but the flow, style and frequent surprise moments made it highly entertaining. I know there are plenty of maps out there of keyboard-thumping difficulty, but there are few that work as well (particularly as an ensemble) as most of these do.

As a niggle the texturing did suffer a little here and there, some added detail would have improved things, but the general design was more than good enough to brush over that.

Good final fight, as everyone says, I had no idea

Spoiler
Defective Turret
Had so much to say!

Congratulations, it's a 5 from me

My sole map so far : Workaround (4/5, 1300 d/l)
http://bit.ly/qrOYZw

Helping you help us help you help us all.

It's possible to get stuck in an old elevator on the second map, like this:
6iiaIHqBGDU
Excuse the music, I keep forgetting fraps records windows sound. :notwant:

Rotab wrote:
It's possible to get stuck in an old elevator on the second map, like this:
6iiaIHqBGDU
Excuse the music, I keep forgetting fraps records windows sound. :notwant:

Should make an easter egg there ^^

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Freakin best map i've ever played! I want to be like you!!!

Mostly lurking

wow I really love this map. great job !!!

Update 1.1:
Improved texture variety in chambers
Fixed (?) players not receiving the portal gun on map 02
Various changes for boss battle

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

This was amazing! i found 1 little bug, by the level, where u switch the room, in the observator room is a nodraw skin. I hope u understood me, im not too good in english :) Anyway this was the best campaign what i played till now so congrats!

CaretCaret wrote:
Rotab wrote:
It's possible to get stuck in an old elevator on the second map, like this:

Should make an easter egg there ^^

LOL: Did u make an easter egg in update 1.1

Anyway this would be my first feedback on a map.
:thumbup: 5/5
Are you a college dropout or something .This would have taken so much time to create.
The puzzles were straighforward but beautifully designed so that anyone could finish it.
The transition between the themes seemed very deliberate. Take it that you wanted to show off all the themes.

Spoiler
Making the defective turret the villain was a great idea. Could have been a Valve DLC.
The white gel puzzle seemed very much like the Peer Review DLC map. I get bored of it.

FPS performance was also very good

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
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