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[RELEASE] pl_Zeta [Beware of huge images!]

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umm, i have the whole orange box, css, dod:s, half life source

its not that

ill have to check and see if i get that error, because i havnt played on zeta in a while
also does it really matter that much...?

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Doomsday192 wrote:
also does it really matter that much...?

i'd say yes, only cuz some people really freak out when they see error messages and ASSUME they will not be getting the full effect of the level. one could only assume. but also. a level really can't be considered complete unless its error free (or atleast any "major" errors)

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Doomsday192 wrote:
umm, i have the whole orange box, css, dod:s, half life source

its not that

ill have to check and see if i get that error, because i havnt played on zeta in a while
also does it really matter that much...?

No I meant they guy who was having the error.

oh ok :P

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hi! I have this problem with your map where all the viewing glass just reflects whats in the portal.

hmm, infernet89 has that same problem i think...

im not sure what causes it :/

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Are you sure that your glasses are func_brushes and NOT func_details?

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

well, i thought that just caused the flickering glass... like in relliks pics a page or so back, but maybe it causes the HOM glass too

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The brushes that the special observation room glass texture is aplied to, MUST be func_brushes. Neither func_detail nor world brushes will work, and both will get HOM-effects. I don't know about other brush entities, but it would be nonsense to make it anything else than a func_brush (why a func_door or something else?).

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"Duct Tape is the answer."

Cool map! A few specific issues for me:

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1) Map was incredibly bright and white for me (lighting didn't load for some reason I guess, so everything was just bright). Made it really hard to see at some parts. This rendered me unable to see the forcefield in the second? chamber, and I kept trying to go through it myself. Anyway...
2) I exploited the room with the missile turret. There's a part where you have to fling yourself using the panel underneath the movable thingy controlled by the switch. However, I just put a portal on the portalable floor right next to it, and then jumped into that one.
3) G-MAN = awesomeness
4) For some reason I didn't see the hole bordered by white in the last chamber, so I had no idea how to do that puzzle. I spent about 15 mins thinking and doing pointless things before I noticed that little hole. May have been the weird lighting that screwed me up though.
5) When you destroy the cube in the last chamber, I don't believe another one comes out of the vital apparatus vent.

Fun map though! Not too hard, and not too easy. You managed to make the one-portal sections fun, too! :D Oh, and I had no problems with the glass.

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