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[RELEASE] Chambers Three

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yeah it should be in sound/chambersthree

and the GLaDOS voice was provided by Hamsteralliance and is very funny :D so try to get it working!

http://interitus.deviantart.com

Here it is my way on those maps:
http://it.youtube.com/watch?v=W80l9eBjBtQ

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)
Interitus wrote:
yeah it should be in sound/chambersthree

and the GLaDOS voice was provided by Hamsteralliance and is very funny :D so try to get it working!

ah sunof a gun. you broke the sounds folder? *sigh* i just got done playing the whole thing :(

very nice though. and (although i'll have to replay to make sure) very good use and application of sounds... the mechanics moving behind the walls and such. not sure if this will still be true once i fix the sound and replay it all :P but mainly i'm talking about how like you'll hear a bunch of crap behind the walls before something starts moving. very nicely timed and placed

and OMG HOW EFFIN FUNNY

Spoiler
the dead previous-test-subject thats exactly how one might die, (accidently falling into the goo, getting disorientated and trying to climb out onto something, ANYTHING) and the "broke" test chamber was very clever and neat. i love cake. but only thing i didn't like about that part was the floating and shooting gun, aside from that, that room was great. if you activate the ball-catcher you hear an explosion... but i didn't notice it doing anything. does it?

well i'm gunna go replay with its fixed sounds *shrug*

oh yeah, and note: I noticed in map3, with the ball catcher that someone said you can make shoot multiples..... i loaded about 3 times in succession (or so) and had like 10 balls bouncing AAAWWWW!!!!!

do NOT click this
rellikpd wrote:
and OMG HOW EFFIN FUNNY
Spoiler
the dead previous-test-subject thats exactly how one might die, (accidently falling into the goo, getting disorientated and trying to climb out onto something, ANYTHING) and the "broke" test chamber was very clever and neat. i love cake. but only thing i didn't like about that part was the floating and shooting gun, aside from that, that room was great. if you activate the ball-catcher you hear an explosion... but i didn't notice it doing anything. does it?

Spoiler
that one sentry gun in the broken test chamber isn't floating, if you look you can see it's been jammed into the wall (there's a crater and cracks coming from where the gun meets the wall). Also, the ball catcher activates an explosion in front of the cake. I god-moded and noclipped over to watch it, and it's nothing special, just an explosion. It will kill you if you're too close though. I think its purpose might be to draw you over to that part of the map to find the cake, since you can kind of see the smoke around the corner if you're looking that direction when it happens.

[img]http://img144.imageshack.us/img144/3767/chambersthree30000hi3.th.jpg[/img]
and image of the multi-ball.

also i forgot to mention in the first map on the last challenge

Spoiler
(where you put the box on the button and the steps come up) it is possible to get stuck on them if you put portals on the steps or are move to close to the glass wall... not a big deal since its not really necessary to put portals on the steps. just letting you know

replayed with the sounds. the custom glados voices are really good. and funny. though. i thought the game was better without them. cuz i thought the

Spoiler
part where the wall opens and allows you to access the BTS area
was part of the map. not made by glados... but i don't know.

Ralen wrote:
:blah: turret :blah:

yeah i thought thats what it might have been, but wasn't sure. btw use spoiler tags. cuz that part of the map is like a serious "bonus" part of the map :p

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jimmyb wrote:
Did you mean to create a separate folder for the sounds?

The folder in Portal is called sound (no "s").

Erm, yeah. Its "sound" not "sounds". Was typing tired.

infernet89 wrote:
Here it is my way on those maps:
http://it.youtube.com/watch?v=W80l9eBjBtQ

Haha... awesome. You did a few things that I never thought of, which is cool. But in the room

Spoiler
with the floor trap that drops, I wonder why the floor didnt drop right away... you shouldnt have had time to get across the gap without getting stuck.
And interesting trick to grab a 3rd cube.. ;)

http://interitus.deviantart.com
rellikpd wrote:
btw use spoiler tags.

What are you talking about? My entire post was under a spoiler tag.

Interitus wrote:
Haha... awesome. You did a few things that I never thought of, which is cool. But in the room
Spoiler
with the floor trap that drops, I wonder why the floor didnt drop right away... you shouldnt have had time to get across the gap without getting stuck.
And interesting trick to grab a 3rd cube.. ;)

Oww, if i can't

Spoiler
get across the gap without getting stuck, i don't know what is the intended solution.

Oh, the 3rd cubes wasn't intended to be grabbed? I don't believe it O_

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)
Ralen wrote:
What are you talking about? My entire post was under a spoiler tag.

oh so it was... sorry :( i got confuzaled

do NOT click this
infernet89 wrote:
Oww, if i can't
Spoiler
get across the gap without getting stuck, i don't know what is the intended solution.

Oh, the 3rd cubes wasn't intended to be grabbed? I don't believe it O_

Spoiler
Put the cube on the button and wait. ;) and yeah that 3rd cube can just sit there rather than being picked up. whatever :)

http://interitus.deviantart.com
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