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[Release] bs01

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I post it here since the anouncement on the community releases forum did not specify where to post :-P

A small portal map, I tried to be a bit more unique.
There is a basic version, advanced version and challenges for the basic version.

[url=http://bluestrike.steamfriends.com/maps/bs01_1.jpg[/][img]http://bluestrike.steamfriends.com/maps/bs01_1s.jpg[/img]
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[url=http://bluestrike.steamfriends.com/maps/bs01_2.jpg[/][img]http://bluestrike.steamfriends.com/maps/bs01_2s.jpg[/img]
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[url=http://bluestrike.steamfriends.com/maps/bs01_3.jpg[/][img]http://bluestrike.steamfriends.com/maps/bs01_3s.jpg[/img]
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[url=http://bluestrike.steamfriends.com/maps/bs01_4.jpg[/][img]http://bluestrike.steamfriends.com/maps/bs01_4s.jpg[/img]
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http://bluestrike.steamfriends.com/maps/m_bs01.html

Should be posted in the maps section, but I'm sure a mod will move it to the release section soon enough.

Please upload it to the database.

dload.php

Bluestrike wrote:
I post it here since the anouncement on the community releases forum did not specify where to post :-P

You were ON the community releases forum, saw all the threads for community releases, and because it didnt tell you to post there, you posted here? :)

Ooookay. A mod will fix it, anyway. . .

Is that a reskinned ball? I like the look of that! But is that also a blue button? Not so sure I like that, IMO; unless maybe it has a different function than the normal button?

I guess I'll find out when I download it this evening. :)

Yeah, apparantly the Community Release announcement didn't say to post it here, so I edited it.

Upload to Download Database, post the link, and someone will move it to the release board.

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There's something I may have not understood.

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Sometimes my FPS drops down to 7 fps and stays until I press escape and exit the map (not the game)

Are you a modeler? Or someone makes models for you?

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

The map looks amazing. The models look great. That said...

For regular map:
-Glados gets annoying quick
-Ball catcher puzzle relies too much on luck
-The walk that you have to take every time you miss the ball catcher puzzle is annoying
-The second step in the puzzle is easy to miss, as the ledge leading into the room blends in a little too much
-Getting into the second room requires 2 portals, so if you leave the companion cube without placing a portal in this room, and then go to the bottom room you have to do it all over again
-No save points

For advanced map: Nothing was too much harder, just more inconvenient.
-The ball catcher now relies more on luck because you have to

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Sorry to be a whine, but again the map and models look great.

Screenshots look awesome, I will try it out when I get home.

volt wrote:
-Ball catcher puzzle relies too much on luck
-The walk that you have to take every time you miss the ball catcher puzzle is annoying

I don't know what you're talking about here, honestly. As far as I could tell, there was no element of luck involved getting the catcher puzzle to work;

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Link, mah boi, this peace is what all true warriors strive for!

I must say that I really liked this map. The puzzles were not especially hard, but the overall look and feel of the map was excellent.

Elements like the rolling balls, the large observation room in the first area, and the final room all help to give the map a unique and well polished look. The aesthetics of mapping in portal are something that often doesn't get enough attention, but you've done an excellent job in this area.

Only a couple things I would change. The hallway leading up to the button in the first area. It's very dark in one spot and almost looks like it's unfinished. When trying to shoot portals through the rolling balls in the first area, the emancipation grid blocks portals even though the graphic for it doesn't extend the entire width of the ball area (ie. I can't shoot through the holes in the wall to the left and right of the grid.) I'd make the graphic and emitters wider to clearly show this. Also, the blue button at the end seems out of place. It doesn't seem to do anything that a normal button wouldn't, so why is it a different color?

Difficulty wise, I though the puzzle was OK. It wasn't particularly tough, but a portal map doesn't have to be difficult to be fun.

Overall 9 out of 10.

Pretty much everything I was going to say has already been said.
Except that for some reason, if I leave your map running too long, I get serious FPS lag. I think it starts happening around the time you stop the balls from going to the third chamber.

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