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More news on the new editor and the 2nd DLC

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RufusThorne wrote:
One final rant: Is that *all* we get in DLC2? no more co-op or sp content? JUST an editor?
Sounds useless to me. Console owners could have had their own editor DLC...

The 2nd DLC will have the winner maps of the Summer Contest (if my sources are correct).

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
NuclearDuckie wrote:
reepblue wrote:
As long as this is not Valves way bypassing on NOT fixing Hammer, I really can care less.

Wait ... does this mean that you don't care, or that you do care?

XD good catch of something everyone always misses that bugs me. If you can care less then that means you care.

My Maps:
[spoiler][SP] Alternate[/spoiler]
NuclearDuckie wrote:
reepblue wrote:
As long as this is not Valves way bypassing on NOT fixing Hammer, I really can care less.

Wait ... does this mean that you don't care, or that you do care?

I care if this is Valve going: "We can fix the SDK, make it not crash, fix memory leaks, and update the UI. OR we can make a new editor from scratch, make it simpler, less flexible and on multi-platforms. Yes! Lets do that since making maps how we make them is sooo hard for everyone else!"

If they plan for the Authorizing tools and the simple editor to co-exist, let it be. I'm just not looking forward to the people coming with this, since from what I saw, people have a tension on using tools wrongly. They can not take away the Authorizing Tools away (Without causing an atomic rage, destroying the entire internet.) But what about DOTA 2 and CS:GO? Will Valve only allow the simple, less flexible editor, Or will yet the simple editor and the Authorizing tools co-exist? I know that Portal has the most use in making maps since that is the only thing that is going to keep the game alive, unlike Counter Strike. But still, what is the future of modding with Source? Only time will tell. I already know this editor is going to be a hit, especially on the consoles.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

I think the articles implied pretty heavily that the new editor will be for Portal 2 only, what with the Aperture isometric diagram style seen in the screenshots and the discussion of a possible robot "personality". Valve is smart enough to know that there are people as serious as they are about mapping, who would rather do it "properly".

That is, of course, assuming they don't start using a simpler editor to make games from now on too. o_o

NuclearDuckie wrote:
That is, of course, assuming they don't start using a simpler editor to make games from now on too. o_o

Oh god I hope not.

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I think in terms of boolean variables. Generally, it makes things easier.

Page PHOAR!

Some things to bear in mind:

* PC, XBox 360 and PS3 all use different BSP versions, (and possibly Mac as well)

* Hammer, VBSP, VVIS and VRAD have *MASSIVE* MFC dependencies, so they will ONLY run on Windows

* All of the above tools are still only 32bit

Image

"Such monstrous sucking-constructions aren't built within one afternoon"

I AM HERE TO CONFIRM THAT, CONTRARY TO POPULAR BELIEF, MACS INDEED USE .BSP FILES. :P :P :P :P :P

My Maps:
[spoiler][SP] Alternate[/spoiler]

The actual BSPs might be compiled differently (with different settings and such), but the BSP file format is consistent across platforms.

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Moth wrote:
* Hammer, VBSP, VVIS and VRAD have *MASSIVE* MFC dependencies, so they will ONLY run on Windows

Now hear me out here, and I am just guessing, but what if the vmf made on the editor (talking about xbox and ps3 here) were sent to a server to compile and the server sent back the bsp and auto installed in on the platform?

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

There was a "cloud compiler" that existed for the Goldsrc engine, so it's possible if however unlikely.

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