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More news on the new editor and the 2nd DLC

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i understand why most people argue that the ingame editor is going to be "lame" It's scary to think you spent SOOO much time learning an antiquated system (i was using this exact same program to make Quake1 maps in the late 90s) only to find out that now they came out with an easier, better (atleast with the learning curve) system.

I'm rather versed with Hammer, even if I haven't really used it recently enough to knock the rust off of it, I still have put the time into learning it, but I'm still hopeful for the new system. Will it introduce a lot of shitty mappers unloading lots of shitty maps? Sure. But we already have that problem, and instead, just maybe, we'll get some new mappers interested in making maps and puzzles, who just aren't that good at complex computer design. Because let's face it, there's A LOT more to making a good game, map, puzzle, than just being good at computers. That's why big gaming companies employ artists and such.

The first computer I ever programmed on had a cassette tape used for storage... So i'd say i know how to use a computer... but i'll be the first to admit that an artist that has no real computer experience will probably be better at creating artistic things than me....

And isn't that what sold Portal 2 (more so than Portal 1) to so many people? That it was so artistic and pretty?

do NOT click this
rellikpd wrote:
And isn't that what sold Portal 2 (more so than Portal 1) to so many people? That it was so artistic and pretty?

I thought it was because the trailers had examples of Cave Johnson in the game. After hearing Cave talking about mantis men in a trailer, I thought to myself: "I need to hear what else this guy says."

Crazy is as crazy does.
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[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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