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More news on the new editor and the 2nd DLC

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They have prices on the buttons now? Is this The Sims?

OK, I'll stop making references to Maxis games from now on.

MasterLagger wrote:
...Here's another picture:(http://cf.shacknews.com/images/20111022 ... _19826.jpg) Look familiar to anyone? ...

Of course Cube Momentum level in chapter 1.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

I wonder if the walls are randomly generated patterns. That would require even less effort.

?????????????????????????????TWP Releases | My Workshop

If I were making it, I would have a list of sixteen or so textures to pick from for walls and ceilings.

satchmo wrote:
If I were making it, I would have a list of sixteen or so textures to pick from for walls and ceilings.

Not only that but the texture list should also be separated for textures that can have paint on them and textures that can't have paint on it. (For those that don't know, paint doesn't appear on certain textures when coating the texture with paint)

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I have a terrible feeling that the upcoming DLC will only allow for map creation, downloading and ranking of maps made using THE NEW EDITOR ONLY.

Also, we're assuming that the new editor will spit out BSP files, and that those files will be shareable and playable across different platforms. We simply do not know these things yet.
Xbox360 release of P2 used different BSPs than the PC version - how will they handle that?

It might not be BSP that is spat out. It might not be a VMF that can be loaded into hammer. How will Compiling work? Will I be able to make underground maps?

As nice and simple as it looks, I suspect it will be locked down rather tight.

This has the potential to go very well or very badly.

One final rant: Is that *all* we get in DLC2? no more co-op or sp content? JUST an editor?
Sounds useless to me. Console owners could have had their own editor DLC...

Image

"Such monstrous sucking-constructions aren't built within one afternoon"

I know what you mean, id rather have extra content over this editor any day.

Image
I think in terms of boolean variables. Generally, it makes things easier.
RufusThorne wrote:
I have a terrible feeling that the upcoming DLC will only allow for map creation, downloading and ranking of maps made using THE NEW EDITOR ONLY.

Bingo, I have the same feeling too.

The maps will probably be saved in a flexible file format. It can't be BSP, because how will an in-game editor calculate, visibility, lighting, and geometry? And it can't call the compiler tools because they only work on the Windows platform. I'm not sure about this, but things are going to get a lot more derp around here.

As long as this is not Valves way bypassing on NOT fixing Hammer, I really can care less. However, I feel that the future of the real way to map is kinda on the line here. Also people's intelligence, too.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

I would rather have more cave, glados, or just advanced chambers. Though console players are jealous of us because get mapping, modding, and map playing, and all that good stuff.

P.S Only tool textures, vertex textures, and metal grates dont allow paint, all portal 2 wall, ceiling, and floor will allow paint.

reepblue wrote:
As long as this is not Valves way bypassing on NOT fixing Hammer, I really can care less.

Wait ... does this mean that you don't care, or that you do care?

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