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More news on the new editor and the 2nd DLC

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Take a look at this:
http://cf.shacknews.com/images/20111022/map_editor_02_19826.jpg
Look familiar? It looks like the graphics Valve used for their Portal 2 trailer ads.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I am okay with this, but I will be personally avoiding [nearly] every map from the ingame editor. Also, as a side note, Little Big Planet did quite well with its community levels, but that editor was quite full-featured (it was the one the devs used to make Singleplayer levels [I think])
(Wow, I haven't been here in ages. Where did all that time go?)

You don't need a dumbed down version of Hammer to make shitty maps. Plenty of people already do that with Hammer.

I know why this is being created. Console players feel cheated out of playing custom maps. This allow console players to create custom maps and play each other's maps, just like us PC gamers have done for decades.

Of course, maps created with Hammer have the potential to be far superior. There's a reason why many people still play games exclusively on the PC.

satchmo wrote:
You don't need a dumbed down version of Hammer to make shitty maps

But it helps. If it's so simple a 3 year old can use it, you can bet that you'll see maps made by 3 year olds. I'm not saying 3 year olds can't make good maps but...

... wait

... that's exactly what I'm saying.

satchmo wrote:
You don't need a dumbed down version of Hammer to make shitty maps. Plenty of people already do that with Hammer.

I know why this is being created. Console players feel cheated out of playing custom maps. This allow console players to create custom maps and play each other's maps, just like us PC gamers have done for decades.

Of course, maps created with Hammer have the potential to be far superior. There's a reason why many people still play games exclusively on the PC.

Totally agree, do you think hammer maps will be allowed to be uploaded to the community database?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Of course they will... seeing as you'll be uploading a BSP when you upload a map made with the in-game editor anyway... there's no difference...

iWork925 wrote:
Totally agree, do you think hammer maps will be allowed to be uploaded to the community database?

This is probably why they have their rating system in the scripts and game code. If anyone has played Super Meat Boy, you would notice that you can create levels and post them online for anyone to play. I'm guessing the same for Portal 2.

?????????????????????????????TWP Releases | My Workshop

And thinkingwithportals will become an elite site based around quality mappers who consistently map and appear high up on the custom level ratings board things. Like MENSA would be for ordinary people, Hammer and the TWP forums would be for these mappers.

MensaWithPortals.

Meanwhile, I look forward to using it to get the structure of the map laid out before moving it into Hammer with most of the structural work done.

Current Community Contributor status: not a community contributor. Lost it. :(
RubbishyUsername wrote:
And thinkingwithportals will become an elite site...

Or fade out quietly into the distance...

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

After studying a few more pictures of the new in-game editor, I think I have an basic idea how it works:
1. There is a scroll bar with testing materials with it for people to possibly drag and drop stuff.
2. Indicator Light can be used.
3. Input and Output can still be used in the level editor. Here's another picture:(http://cf.shacknews.com/images/20111022 ... _19826.jpg) Look familiar to anyone?
That's all I got so far.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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