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Do cubemaps matter?

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ScicoPax wrote:
Hey, I had the same problem.
You have to put in the console:

Code: Select all
buildcubemaps
mat_reloadtextures
mat_reloadallmaterials

I discovered it by myself messing around with the console. :P

Didn't do anything...

Portal 1.5 http://www.moddb.com/mods/portal-15

Also, for people who cannot run on higher settings (not me), you need to make a cubemap at the center of any water and make the face it affects the face with the water texture.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
Also, for people who cannot run on higher settings (not me), you need to make a cubemap at the center of any water and make the face it affects the face with the water texture.

I'm not sure what display settings have to do with this. You are supposed to do this for all water surfaces.

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Well that's wierd because my computer does them perfectly fine without cubemaps, I just put them in anyways because it's standard practice.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Water surfaces will use the nearest cubemap for their surface reflections, yeah, but it's "standard practice" like you said to have a specific cubemap pointing to the face of the water.

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Just noticed that without cubemaps, Atlas's metal parts (which I assume are reflective) get this weird kinda brass looking effect.

SteamPunk Atlas FTW!

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
Just noticed that without cubemaps, Atlas's metal parts (which I assume are reflective) get this weird kinda brass looking effect.

SteamPunk Atlas FTW!

Best place to look... is the portal gun... the white surface should reflect any nearby light and the bumpmapping should be obvious when using cubemaps correctly.

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

Since we're all asking about cubemaps, I've got a small question I've always wondered about them.

Once you build your cube maps via console, are they permanently embedded into your .bsp file until they are rebuilt again?

raulness wrote:
Since we're all asking about cubemaps, I've got a small question I've always wondered about them.

Once you build your cube maps via console, are they permanently embedded into your .bsp file until they are rebuilt again?

afaik, yes.
... but, I noticed that they get lost, when you rename the map file.

[back on TWP since 08. July 2017]
Steam: DrFauli

Aren't the cubemaps automaticly build when you compile on full + hdr? (you still have to place them in hammer offcourse)

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.
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