Do cubemaps matter?
Quote from WinstonSmith on June 30, 2011, 12:30 pmKenJeKenny!? wrote:Aren't the cubemaps automaticly build when you compile on full + hdr? (you still have to place them in hammer offcourse)No. Cubemaps are built from the engine, because in essence a cubemap is a set of photos taken from the position of the env_cubemap. This can't be done during the editing/compilation process, because it requires the map to be loaded and running in the engine.
No. Cubemaps are built from the engine, because in essence a cubemap is a set of photos taken from the position of the env_cubemap. This can't be done during the editing/compilation process, because it requires the map to be loaded and running in the engine.
Quote from KenJeKenny!? on June 30, 2011, 12:48 pmWinstonSmith wrote:No. Cubemaps are built from the engine, because in essence a cubemap is a set of photos taken from the position of the env_cubemap. This can't be done during the editing/compilation process, because it requires the map to be loaded and running in the engine.Just to be sure i always build my cubemaps after compiling a release.
But i was wondering... because i read on the VDC that you should build them in both HDR and LDR (Source)
I just always executed a simple buildcubemaps command which never gave me any trouble...
Just to be sure i always build my cubemaps after compiling a release.
But i was wondering... because i read on the VDC that you should build them in both HDR and LDR (Source)
I just always executed a simple buildcubemaps command which never gave me any trouble...
Quote from Robdon on July 2, 2011, 9:52 amHave to say, I dont seem to be able to get cubemaps to do anything in any of my maps
I'm a complete newb though
Any chance one of you guys who know what you're doing just knock up a small demo room, that you can visibly see the different if you remove/add a env_cubemap?
I've tried it, but it just seems to do nothing.
If I dont have any env_cubemap, water seems to reflect roofs, walls, bridges etc all fine. And if I add a env_cubemap, it just does nothing different as far as I can see.
(Yes, I've done the buildcubemaps also)
One thing I noticed, after doing buildcubemaps, is I get this error in the console:
Can't load skybox file sky_black_nofog to build the default cubemap!Thanks,
Rob.
Have to say, I dont seem to be able to get cubemaps to do anything in any of my maps ![]()
I'm a complete newb though ![]()
Any chance one of you guys who know what you're doing just knock up a small demo room, that you can visibly see the different if you remove/add a env_cubemap?
I've tried it, but it just seems to do nothing.
If I dont have any env_cubemap, water seems to reflect roofs, walls, bridges etc all fine. And if I add a env_cubemap, it just does nothing different as far as I can see.
(Yes, I've done the buildcubemaps also)
One thing I noticed, after doing buildcubemaps, is I get this error in the console:
Can't load skybox file sky_black_nofog to build the default cubemap!
Thanks,
Rob.


