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Do cubemaps matter?

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Okay, I tried over and over, and I DO know how to work cubemaps, as I've used them in portal 1 maps successfully. But no matter how hard I try they don't effect my surfaces in portal 2, can somebody please help me?

Portal 1.5 http://www.moddb.com/mods/portal-15

What are your video settings?

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Everything is on high, and I'm pretty sure I'm on highest resolution also.

Portal 1.5 http://www.moddb.com/mods/portal-15

after building the cubemaps, make sure you execute the "reload" command in the console for the cubemaps to be applied.

make sure you check out the VDC:
http://developer.valvesoftware.com/wiki/Cubemaps

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

Without cubemaps, you get a default cubemap which looks horrible.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Oh and BTW i've always wondered if it is a model or just brushwork to make the frames for glass in Portal 2. Anyone?

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
Oh and BTW i've always wondered if it is a model or just brushwork to make the frames for glass in Portal 2. Anyone?

It's a model. (check out the zoo_mechanics.vmf for the model name)

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

Hey, I had the same problem.
You have to put in the console:

Code: Select all
buildcubemaps
mat_reloadtextures
mat_reloadallmaterials

I discovered it by myself messing around with the console. :P

ScicoPax

without cubemaps the box dropper's glass look ugly. So at least one cubemap is a must.

-= Check out my maps: workshop, and their .vmf sources: homepage =-
DaMaGepy wrote:
without cubemaps the box dropper's glass look ugly. So at least one cubemap is a must.

Truth. Also, faith plates. Horrendous without cubemaps.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
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