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[WIP] [WIP] [sp] Into the Multiverse (Mappack) in progress

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new mappack uploaded

Just when I think I understand the system, it changes on me.

Map 5 comments:

Just after starting the train ride at the beginning, there is a blue ERROR sign in the observation room on the right side.

The turret does not seem to have any collision with the player during the train ride.

In the room with the mega turrets, the track and lights go by quickly, while the rest of the room goes by very slowly, which makes for an odd visual effect. But maybe this was intended.

Newer version uploaded.

the Cake is packed in this time.

added a push trigger to allow collisions for the train turret

And the long hall of turrets is better scaled.

There are a few other things here and there you will notice too, Let me know how well it plays this time

Just when I think I understand the system, it changes on me.

I played through the battle a few times to try various techniques and to see if I could break it. I didn't find anything significant. But I came across two oddities. After hitting it the first time, for some reason the boss stopped firing at me. She still tracked me as I moved, but nothing I did triggered another shot. This only happened once. On another playthrough, all rounds of the fight consisted of the use of only

Spoiler
one cannon
, rather than adding the
Spoiler
second cannon
for the subsequent rounds. Again, this happened only once.

I fixed the relays so it should work this time.

Map 6 fixed, tweaked, and uploaded for review

GAME DYNAMICS BELOW

Spoiler
Phase 1 battle, remove turrets from dispenser and point at boss from modest distance. Enter broken dispenser and shut down two hatch doors.

Phase 2 battle, smash open boxes to retrieve spheres. Launch into gas vents. Take modded reflection cube and redirect enemy laser back at boss

Phase 3 battle, using precise timing to launch incoming explosives upwards at vulnerable dispenser tubing

Phase 4 battle, hide behind automatic smasher. climb down the center floor hatch and portal through small gap in brick wall. Fight your way to main system shutdown. Elevator key is hidden behind plastered bricks.

Just when I think I understand the system, it changes on me.

About map 6: this is what I've done so far, and I don't seem to be able to go any further. Using the gravity gun, I pull and knock over the turrets, found the spheres and cube in the boxes, put the spheres in toxin tubes, stopped killing turrets since that just makes more turrets, and lost the reflector cube down the elevator that brings up the turrets. So now what? Is anything new supposed to happen?

EDIT: OK, I found out how to proceed, but I figured it out completely by accident. But no matter, without the special cube, I couldn't do the next phase. So I restarted the map. The next phase brought to the fore how completely inadequate the gravity gun is for quick aiming and throwing. After escaping the crusher, every time Glados got to the word "stop" I died for no apparent reason. Hardly seems like a fair fight. A few other observations: apparently the turrets can see right through the broken gel dispenser, 'cause as I hid behind it, I could see the bullets coming through until I eventually died. There seemed to be an autosave down the shaft the crusher comes out of, 'cause I got into an infinte death/reload loop there. I was trying to jump on top of the crusher before it got all the way out, but missed.

How did you even get to the spherers and cube before taking out the first glados core? thats supposed to shut down the turrets factory is you can get in and turn it off completely.

Just when I think I understand the system, it changes on me.

Ummmmm, I don't know. I think the first core was already dead after the first cutscene. Maybe a spawning issue? Also, see my EDIT in the previous post.

EDIT: Nope, the core was not dead. But the boxes were just sitting there, and I just broke them apart with the gravity gun and a turret.

I may have to eliminate the gravity gun in all the maps it is in and make a proper template after some more extensive editing.

As for this map itself. I will relocate the save and inspect the myster death. I bet it was a the toxin relay. The crates are meant to be broken by the lasers after eliminating the turrets altogether and being kicked out of the factory. So i bet you probably turned on the toxin death timer instead of turing it off. I'm curious as to how that happened, because the crates don't even have health bars until you get past phase 1.
I will look at it to see what changes need to be made. for now follow the phase orders in the spoiler above in order to get the rest of the map

edit: I should also mention that bombs cannot be held whatsoever. That's not my doing, That's all on Valve

Just when I think I understand the system, it changes on me.
Fracture wrote:
edit: I should also mention that bombs cannot be held whatsoever. That's not my doing, That's all on Valve

Yeah, I eventually figured that out. Deflection is enough. Another run through the map went well. No problems other than that the small passage between the bts area and the key room was pure white. Also, during the transition between the turrets and the lasers, you switch the gun to portal from gravity, in which mode you can't pick up the spheres or cube. I don't know if that was intentional or not.

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