[WIP] [WIP] [sp] Into the Multiverse (Mappack) in progress
Quote from Fracture on August 19, 2013, 9:03 pmThere are only oil barrels in portal. Halflife has the explosive ones. I will add a spot light to make the barrels more noticeable.
As for the companion turret, dump him in acid or the large elevator shaft and you get sent back to the most recent save
There are only oil barrels in portal. Halflife has the explosive ones. I will add a spot light to make the barrels more noticeable.
As for the companion turret, dump him in acid or the large elevator shaft and you get sent back to the most recent save
Quote from RogerL on August 20, 2013, 1:48 pmMap 4: I had some problems with the factory area. Before I found the [spoiler]key[/spoiler], I could portal the panels that were being moved and got stuck by using that portal to get to the turret area, behind the doors on the other side, and into the void (an infinite fall). Once I got the [spoiler]key and unlocked the factory[/spoiler], I could no longer portal the moving panels, and the damaged turret would no longer respond to the turrets. So I'm now at a loss as to how to kill the turrets. I'll try some more, but I don't want to bang my head against a wall if its just a broken map.
Map 4: I had some problems with the factory area. Before I found the
Quote from Fracture on August 20, 2013, 2:08 pm[spoiler]the moving panel does have a problem where it is actually using a cheat code to allow moving portals, but at the same rate it means i cannot fizzle them with a portal cleanser so you cannot get stuck in that void. It's a glitch I am still trying to figure out. The mass collection of turrets are pretty much intimidating to the broken turret. You have to use the heat laser in the panel factory to kill the turrets. Just hit the emergency switch for the conveyor belt when the laser is active and the whole thing stops. portal the laser onto the moving panel to take out the first wave of turrets, then portal the laser to the other side on the stationary portal panel and jump trough and you will see a reflection cube ahead of you to kill the second wave. That's when the moving panel gets replaced with gel cannisters and you can get from side to side. now its a matter of button timing to open the door. Just an fyi the portal factory itself can be portaled and you will need to in order to run down to the open door.[/spoiler]
Quote from RogerL on August 20, 2013, 5:00 pmFracture wrote:[spoiler]portal the laser onto the moving panel to take out the first wave of turrets[/spoiler]Yeah, that was what I was trying to do. I must have done something to turn off that cheat. Once I reinstated it, it worked fine. I have a few more comments, but I want to play through it a couple more times. I'm having a problem getting the portal gun back.
Yeah, that was what I was trying to do. I must have done something to turn off that cheat. Once I reinstated it, it worked fine. I have a few more comments, but I want to play through it a couple more times. I'm having a problem getting the portal gun back.
Quote from Fracture on August 20, 2013, 9:07 pmit sounds like the placement of the portal isn't being forced when you fire at it. I will make the arm stationary for 1 second after it grabs the arm and widen the placement helper. until then, enter these cheats for the gun and laser,
ent_create portal_reflection_cube
give_portalgun
upgrade_portalgun
it sounds like the placement of the portal isn't being forced when you fire at it. I will make the arm stationary for 1 second after it grabs the arm and widen the placement helper. until then, enter these cheats for the gun and laser,
ent_create portal_reflection_cube
give_portalgun
upgrade_portalgun
Quote from RogerL on August 21, 2013, 2:22 pmI'm stuck later in the map than that. I've completed the boss battle with the gravity gun. I found a stand for the portal gun, but it's empty. I've tried sweeping the goo with the gravity gun for the portal gun (I thought I saw an animation that it got thrown in there) and looked everywhere else, but I can't find it.
I'm stuck later in the map than that. I've completed the boss battle with the gravity gun. I found a stand for the portal gun, but it's empty. I've tried sweeping the goo with the gravity gun for the portal gun (I thought I saw an animation that it got thrown in there) and looked everywhere else, but I can't find it.
Quote from Fracture on August 21, 2013, 4:26 pmOh you mean the othe moving panel and the portalgun you dropped...its disintergrated, What you should have seen after kiling the boss was a panel fall into the goo and float ontop. A portal opens up for you by an alternate dimension chell. You hop in and get a game text when approaching the closed door that you can toggle your gravity gun to portal mode. I would have put that in sooner for the player to use, but that gives the player the chance to escape the boss battle entirely
Oh you mean the othe moving panel and the portalgun you dropped...its disintergrated, What you should have seen after kiling the boss was a panel fall into the goo and float ontop. A portal opens up for you by an alternate dimension chell. You hop in and get a game text when approaching the closed door that you can toggle your gravity gun to portal mode. I would have put that in sooner for the player to use, but that gives the player the chance to escape the boss battle entirely
Quote from RogerL on August 22, 2013, 12:15 pmSome more comments on map 4:
At load, the display shows some info in the upper-left corner of, I think, console output.
The reflector cube can pass right through the turrets.
The boss fight isn't too hard, which I like, but it was a little odd to have your view control taken away all the time to show the stuff falling. Maybe do this for only the first two drops?
Aiming the gravity gun sucks. I know you can't do much about this -- I've seen the same thing with sicklebrick's and Motanum's guns -- but if there is anything you can do about this it would help.
I missed the "use ctrl" text to switch guns because I had captions turned on. Maybe use a different color other than white?
The first time I played this, I never saw [spoiler]Atlas and P-Body[/spoiler]on the elevator. I don't know if this was a glitch or not.
Some more comments on map 4:
At load, the display shows some info in the upper-left corner of, I think, console output.
The reflector cube can pass right through the turrets.
The boss fight isn't too hard, which I like, but it was a little odd to have your view control taken away all the time to show the stuff falling. Maybe do this for only the first two drops?
Aiming the gravity gun sucks. I know you can't do much about this -- I've seen the same thing with sicklebrick's and Motanum's guns -- but if there is anything you can do about this it would help.
I missed the "use ctrl" text to switch guns because I had captions turned on. Maybe use a different color other than white?
The first time I played this, I never saw
Quote from Fracture on August 22, 2013, 1:13 pmthat console stuff shouldn't be visible if you aren't loading from the editor. Don't know what that is about.
I will have put some kind of field around the turrets for that cube.
The camera will be removed for after the first 2 times
I have tinkered with the gun time and time again and I was lucky even to get it working this well. I will try to control the rate it angles at your view.
Game texts are differant from closed captions, I think. I chose white because it is more visible in most areas that are darker.
I dont think pbody and atlas get disabled until after you see them, I will check
that console stuff shouldn't be visible if you aren't loading from the editor. Don't know what that is about.
I will have put some kind of field around the turrets for that cube.
The camera will be removed for after the first 2 times
I have tinkered with the gun time and time again and I was lucky even to get it working this well. I will try to control the rate it angles at your view.
Game texts are differant from closed captions, I think. I chose white because it is more visible in most areas that are darker.
I dont think pbody and atlas get disabled until after you see them, I will check
Quote from RogerL on August 22, 2013, 1:44 pmFracture wrote:Game texts are differant from closed captions, I think.They are, but if a sound effect, for example, happens to coincide with the game text, as it did here, they overlap each other. That makes it difficult to read.
They are, but if a sound effect, for example, happens to coincide with the game text, as it did here, they overlap each other. That makes it difficult to read.