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[WIP] [WIP] [sp] Into the Multiverse (Mappack) in progress

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the disc doesn't go anywhere, it's just a prop. I guess I should remove it and put in more computer towers. As for the mega turret, you can hide behind trees and other stuff, it's basically your duck and hide timing gameplay. I can add some more places to hide though and place the autosaves in the hiding spots instead. If the water texture aint showing up still then perchance you can mention another texture that isn't buggy. And don't worry. The portalgun shows up at the start of part 3.

Just when I think I understand the system, it changes on me.

Placing some autosaves in the hiding places might be a good idea. I forgot to mention that some of the barrels turn white after the game puts them in their upright assigned locations. I don't remember that happening in the earlier versions of the map. The water texture problem is odd because I've never had that problem with any other map. And I'm not a mapper, so I have no suggestions for you. Maybe you can tell me what texture you used and I can search my computer to see if I have it and if not, why not.

I saw the barrels turn white aswell. No idea what that's all about.

But as for the water, after re-downloading the material from the forum, I noticed some files that I never packed in. That's why you couldn't see it. So that was added in now.

EDIT Map 3 has been edited extensively and uploaded

Just when I think I understand the system, it changes on me.

Hmmm. I couldn't figure it out. Maybe I overlooked something.

Spoiler
It seems like you want to portal the cube onto the faithplate and into the burner.
But the faithplate only triggered once of the dozens I tried. I ended up gettting stuck several times trying various things, had to noclip out. There is an area behind the pillar where I fall through your map. While noclipping around I noticed the turret is unmoveable; is that right? And he's on a button that doesn't seem to do anything.
I got a lot of error messages in the console:
func_physbox (func_physbox) at (-176.000 -684.000 456.000) using obsolete or unknown material type.
func_physbox (plate) at (-3016.000 -1569.000 660.000) using obsolete or unknown material type.
func_breakable (func_breakable) at (-2164.000 -5279.000 -5136.050) using obsolete or unknown material type.
func_physbox (flying_door_1) at (-3422.956 -1930.000 621.739) using obsolete or unknown material type.
func_physbox (flying_door_2) at (-3430.860 -1930.000 689.570) using obsolete or unknown material type.
func_physbox (falling_wall_panel) at (-3328.000 -2186.120 849.000) using obsolete or unknown material type.
func_physbox (func_physbox) at (-3016.000 -1569.000 652.000) using obsolete or unknown material type.
func_physbox (func_physbox) at (-176.000 -676.000 456.000) using obsolete or unknown

the button the turret was on turns the faithplate on. i will arrange more dotted lines between them.

That error message is due to the physboxes being set to not render. i realise now i can just use nodraw instead...

I dont know which pillar your talking about, can you post a screenshot or something

lastly, if you didn't know, your backwards turret friend is ally to kill other turrets with portals involved, to use as a step-stool, and as a weight for buttons.

Just when I think I understand the system, it changes on me.
Fracture wrote:
the button the turret was on turns the faithplate on. i will arrange more dotted lines between them.

Ah, so my noclipping over to play with him probably turned off the faithplate. My fault.

Fracture wrote:
I dont know which pillar your talking about, can you post a screenshot or something

http://steamcommunity.com/sharedfiles/filedetails/?id=170057656

I'm about half way into the floor. One more step and I'd fall through.

Fracture wrote:
lastly, if you didn't know, your backwards turret friend is ally to kill other turrets with portals involved, to use as a step-stool, and as a weight for buttons.

I don't know what you mean. I saw no backwards turret. I'll go look a little more.

the backwards turret is technically built sideways with his gun facing behind him. He is at the beginning of the map. To utilize him against other turrets, face him towards the enemy and quickly get out of his line of fire. strategically placed portal surfaces are set to redirect his fire. The third enemy turret has explosive barrels involved and you have him fire at a cable.

as for that floor glitch, it is actually a chamber model which didn't animate from a demolition scene. I am guessing you noclipped past ratman's den where the chamber collapses

try doing a new playthrough from the beginning and be attentive to the added arrows that hint how to solve the tests. I uploaded a newer version AND Map 4

Just when I think I understand the system, it changes on me.

I think the map files are wrong. Map 2 now starts in the water at the bottom of the pit (which now looks correct) and map 3 starts in the room we have been talking about. There is no broken turret there and I didn't see a den, but didn't really look for one either. I will download and look at the new versions.

EDIT: OK, map 2 is still short, map 3 now starts in the room with the broken turret. But I don't have a portal gun and it seems I need one. Went noclipping around looking for one; used the turret to jump around on things -- no progress. I haven't tried map 4 yet since I haven't been able to finish map 3 yet.

EDIT: I just uploaded the corrected mappack. I had forgotten to remove certain things i placed for temporary editing

Just when I think I understand the system, it changes on me.

Map 3 now seems to work smoothly; found the portal gun right away. A couple of observations: I'm not sure if I would have noticed the cable and barrels for the third turret unless you had told me earlier. I seem to remember a red arrow pointing to it in an earlier version. And I was always under the impression that exploding barrels were red, not rusty. But they were so far away it was hard to tell. And I was wondering what would happen if I lost my companion turret (like dropped him down the elevator shaft), would he magically reappear so that I could continue or would I have to revert to an earlier save (and how would I know that?)?

I haven't played map 4 yet; I'll do that tomorrow.

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