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WIP Traps - Requests

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MissStabby wrote:
Make a very tall room that slowly fills up with goo (or crumbles away into the void) so you have to keep gaining height quickly.

I wanted to make a map like that called Ascend. xD

-ArttyIntel-
MissStabby wrote:
Make a very tall room that slowly fills up with goo (or crumbles away into the void) so you have to keep gaining height quickly.

I wanted to make a map like that called Ascend. xD

Edit: Also maybe make a room where no portals may be added. With gaps and stuff with spikes at the bottom(Or gel) So you have to really on ducking and jumping. Simple to make, fun to play.

Pm me if youd like to hear a great idea for the most confusing ending ever.

-ArttyIntel-
MasterLagger wrote:
I'm not going to do a "maze" ...

What I had in mind isn't really a maze. But more like different platforms/walkways to get from one side of the room to the other. basically this would be easy to traverse under non-stressed conditions... but the fact that there are lasers (and/or other traps (eg: Crushers)) to keep you moving, give you less time to think about how/where to walk/jump, and more about having to move quick, and think quick.

do NOT click this

What I had in mind was (tutorial), parent all the slime entities to a track train, and then every time something happens, move it up one step of the tracktrain.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
What I had in mind was (tutorial), parent all the slime entities to a track train, and then every time something happens, move it up one step of the tracktrain.

that's actually a pretty common (in gaming terms) trap.. and its hella frustrating... especially if the path to the "top" is somewhat challenging, and isn't just simply "jump like a jackass until you get to to the top"

I'd like to see what a good mapper could do with that sort of trap.

do NOT click this
rellikpd wrote:
Vordwann wrote:
What I had in mind was (tutorial), parent all the slime entities to a track train, and then every time something happens, move it up one step of the tracktrain.

that's actually a pretty common (in gaming terms) trap.. and its hella frustrating... especially if the path to the "top" is somewhat challenging, and isn't just simply "jump like a jackass until you get to to the top"

I'd like to see what a good mapper could do with that sort of trap.

It would be quite a switch up. The portal community has became so bland and id like to see new ideas.

-ArttyIntel-
-ArttyIntel- wrote:
The portal community has became so bland

:notwant:

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Honestly, I think maps where there are no portal surfaces are a no-go for Portal. Save them for another game that isn't named after what you aren't putting in the map.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Hober wrote:
-ArttyIntel- wrote:
The portal community has became so bland

:notwant:

:potd:

I was trolling. Just as a note.

-ArttyIntel-

Well, since I'm not using my computer to map out these ideas, I'm drawing them on paper. If I find a photocopier, I'll post them up. I'll draw the ones I will include in Traps.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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